Deex Shaders Pack

Deex Shaders Pack V2

Deex shaders Pack is a collection of shaders with buffers output pass in « one » click for MentalRay. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel. Thank to FEVRIER Dorian for the help for the compilation of the version 2.

In this shaders pack :


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Shaders :

- deeX_Buffer_writter :

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It is a simple constant/surface shader to build your custom pass if you want !

- deeX_mi_car_paint :

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Like mi_car_paint_phen with outputs. You can upgrade your shader to mi_car_paint_phen_x in one click.

- deeX_mi_metallic_paint :

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Like mi_metallic_paint with outputs. You can upgrade your shader to mi_metallic_paint_x in one click.

- deeX_mia_material :

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Like mia_material_x with outputs. You can upgrade your shader to mia_material_x in one click.

- deeX_misss_fast_shader :

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Like misss_fast_shader with outputs. You can upgrade your shader to misss_fast_shader_x in one click. Be careful : do not forget to create/connect your lightmap network !

- deeX_Buffers_pass :

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It is the shader for output your pass. Create a « dummy » geometry (like a polygon cube), connect this shader in the transform of your cube —-> mentalray —-> geometry shader.

Version 2 :


- code optimized with the new code of p_shaders from Pavel

- you can save in deex_exr_saver with many compression and nice name in the exr :

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-  you can choose virtual buffers :

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- you can gamma correct all shaders in one click for linear workflow :

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- you can check outputs in one click :

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- add 10 extras buffers for all shaders to create mask or other :

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- you can check extras buffers in one click :

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Version 2.01 :

- fix pass with cutout opacity in deeX_mia_material

- fix error in gamma linear button in deeX_buffers_pass

- add renderLayer overide on the name of the image in the deeX_buffers_pass

- reorder short name of all deex shader

Version 2.02 :

- compile shaders for linux64

Trick :

To convert all mia_material (_x(_passes)) in deex_mia_material :


source AEupgradeMiShader;
string $malistes2[] = `ls -type "mia_material" -type "mia_material_x" -type "mia_material_x_passes" `;

string $montruc;

for ($montruc in $malistes2 )

{

 AEdoMiShaderConversion $montruc deeX_mia_material _deex;

}

Download :

 

05/06/2012 : actually, this shaders pack is compiled for :

- win64 Maya 2009/2010/2011/2012.

- win32 Maya 2009/2010/2011

- linux64 Maya 2009/2010/2011

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Téléchargement Deex Shaders Pack Version 2.03

Here all sources of deex shaders : http://bitbucket.org/narann/deex-shaders-pack/

If someone can compil shaders for Linux, Osx, all maya version, etc etc…now you can. For help for linux and osx version, you can see the make file of p_shaders. Obviously, if someone compil shaders for other platform, share with everyone…

Comments

Mike

How do you compile these shaders to work with 2012? I love this plugin! Thanks

Mike

So how do you compile a version for maya 2012?

deex

I have compiled for Maya 2012×64.

maxik

Deex v2.03 broken AE scrips for maya2013, in bufers_pass no path line
I think this is because the other placement mentalray lib and include folders

    deex

    I never compile all shaders for Maya 2013 (it is on the article). So, i don’t know why you use all shaders for Maya 2013.

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Contact Information

BATAILLE Damien

Phone : + 33 6 84 17 36 78

Mail: deex@deex.info

URL: http://deex.info/

Deex

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