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<channel>
	<title>Deex &#187; rendu</title>
	<atom:link href="http://deex.info/wordpress2/tag/rendu/feed/" rel="self" type="application/rss+xml" />
	<link>http://deex.info/wordpress2</link>
	<description>Le blog de Damien BATAILLE</description>
	<lastBuildDate>Mon, 10 May 2010 19:26:48 +0000</lastBuildDate>
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			<item>
		<title>Deex Shaders Pack v2 is here&#8230;</title>
		<link>http://deex.info/wordpress2/2010/05/deex-shaders-pack-v2-is-here/</link>
		<comments>http://deex.info/wordpress2/2010/05/deex-shaders-pack-v2-is-here/#comments</comments>
		<pubDate>Sun, 09 May 2010 22:24:56 +0000</pubDate>
		<dc:creator>delphine</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
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		<guid isPermaLink="false">http://deex.info/wordpress2/?p=923</guid>
		<description><![CDATA[Deex Shaders Pack v2 is here !
]]></description>
			<content:encoded><![CDATA[<p><a href="http://deex.info/wordpress2/tools/deex-shaders-pack/">Deex Shaders Pack v2 is here !</a></p>
]]></content:encoded>
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		<item>
		<title>Test with my Deex shader pack and the classroom</title>
		<link>http://deex.info/wordpress2/2010/02/test-with-my-deex-shader-pack-and-the-classroom/</link>
		<comments>http://deex.info/wordpress2/2010/02/test-with-my-deex-shader-pack-and-the-classroom/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:23:54 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
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		<guid isPermaLink="false">http://deex.info/wordpress2/?p=764</guid>
		<description><![CDATA[Hi,
Here a test with my shader and the classroom.
Workflow :
- linear
- skyportal
- color bleeding
- exr multichannel with my shaders



Here all pass :



Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result



]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>Here a test with my shader and the classroom.</p>
<p>Workflow :<br />
- linear<br />
- skyportal<br />
- color bleeding<br />
- exr multichannel with my shaders</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/deexclassroom.jpg"  class="wmp" id="wmp4"><img class="size-medium wp-image-761    aligncenter" title="deexclassroom" src="http://deex.info/wordpress2/wp-content/uploads/2010/02/deexclassroom-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: left;">Here all pass :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/allpass.jpg"  class="wmp" id="wmp5"><img class="aligncenter size-medium wp-image-762" title="allpass" src="http://deex.info/wordpress2/wp-content/uploads/2010/02/allpass-300x113.jpg" alt="" width="300" height="113" /></a></p>
<p style="text-align: left;">Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/2010-02-07_162638.jpg"  class="wmp" id="wmp6"><img class="aligncenter size-medium wp-image-763" title="2010-02-07_162638" src="http://deex.info/wordpress2/wp-content/uploads/2010/02/2010-02-07_162638-296x300.jpg" alt="" width="296" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Deex Shaders Pack</title>
		<link>http://deex.info/wordpress2/2010/01/deex-shaders-pack/</link>
		<comments>http://deex.info/wordpress2/2010/01/deex-shaders-pack/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 18:39:45 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[buffers_api]]></category>
		<category><![CDATA[buffers_store]]></category>
		<category><![CDATA[buffers_write]]></category>
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		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[megatk]]></category>
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		<category><![CDATA[pass]]></category>
		<category><![CDATA[p_shader]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=749</guid>
		<description><![CDATA[Deex Shaders Pack is here !



]]></description>
			<content:encoded><![CDATA[<p>Deex Shaders Pack is here !</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/deex-shaders-pack/" target="_self"><img class="size-full wp-image-747    aligncenter" title="packimage2" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/packimage2.jpg"  alt="" width="201" height="245" / class="wmp" id="wmp8"></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Deex Shaders Pack</title>
		<link>http://deex.info/wordpress2/tools/deex-shaders-pack/</link>
		<comments>http://deex.info/wordpress2/tools/deex-shaders-pack/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 17:21:34 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Non classé]]></category>
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		<category><![CDATA[zdeph]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?page_id=734</guid>
		<description><![CDATA[


Deex Shaders Pack V2

Deex shaders Pack is a collection of shaders with buffers output pass in &#8220;one&#8221; click for MentalRay.
You can output all pass quickly like : diffuse, specular, reflection&#8230;
This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel.
Thank to FEVRIER Dorian for the help for the compilation of the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deex_shader_packs.jpg"  class="wmp" id="wmp24"><img class="size-full wp-image-735   aligncenter" title="deex_shader_packs" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deex_shader_packs.jpg" alt="" width="400" height="100" /></a></p>
<h2 style="text-align: center;"><span style="color: #00ccff;">Deex Shaders Pack V2<br />
</span></h2>
<p style="text-align: left;">Deex shaders Pack is a collection of shaders with buffers output pass in &#8220;one&#8221; click for MentalRay.</p>
<p style="text-align: left;">You can output all pass quickly like : diffuse, specular, reflection&#8230;</p>
<p style="text-align: left;">This pack is based on the <a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml" target="_blank">p_shaders</a> from Ledin Pavel aka Puppet. Thank you Pavel.</p>
<p style="text-align: left;">Thank to <a href="http://www.fevrierdorian.com/blog/" target="_blank">FEVRIER Dorian</a> for the help for the compilation of the version 2.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;">In this shaders pack :</span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><br />
</span></span></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/packimage2.jpg"  class="wmp" id="wmp25"><img class="size-full wp-image-747 aligncenter" title="packimage2" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/packimage2.jpg" alt="" width="201" height="245" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">
<p style="text-align: left;"><span style="text-decoration: underline;"><strong><span style="color: #000000;">Shaders :</span></strong></span></p>
<p style="text-align: left;"><strong>- deeX_Buffer_writter :<br />
</strong></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/2010-01-16_180738.jpg"  class="wmp" id="wmp26"><br />
</a></p>
<p style="text-align: left;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffer_writter.jpg"  class="wmp" id="wmp27"><img class="aligncenter size-medium wp-image-907" title="deeX_Buffer_writter" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffer_writter-144x300.jpg" alt="" width="144" height="300" /></a>It is a simple constant/surface shader to build your custom pass if you want !</p>
<p style="text-align: left;"><strong>- deeX_mi_car_paint :</strong></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_car_paint.jpg"  class="wmp" id="wmp28"><img class="aligncenter size-medium wp-image-908" title="deeX_mi_car_paint" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_car_paint-144x300.jpg" alt="" width="144" height="300" /></a></p>
<p style="text-align: left;">Like mi_car_paint_phen with outputs.</p>
<p style="text-align: left;">You can upgrade your shader to mi_car_paint_phen_x in one click.</p>
<p style="text-align: left;"><strong>- deeX_mi_metallic_paint :</strong></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_metallic_paint.jpg"  class="wmp" id="wmp29"><img class="aligncenter size-medium wp-image-909" title="deeX_mi_metallic_paint" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_metallic_paint-144x300.jpg" alt="" width="144" height="300" /></a></p>
<p style="text-align: left;">Like mi_metallic_paint with outputs.</p>
<p style="text-align: left;">You can upgrade your shader to mi_metallic_paint_x in one click.</p>
<p style="text-align: left;"><strong>- deeX_mia_material :</strong></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mia_material.jpg"  class="wmp" id="wmp30"><img class="aligncenter size-medium wp-image-910" title="deeX_mia_material" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mia_material-144x300.jpg" alt="" width="144" height="300" /></a></p>
<p style="text-align: left;">Like mia_material_x with outputs.</p>
<p style="text-align: left;">You can upgrade your shader to mia_material_x in one click.</p>
<p style="text-align: left;"><strong>- deeX_misss_fast_shader :</strong></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_misss_fast_shader.jpg"  class="wmp" id="wmp31"><img class="aligncenter size-medium wp-image-911" title="deeX_misss_fast_shader" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_misss_fast_shader-144x300.jpg" alt="" width="144" height="300" /></a></p>
<p style="text-align: left;">Like misss_fast_shader with outputs.</p>
<p style="text-align: left;">You can upgrade your shader to misss_fast_shader_x in one click.</p>
<p style="text-align: left;">Be careful : do not forget to create/connect your lightmap network !</p>
<p style="text-align: left;"><strong>- deeX_Buffers_pass :</strong></p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffers_pass.jpg"  class="wmp" id="wmp32"><img class="aligncenter size-medium wp-image-912" title="deeX_Buffers_pass" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffers_pass-144x300.jpg" alt="" width="144" height="300" /></a></p>
<p style="text-align: left;">It is the shader for output your pass. Create a &#8220;dummy&#8221; geometry (like a polygon cube), connect this shader in the transform of your cube &#8212;-&gt; mentalray &#8212;-&gt; geometry shader.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><strong>Version 2 :</strong></span></h3>
<p><span style="text-decoration: underline;"><strong><br />
</strong></span></p>
<p style="text-align: left;">- code optimized with the new code of p_shaders from Pavel</p>
<p style="text-align: left;">- you can save in deex_exr_saver with many compression and nice name in the exr :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/exr_compress.jpg"  class="wmp" id="wmp33"><img class="aligncenter size-medium wp-image-913" title="exr_compress" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/exr_compress-300x111.jpg" alt="" width="300" height="111" /></a></p>
<p style="text-align: left;">-  you can choose virtual buffers :</p>
<p style="text-align: left;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/virtualfb.jpg"  class="wmp" id="wmp34"><img class="aligncenter size-medium wp-image-914" title="virtualfb" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/virtualfb-300x69.jpg" alt="" width="300" height="69" /></a>- you can gamma correct all shaders in one click for linear workflow :</p>
<p style="text-align: left;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/gamma_correct.jpg"  class="wmp" id="wmp35"><img class="aligncenter size-medium wp-image-915" title="gamma_correct" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/gamma_correct-300x169.jpg" alt="" width="300" height="169" /></a>- you can check outputs in one click :</p>
<p style="text-align: left;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/automate_output.jpg"  class="wmp" id="wmp36"><img class="aligncenter size-medium wp-image-916" title="automate_output" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/automate_output-297x300.jpg" alt="" width="297" height="300" /></a>- add 10 extras buffers for all shaders to create mask or other :</p>
<p style="text-align: left;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers02.jpg"  class="wmp" id="wmp37"><img class="aligncenter size-medium wp-image-917" title="extrabuffers02" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers02-144x300.jpg" alt="" width="144" height="300" /></a>- you can check extras buffers in one click :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers01.jpg"  class="wmp" id="wmp38"><img class="aligncenter size-medium wp-image-918" title="extrabuffers01" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers01-300x132.jpg" alt="" width="300" height="132" /></a></p>
<p style="text-align: left;"><strong><strong><strong><span style="text-decoration: underline;">Version 2.01 :</span></strong></strong></strong></p>
<p><strong><strong> </strong></strong>- fix pass with cutout opacity in  deeX_mia_material<br />
- fix error in gamma linear button in deeX_buffers_pass<br />
- add renderLayer overide on the name of the image in the  deeX_buffers_pass<br />
- reorder short name of all deex shader</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>Trick :</strong></span></p>
<p style="text-align: left;">To convert all mia_material (_x(_passes)) in deex_mia_material :</p>
<p style="text-align: left;">
<pre class="brush: jscript;">
source &quot;AEupgradeMiShader&quot;;
string $malistes2[] = `ls -type &quot;mia_material&quot; -type &quot;mia_material_x&quot; -type &quot;mia_material_x_passes&quot; `;
string $montruc;
for ($montruc in $malistes2 )
{
 AEdoMiShaderConversion $montruc deeX_mia_material _deex;
}
</pre>
<p style="text-align: left;">
<p style="text-align: left;"><strong> </strong></p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;">Download :</span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><br />
</span></span></p>
<p>Here all sources of deex shaders : <a href="http://bitbucket.org/narann/deex-shaders-pack/" target="_blank">http://bitbucket.org/narann/deex-shaders-pack/</a><br />
If someone can compil shaders for Linux, Osx, all maya version, etc   etc&#8230;now you can.<br />
For help for linux and osx version, you can see the make file of   p_shaders.</p>
<p>Obviously, if someone compil shaders for other platform, share with   everyone&#8230;</p>
<p style="text-align: left;">10/05/2010 : actually, this shaders pack is compiled for</p>
<p style="text-align: left;">- win64 Maya 2009/2010/2011.</p>
<p style="text-align: left;">- win32 Maya 2009/2010/2011</p>
<p style="text-align: center;"><code><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=17" title="Version 2.011 téléchargé 1049 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement Deex Shaders Pack Version 2.011" /></a></code></p>
<p style="text-align: left;">
<p style="text-align: left;">
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>DeexFastBuffersOutput</title>
		<link>http://deex.info/wordpress2/2009/11/deexfastbuffersoutput/</link>
		<comments>http://deex.info/wordpress2/2009/11/deexfastbuffersoutput/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 21:57:43 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[DeexFastBuffersOutput]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[megatk]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[p_shader]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=730</guid>
		<description><![CDATA[Hello,
I share my script to output all buffers QUICKY (the render time isn&#8217;t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader.
The trick is to use the p_megaTk shader and use special channel to output all buffers, big thank [...]]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
I share my script to output all buffers <strong>QUICKY</strong> (the render time isn&#8217;t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader.</p>
<p>The trick is to use the p_megaTk shader and use special channel to output all buffers, big thank to Pavel for the shader.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/11/2009-11-26_001226.jpg"  class="wmp" id="wmp40"><img class="size-medium wp-image-731  aligncenter" title="2009-11-26_001226" src="http://deex.info/wordpress2/wp-content/uploads/2009/11/2009-11-26_001226-167x300.jpg" alt="" width="167" height="300" /></a></p>
<p style="text-align: left;">How is the script working ?</p>
<p style="text-align: left;">Do the shading of your scene normally with *_x shaders. After, to output your pass, run the script with this line in python :</p>
<blockquote>
<p style="text-align: left;">import DeexBufferCreate;DeexBufferCreate.DeexBufferCreate()</p>
</blockquote>
<p>Create a dummy poly cube and connect a <span>&#8220;p_MegaTK_pass&#8221; in the geometry of the transform of the cube and set the option (of the </span><span>&#8220;p_MegaTK_pass&#8221;).</span></p>
<p style="text-align: center;"><code><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=16" title="Version 1.4 téléchargé 422 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement DeexFastBuffersOutput Version 1.4" /></a></code></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Deex Render Booster Tile v2.00</title>
		<link>http://deex.info/wordpress2/2009/10/deex-render-booster-tile-v200/</link>
		<comments>http://deex.info/wordpress2/2009/10/deex-render-booster-tile-v200/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 22:46:06 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Deex Render Booster Tile]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[polygon]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=725</guid>
		<description><![CDATA[Bonsoir,
Voici la 2éme version de Deex Render Booster Tile, outil qui permet de rendre une image en plusieurs morceaux, avec recollage automatique, etc etc..ainsi que la détection automatiquement de la zone de rendu ou il y a les objets.
La 2éme version est un énorme fix (réduction de beaucoup de bug). Elle marche avec les animations.
Si [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Voici la 2éme version de Deex Render Booster Tile, outil qui permet de rendre une image en plusieurs morceaux, avec recollage automatique, etc etc..ainsi que la détection automatiquement de la zone de rendu ou il y a les objets.</p>
<p>La 2éme version est un énorme fix (réduction de beaucoup de bug). Elle marche avec les animations.</p>
<p>Si vous rencontrez des bugs, merci de m&#8217;en faire part.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/deex-render-tool/deex-render-booster-tile/"><img class="size-full wp-image-727  aligncenter" title="2009-10-01_004441" src="http://deex.info/wordpress2/wp-content/uploads/2009/10/2009-10-01_004441.jpg"  alt="" width="500" height="377" / class="wmp" id="wmp42"></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Deex Render Booster Tile</title>
		<link>http://deex.info/wordpress2/2009/06/deex-render-booster-tile/</link>
		<comments>http://deex.info/wordpress2/2009/06/deex-render-booster-tile/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 22:54:49 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[Deex Render Booster Tile]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=705</guid>
		<description><![CDATA[Bonsoir,
Voila la sortie d&#8217;un outil que j&#8217;ai crée depuis quelques jours : Deex Render Booster Tile.
Il permet de rendre une image en &#8220;morceau&#8221;, recoller les partie automatiquement. La révolution est que vous pouvez rendre et découper juste la zone de la ou il y a les objets sélectionnés.
Cliquez sur l&#8217;image :



]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Voila la sortie d&#8217;un outil que j&#8217;ai crée depuis quelques jours : <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Deex Render Booster Tile.</span></p>
<p>Il permet de rendre une image en &#8220;morceau&#8221;, recoller les partie automatiquement. La révolution est que vous pouvez rendre et découper juste la zone de la ou il y a les objets sélectionnés.</p>
<p>Cliquez sur l&#8217;image :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/deex-render-tool/deex-render-booster-tile/"><img class="size-full wp-image-700 aligncenter" title="2009-06-08_001252" src="http://deex.info/wordpress2/wp-content/uploads/2009/06/2009-06-08_001252.jpg"  alt="" width="500" height="377" / class="wmp" id="wmp44"></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Infos/Astuces en vrac pour Maya 2009</title>
		<link>http://deex.info/wordpress2/2009/06/infosastuces-en-vrac-pour-maya-2009/</link>
		<comments>http://deex.info/wordpress2/2009/06/infosastuces-en-vrac-pour-maya-2009/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 21:21:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[zdeph]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=687</guid>
		<description><![CDATA[Bonsoir,
Après une longue absence, voici un petit article sur mon expérience sur Maya 2009, les choses à faire, à éviter, à découvrir.
Le rendu dans Maya 2009 :
Comme vous le savez, on peut créer des pass dans Maya 2009. Mais comme vous le savez (la aussi), Autodesk nous réserve de bonnes surprises sur son utilisation.
1) Les [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Après une longue absence, voici un petit article sur mon expérience sur Maya 2009, les choses à faire, à éviter, à découvrir.</p>
<h3><span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>Le rendu dans Maya 2009 :</strong></span></span></h3>
<p>Comme vous le savez, on peut créer des pass dans Maya 2009. Mais comme vous le savez (la aussi), Autodesk nous réserve de bonnes surprises sur son utilisation.</p>
<p>1) Les pass ne marchent pas avec tout les shaders/materiaux. Les shaders de &#8220;base&#8221; Maya (lambert, blinn, phong, etc etc) prennent toute les pass.</p>
<p>Les shaders MentalRay : seuls quelques un prennent les pass ! De plus ils ne prennent pas toute les pass (le piège, on se retrouve avec des objets tout noir sur certaines pass&#8230;) !</p>
<p>Ici les shaders MentalRay avec leurs pass supportées :</p>
<p>Le <span class="uis-unspecified">mia_material_x_passes :</span><span class="uis-unspecified"> Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Direct                               Irradiance</span>, <span class="uis-unspecified">Indirect</span>, <span class="uis-unspecified">Reflection</span>, <span class="uis-unspecified">Refraction</span>, <span class="uis-unspecified">Specular</span>, <span class="uis-unspecified">Translucence</span></p>
<p>Le <span class="uis-unspecified">mi_metallic_paint_x_passes : </span><span class="uis-unspecified">Ambient Material Color</span>, <span class="uis-unspecified">Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Direct Irradiance</span>, <span class="uis-unspecified">Indirect</span>, <span class="uis-unspecified">Reflection</span>, <span class="uis-unspecified">Specular</span></p>
<p>Le <span class="uis-unspecified">misss_fast_shader_x_passes : </span><span class="uis-unspecified">Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Direct                               Irradiance</span>, <span class="uis-unspecified">Specular</span></p>
<p>Comme vous le voyez, ça peut devenir ingérable&#8230; Si dans votre scène, vous voulez en rendu une pass de <span class="uis-unspecified">Diffuse Material Color (cette pass rend les couleurs &#8220;bruts&#8221; (comme un surface shader mis partout) de vos couleur, texture, etc etc de votre scène), et que vous avez dans votre scène des shaders Maya (lambert, blinn, etc etc) et des shaders MentalRay (</span><span class="uis-unspecified">mia_material_x_passes, etc etc), eh ben&#8230;.c&#8217;est mort. Vous vous retrouverez avec de magnifiques &#8220;objets noirs&#8221; dans votre pass, la ou il y a vos materiaux MentalRay. Car les matériaux MentalRay ne gérent pas cette pass.</span></p>
<p>Résultat :</p>
<p>- soit vous vous faites une scène avec que des shaders Maya (vive l&#8217;évolution, ou la régression&#8230;)</p>
<p>- soit vous vous faites une scène avec tout les matériaux que vous voulez (du moins les shaders MentalRay qui finissent par &#8220;passes&#8221;), et vous ne sortez que les pass : <span class="uis-unspecified">Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Indirect</span>, <span class="uis-unspecified">Reflection</span>, <span class="uis-unspecified">Refraction</span>, <span class="uis-unspecified">Specular</span>, <span class="uis-unspecified">Translucence (super !).</span></p>
<p>A noté que pour le compositing : beauty = <span class="uis-unspecified">Diffuse</span> + <span class="uis-unspecified">Indirect +</span> <span class="uis-unspecified">Reflection +</span> <span class="uis-unspecified">Refraction +</span> <span class="uis-unspecified">Specular +</span> <span class="uis-unspecified">Translucence</span></p>
<p>Addition = add = plus.</p>
<p>Pour que vos pass aient un alpha, il suffit de mettre 4 channels dans les propriétés de la pass (en double cliquant dessus).</p>
<p>2) La transparence est les pass. C&#8217;est simple, j&#8217;ai jamais réussi à compositer une zone qui à de la transparence avec les pass. Je retombe jamais sur la beauty. Il y a toujours un écart de couleur.</p>
<p>Solution : rendre les objects qui ont de la transparence &#8220;à part&#8221;, avec les renderLayers.</p>
<p>3) Le Zdeph. Pour sortir une pass de Z, on utilise la pass : <span class="uis-unspecified">Camera Depth</span> / <span class="uis-unspecified">Camera                            Depth Remapped.</span></p>
<p>Sauf qu&#8217;il y a une astuce : généralement, la 1ère fois, vous avez une image blanche. Que faut il faire ?</p>
<p>Dans les propriétés de la pass (en double cliquant dessus), vous devez coché &#8220;remap value&#8221;.</p>
<p>Le near clipping plane étant la distance de l&#8217;objet le plus prêt. Pour la mesurer, utiliser le &#8220;mesure tool&#8221; (dans le menu create). Faites de même pour le far, qui représente la distance de l&#8217;objet le plus loin.</p>
<p>Le minimum buffer value, laissez le à 0. Le maximum buffer value, mettez le à <strong>100</strong> ! Et oui, je ne sais pas pourquoi, mais si vous voulez une belle pass de Z, il faut mettre 100. Voilà l&#8217;astuce.</p>
<p>4) Les lens shaders (pour mettre vos gamma à 2.2 par exemple) : toute les pass que vous sortez ne prennent pas en compte le lens shaders. Résultat : c&#8217;est ingérable. Franchement, si vous avez mis un Physical Sky par exemple, un mia_exposure_simple est connecté à votre caméra (c&#8217;est un lens shader). A partir de la, oubliez les pass.</p>
<p>Il y a une &#8220;mini astuce&#8221; qui ne marche qu&#8217;avec un mia_exposure_simple. Le truc est de mettre :</p>
<p>- le pedestal à 0</p>
<p>- le gain à 1</p>
<p>- le knee à 0.5</p>
<p>- la compression à 0</p>
<p>- le gamma à 2.2</p>
<p>Résultat, le lens ne fera qu&#8217;appliquer un gamma 2.2 à votre image. Du coup, au compositing, il suffit de prendre vos pass et de mettre un node de correction de gamma à 2.2 au bout de votre compo pour retomber sur vos pattes =).</p>
<p>Mais, mettre un lens pour monter juste le gamma de l&#8217;image à 2.2 : c&#8217;est nul.</p>
<p>5) La coverage et la labelID pass. Le but d&#8217;une pass est de pouvoir avoir des &#8220;couches de l&#8217;images&#8221; en 1 calcule.</p>
<p>Actuellement, je crois que personne à trouver comment utiliser ces pass en même temps que les autres pass. La seul solution pour les utiliser est de créer un renderLayer, et de mettre votre primary buffer en coverage ou label. Du coup, vu qu&#8217;il y a render layer, il y a 2ème calcul. Question : utilité de ces pass ?</p>
<p>Solution pour avoir vos pass labelID et coverage en 1 calcul : utiliser des outputs shaders dans votre caméra.</p>
<p>Allez dans votre caméra, mentalRay, outputShader. Cliquez sur create, réglez votre framebuffer type en coverage ou labelID. Cochez filemode, choisissez le format et mettez un prefix. Voilà.</p>
<p>Attention, n&#8217;oubliez de mettre un attribut miLabel sur chacun de vos objets pour que ça marche (vive les manipulations pas chiantes&#8230;). Si vous n&#8217;avez pas le courage de faire tout cela (ce que je comprends), utilisez mon outil &#8220;<a href="http://deex.info/wordpress2/deex-render-tool/" target="_blank">Deex Render Tool</a>&#8220;. Vous creez un preset de pass en cochant labelId et coverage, et vous appliquez votre preset. Tout ce fait automatiquement ( <img src='http://deex.info/wordpress2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>6) MentalRay n&#8217;arrive pas à sortir vos pass en 16bit tiff ( ? ).</p>
<p>7) Dans l&#8217;hypershade, si vous avez créez des writeToColorBuffer et que vous faites &#8220;delete unused nodes&#8221;, Maya efface tout vos writeToColorBuffer, même si ils sont utilisés (ah ah).</p>
<p>Solution : &#8220;locker&#8221; vos nodes pour pas que Maya les efface.</p>
<p>Pour cela, un script : sélectionnez vos nodes, et lancer le script :</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;">string $selections<span style="color: #009900;">&#91;</span><span style="color: #009900;">&#93;</span> <span style="color: #339933;">=</span> `ls <span style="color: #339933;">-</span>sl`<span style="color: #339933;">;</span>
string $selection<span style="color: #339933;">;</span>
&nbsp;
<span style="color: #000066; font-weight: bold;">for</span> <span style="color: #009900;">&#40;</span>$currentPas <span style="color: #000066; font-weight: bold;">in</span> $selections<span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
lockNode <span style="color: #339933;">-</span>lock <span style="color: #CC0000;">1</span> $currentPas<span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<p>Quand vous mettez 1 dans le script, cela &#8220;lock&#8221; les nodes, quand vous mettez 0, cela les débloques.</p>
<p>8 ) Les Nparticules instancer (et les particules instancer, à vérifier), les materiaux qui ont de la réfraction et l&#8217;accelaration method en bsp2 : c&#8217;est simple, ça marche pas. Soit les instances n&#8217;apparaissent pas, soit elles ne prennent pas en compte la réfraction.</p>
<p>Solution : ben ne pas utiliser le bsp2 quand on a des particules instancer (de plus il n&#8217;y a pas qu&#8217;avec la réfraction que ça déconne).</p>
<p>Voilà, j&#8217;espère que cela vous à aider un peu. Si vous repérez d&#8217;autre &#8220;bug&#8221; avec des solutions, des astuces, n&#8217;hésitez pas.</p>
]]></content:encoded>
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		<title>About me / CV</title>
		<link>http://deex.info/wordpress2/about-me/</link>
		<comments>http://deex.info/wordpress2/about-me/#comments</comments>
		<pubDate>Wed, 13 May 2009 22:46:06 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[melscript]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?page_id=672</guid>
		<description><![CDATA[Damien BATAILLE
23 years, French

Phone : + 33 6 84 17 36 78
 Mail: deex@deex.info
URL: http://deex.info/
___________________________________________________________________

- Skills :
Lighting / rendering / pre-compositing. But I also have a large knowledge in all areas like modeling, animation, dynamics, lighting, rendering, mel scripting, texturing, 3D tracking, photography, etc&#8230;
___________________________________________________________________
- Softwares :
I work on Linux, windows and Osx.
3D Packages : I [...]]]></description>
			<content:encoded><![CDATA[<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong>Damien BATAILLE</strong></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;">23 years, French<br />
</span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;"><em>Phone </em></span><em>:</em> + 33 6 84 17 36 78</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;"><em> </em></span><em>Mail:</em> deex@deex.info</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>URL:</em> <a href="http://deex.info/" target="_blank">http://deex.info/</a></span></p>
<p style="text-align: center;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">___________________________________________________________________<br />
</span></p>
<p><span style="text-decoration: underline;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="font-size: medium;"><strong>- Skills :</strong></span></span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Lighting / rendering / pre-compositing. But I also have a large knowledge in all areas like modeling, animation, dynamics, lighting, rendering, mel scripting, texturing, 3D tracking, photography, etc&#8230;</span></p>
<p style="text-align: center;">___________________________________________________________________</p>
<p><span style="text-decoration: underline;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="font-size: medium;"><strong>- Softwares :</strong></span></span></span></p>
<p>I work on Linux, windows and Osx.</p>
<p><span style="color: #ff0000;">3D Packages</span> : I work mainly on Maya.</p>
<p>- Maya                                                                                       <span style="color: #808080;"><em>3 Years / Intermediate +</em></span></p>
<p>- Softimage XSI                                                                         <span style="color: #808080;"><em>1 Year  / Junior</em></span></p>
<p><span style="color: #ff0000;">Render Engines</span> : Large knowledge of MentalRay (3d party shaders, pass&#8230;). Check on my website : DeexRenderTool<br />
- Mentalray (shading, light, optimization, etc …)                 <span style="color: #808080;"><em>3 Years / Senior</em></span><br />
- Renderman     (Prman, 3delight&#8230;)                                             <em> <span style="color: #808080;">1 Year  / Junior ++</span></em><br />
- V-ray (Beta tester for V-ray Maya)                                        <span style="color: #808080;"> <em>2 Years / Intermediate +</em></span><br />
- Maxwell, etc …</p>
<p><span style="color: #ff0000;">Programming</span> : Check <a href="http://deex.info/wordpress2/tools/">here</a> : Deex Render Tool, Deex Render Booster, Vray to Nuke, that I&#8217;m developing on my Website<br />
- Mel                                                                                         <span style="color: #808080;"> <em>2 Years / Intermediate+</em></span><br />
- Python                                                                                   <em> <span style="color: #808080;">2 Years / Intermediate+</span></em></p>
<p><span style="color: #ff0000;">Shading writting</span> :<br />
- MentalRay : I created Deex shader Pack in C++ based on p_shaders. Rewriting MentalRay shaders<br />
with integrated buffers.<br />
- Renderman : I start learn rsl language.</p>
<p><span style="color: #ff0000;">Compositing</span> : Very good knowledge in multipass compositing (check my tool to automate the compositing)<br />
- Nuke                                                                                    <span style="color: #808080;"> <em>2 Year  / Intermediate</em></span><br />
- Digital Fusion                                                                        <span style="color: #808080;"><em>1 Years / Intermediate</em></span><br />
- Shake                                                                                                                                                                                                                         <span style="color: #808080;"><em>1 Year  / Intermediate</em></span><br />
- After Effects                                                                         <em> <span style="color: #808080;">1 Year  / Junior +</span></em></p>
<p><span style="color: #ff0000;">Other tools </span>: All «basic» softwares<br />
- Photoshop                                                                            <span style="color: #808080;"><em>3 Years / Intermediate +</em></span><br />
- UvLayout, Unfold3D                                                              <span style="color: #808080;"><em>3 Years / Senior</em></span><br />
- HDRshop (creating HDRI map)<br />
- Mudbox                                                                                 <span style="color: #808080;"> <em>1 Year  / Junior</em></span><br />
- Renderfarm : Smedge, Royal Render, Render Pal, Foam, backburner, Alfred …</p>
<p style="text-align: center;">___________________________________________________________________</p>
<p><span style="text-decoration: underline;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="font-size: medium;"><strong>- Experiences :</strong></span></span></span></p>
<p><span style="color: #339900;">May 2010  :</span> Software tester and pipeline for Duran-Duboi.</p>
<p><span style="color: #339900;">April 2010  :</span> Commercial for &#8220;Ubisoft&#8221; at Fullscreen  (shading / lighting / rendering). Commercial for the TV channel &#8220;M6&#8243; at Snarx-FX  (shading / lighting /  rendering).</p>
<p><span style="color: #339900;">March 2010  :</span> Commercial in stereoscopy for &#8220;Metropolitan Film&#8221; at Duran-Duboi  (shading / lighting / rendering).</p>
<p><span style="color: #339900;">February 2010  :</span> Commercial for the TV channel &#8220;Planet&#8221; at  Primitive-animation (shading / lighting / rendering).</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">January 2010 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for &#8220;Elle et Vire&#8221; at Fullscreen.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the website : &#8220;Hotel.com&#8221; at Fullscreen (Camera mapping / shading / lighting / rendering). <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &#8220;Planet&#8221; at Primitive-animation (shading / lighting / rendering).</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November / December 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &#8220;Al Jazeera Sport&#8221; and identity at View (layout / shading / lighting / rendering). <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for &#8220;</span>Color Vive&#8221; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">October 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> &#8220;L&#8217;Oréal Serum&#8221; at Fullscreen. <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial </span>for the TV channel &#8220;Al Jazeera Sport&#8221; and identity at View.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">September 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> &#8220;L&#8217;Oréal&#8221; at Fullscreen. I created a script for View for a commercial &#8220;Al Jazeera Sport&#8221;. <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &#8220;France 3&#8243; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">July / August 2009 :</span></span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Feature film &#8220;Lucky Luke&#8221; at Duran Duboi. Scripting many tools to accelerate and automate the layout. Shading / lighting / rendering / pre-compositing<br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">June 2009 :</span></span> Shading / Lighting / rendering on a commercial for the French Federation of Cardiology at Fullscreen. Shading / Lighting / rendering on a commercial for &#8220;Chanel&#8221; at Fullscreen. Shading / Lighting / rendering on a commercial for &#8220;Franck Provost&#8221; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">March/ April/ May 2009:</span> Feature film &#8220;Lucky Luke&#8221; (layout / shading / lighting / rendering / pre-compositing) + feature film &#8220;Le siffleur&#8221; (shading / lighting / rendering / pre-compositing ) + feature &#8220;Micmacs &#8220;by Jean-Pierre Jeunet (shading / lighting / rendering / pre-compositing) at Duran Duboi.</span> <span id="intelliTXT" class="smallTxt desc"><em><strong> </strong></em></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> <span style="color: #339900;">February 2009:</span> Feature film &#8220;Lucky Luke&#8221; (layout / shading / lighting / rendering / pre-compositing) at Duran Duboi.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">January 2009:</span> Commercial for “L’Oréal” at Fullscreen (lighting / rendering / compositing)</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">December 2008:</span> </span>Commercial for “Badoit” at Fullscreen (modeling / lighting)</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November 2008:</span> </span>Commercial for “Renault” at Fullscreen (lighting / rendering)</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">August / September / October 2008: <span style="color: #000000;">Feature film</span></span> <a href="http://209.85.229.132/translate_c?hl=fr&amp;ie=UTF-8&amp;sl=fr&amp;tl=en&amp;u=http://deex.info/wordpress2/2008/10/teaser-underworld-3/&amp;prev=_t&amp;rurl=translate.google.fr&amp;usg=ALkJrhgbS3B1cag_FhpN_qbvEpf85pqFKw" target="_blank">&#8220;Underworld 3: Rise Of The Lycans&#8221; at Duran</a> <span style="color: #000000;"><span style="color: #339900;">(lighteur / rendereur / pre-composing on wolves and werewolves&#8217; FXs)</span></span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">July 2008:</span> </span>Commercial for “Renault” at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">June 2008:</span> </span>Commercial for anti-alcohol &#8220;INPES&#8221; at Partizan. Research for Chanel at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">May 2008:</span> Two commercials for &#8220;Tefal&#8221; at Reepost.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">April 2008:</span> Commercial for &#8220;Zaoza&#8221; at Reepost. Commercial for “Absolute Vodka” at Vidéomage.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">March 2008:</span> Commercial for “Samsung” at Zorba Production.<br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">February 2008:</span> Commercial for “Dacia Renault” (check my work) at Zorba Production.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">anuary 2008:</span> Commercial for Alfa Romeo at Zorba Production.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">December 2007/Janvier 2008:</span> Commercial for “Citroën C4 Picasso” at Def2shoot.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November 2007:</span> Work on the clip for Gulia (Lighting, rendering)</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">October 2007:</span> Work on a feature animation (Yona) in Def2shoot.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">2004-2007:</span> Student at the School of digital special effects Artfx</span></p>
<p style="text-align: center;">___________________________________________________________________</p>
<p><span style="text-decoration: underline;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="font-size: medium;"><strong>- Degrees :</strong></span></span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Stage at <span style="color: #339900;">Def2shoot</span>.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Diploma in computer graphics and 3D animation <span style="color: #339900;">ArtFx.</span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Bac STI Génie Electrotechnique.</span></p>
<p style="text-align: center;">___________________________________________________________________</p>
<p><span style="text-decoration: underline;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="font-size: medium;"><strong>- Other :</strong></span></span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Hobbies: BMX, film, internet, computer and console hack, traveling (lived 10 years in Réunion island)</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Languages :</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- French : <span style="color: #888888;"><em>native</em></span><br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- English : </span><span style="color: #888888;"><em>proficient</em></span><br />
<span style="font-size: xx-large;"><br />
</span></p>
<p style="text-align: center;"><span style="color: #888888;"><span style="color: #ff0000;"><span style="font-size: large;"><a href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=20">Click here to save or print my CV in PDF.</a></span></span></span></p>
]]></content:encoded>
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		<title>Deex Render Tool : mise à jour v0.75</title>
		<link>http://deex.info/wordpress2/2009/03/deex-render-tool-mise-a-jour-v075/</link>
		<comments>http://deex.info/wordpress2/2009/03/deex-render-tool-mise-a-jour-v075/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 03:55:46 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[spec]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=651</guid>
		<description><![CDATA[Grosse update en v0.75. Maintenant vous pouvez créer vos propre Pass avec le shader que vous voulez. Toujours en buffer.
Tout est toujours centralisé dans un xml.
L&#8217;idée est que par exemple, vous mettez l&#8217;outil dans un dossier partagé en réseau, le superviseur crée des presets de pass, des shaders, etc etc, et ceux qui font les [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Grosse update en v0.75. Maintenant vous pouvez créer vos propre Pass avec le shader que vous voulez. Toujours en buffer.<br />
Tout est toujours centralisé dans un xml.<br />
L&#8217;idée est que par exemple, vous mettez l&#8217;outil dans un dossier partagé en réseau, le superviseur crée des presets de pass, des shaders, etc etc, et ceux qui font les rendus n&#8217;ont juste qu&#8217;a appliquer le preset.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by Wordpress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by Wordpress Multibox Plugin v1.3.5" title="powered by Wordpress Multibox Plugin v1.3.5"></a></div>
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<p><a href="http://deex.info/wordpress2/deex-render-tool/"><img class="size-medium wp-image-649 alignnone" title="2009-03-20_041554" src="http://deex.info/wordpress2/wp-content/uploads/2009/03/2009-03-20_041554-300x62.jpg"  alt="" width="300" height="62" / class="wmp" id="wmp49"></a></p>
<p style="text-align: center;">
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