Deex shaders Pack is a collection of shaders with buffers output pass in « one » click for MentalRay. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel. Thank to FEVRIER Dorian for the help for the compilation of the version 2.
- deeX_Buffer_writter :
It is a simple constant/surface shader to build your custom pass if you want !
- deeX_mi_car_paint :
Like mi_car_paint_phen with outputs. You can upgrade your shader to mi_car_paint_phen_x in one click.
- deeX_mi_metallic_paint :
Like mi_metallic_paint with outputs. You can upgrade your shader to mi_metallic_paint_x in one click.
- deeX_mia_material :
Like mia_material_x with outputs. You can upgrade your shader to mia_material_x in one click.
- deeX_misss_fast_shader :
Like misss_fast_shader with outputs. You can upgrade your shader to misss_fast_shader_x in one click. Be careful : do not forget to create/connect your lightmap network !
- deeX_Buffers_pass :
It is the shader for output your pass. Create a « dummy » geometry (like a polygon cube), connect this shader in the transform of your cube —-> mentalray —-> geometry shader.
- code optimized with the new code of p_shaders from Pavel
- you can save in deex_exr_saver with many compression and nice name in the exr :
- you can choose virtual buffers :
- you can gamma correct all shaders in one click for linear workflow :
- you can check outputs in one click :
- add 10 extras buffers for all shaders to create mask or other :
- you can check extras buffers in one click :
- fix pass with cutout opacity in deeX_mia_material
- fix error in gamma linear button in deeX_buffers_pass
- add renderLayer overide on the name of the image in the deeX_buffers_pass
- reorder short name of all deex shader
Version 2.02 :
- compile shaders for linux64
Trick :
To convert all mia_material (_x(_passes)) in deex_mia_material :
source AEupgradeMiShader;
string $malistes2[] = `ls -type "mia_material" -type "mia_material_x" -type "mia_material_x_passes" `;
string $montruc;
for ($montruc in $malistes2 )
{
AEdoMiShaderConversion $montruc deeX_mia_material _deex;
}
05/06/2012 : actually, this shaders pack is compiled for :
- win64 Maya 2009/2010/2011/2012.
- win32 Maya 2009/2010/2011
- linux64 Maya 2009/2010/2011
Total donations to date : €50 EUR
Jul 25, 2012 at 1:52 am
Ertan Irkdas aka 47thRonin (€20.00 EUR) Said:
Here all sources of deex shaders : http://bitbucket.org/narann/deex-shaders-pack/
If someone can compil shaders for Linux, Osx, all maya version, etc etc…now you can. For help for linux and osx version, you can see the make file of p_shaders. Obviously, if someone compil shaders for other platform, share with everyone…
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Mike
How do you compile these shaders to work with 2012? I love this plugin! Thanks