Tag Archives: rendu

Progress…

Progress…

Add ToolBox on Vray Arsenal. Currently : More soon…

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DeeX Vray Shader

DeeX Vray Shader

Hi, I have converted/cleaned/organized 271 Vray for Maya shaders. All originals shaders are from Chaos group forum, from an user : Bazuka. Thanks to him. I have cleaned all .ma scene, delete some « require » plugin, set the good texture path, rename all file, convert renders images to .png, etc etc… I did this in Python [...]

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DeeX Vray Fast is out !

Hi, DeeX Vray Fast v0.5 is out ! Go on this page to know what is it…

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DeeX Vray Fast

DeeX Vray Fast

DeeX Vray Fast   What is deeXVrayFast ?   Deex Vray Fast is a tool which help the user to work quickly and easily with Vray For Maya. Features : Deex Vray Fast is free   Install and start the tool :   Download the zip file, unzip and copy all files in your Maya [...]

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Car wip

Car wip

Just some wip renders in my free time…

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Deex Shaders Pack v2 is here…

Deex Shaders Pack v2 is here !

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Test with my Deex shader pack and the classroom

Hi, Here a test with my shader and the classroom. Workflow : – linear – skyportal – color bleeding – exr multichannel with my shaders Here all pass : Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result

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Deex Shaders Pack

Deex Shaders Pack is here !

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Deex Shaders Pack

Deex Shaders Pack

Deex Shaders Pack V2   Deex shaders Pack is a collection of shaders with buffers output pass in « one » click for MentalRay. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel. Thank to FEVRIER Dorian for the help for the compilation [...]

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DeexFastBuffersOutput

DeexFastBuffersOutput

Hello, I share my script to output all buffers QUICKY (the render time isn’t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader. The trick is to use the p_megaTk shader and use special channel to output all buffers, [...]

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Deex

Le blog de Damien BATAILLE