Tag Archives: rendu

DeeX Vray Shader

DeeX Vray Shader

Hi, I have converted/cleaned/organized 271 Vray for Maya shaders. All originals shaders are from Chaos group forum, from an user : Bazuka. Thanks to him. I have cleaned all .ma scene, delete some « require » plugin, set the good texture path, rename all file, convert renders images to .png, etc etc… I did this in Python [...]

DeeX Vray Fast is out !

Hi, DeeX Vray Fast v0.5 is out ! Go on this page to know what is it…

DeeX Vray Fast

DeeX Vray Fast

DeeX Vray Fast   What is deeXVrayFast ?   Deex Vray Fast is a tool which help the user to work quickly and easily with Vray For Maya. Features : Deex Vray Fast is free   Install and start the tool :   Download the zip file, unzip and copy all files in your Maya [...]

Car wip

Car wip

Just some wip renders in my free time…

Deex Shaders Pack v2 is here…

Deex Shaders Pack v2 is here !

Test with my Deex shader pack and the classroom

Hi, Here a test with my shader and the classroom. Workflow : – linear – skyportal – color bleeding – exr multichannel with my shaders Here all pass : Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result

Deex Shaders Pack

Deex Shaders Pack is here !

Deex Shaders Pack

Deex Shaders Pack

  Deex Shaders Pack V2   Deex shaders Pack is a collection of shaders with buffers output pass in « one » click for MentalRay. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel. Thank to FEVRIER Dorian for the help for the [...]

DeexFastBuffersOutput

DeexFastBuffersOutput

Hello, I share my script to output all buffers QUICKY (the render time isn’t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader. The trick is to use the p_megaTk shader and use special channel to output all buffers, [...]

Deex Render Booster Tile v2.00

Deex Render Booster Tile v2.00

Bonsoir, Voici la 2éme version de Deex Render Booster Tile, outil qui permet de rendre une image en plusieurs morceaux, avec recollage automatique, etc etc..ainsi que la détection automatiquement de la zone de rendu ou il y a les objets. La 2éme version est un énorme fix (réduction de beaucoup de bug). Elle marche avec [...]

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Le blog de Damien BATAILLE