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		<title>Deex Shaders Pack</title>
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		<pubDate>Sat, 16 Jan 2010 18:39:45 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
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		<description><![CDATA[Deex Shaders Pack is here ! <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/deex-shaders-pack/" target="_self"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2010%2F01%2Fdeex-shaders-pack%2F&#38;name=Deex+Shaders+Pack" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2010%2F01%2Fdeex-shaders-pack%2F&#38;text=Deex+Shaders+Pack&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Deex Shaders Pack&#38;body=http://deex.info/wordpress2/2010/01/deex-shaders-pack/"></a>]]></description>
			<content:encoded><![CDATA[<p>Deex Shaders Pack is here !</p>
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		<title>Deex Shaders Pack</title>
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		<pubDate>Sat, 16 Jan 2010 17:21:34 +0000</pubDate>
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		<description><![CDATA[Deex Shaders Pack V2 &#160; Deex shaders Pack is a collection of shaders with buffers output pass in &#171;&#160;one&#160;&#187; click for MentalRay. You can output all pass quickly like : diffuse, specular, reflection&#8230; This pack is based on the <a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml" target="_blank">p_shaders</a> from Ledin Pavel aka Puppet. Thank you Pavel. Thank to <a href="http://www.fevrierdorian.com/blog/" target="_blank">FEVRIER Dorian</a> for the help for the compilation [...]]]></description>
			<content:encoded><![CDATA[<h2 style="text-align: center;"><span style="color: #00ccff;">Deex Shaders Pack V2</span></h2>
<p>&nbsp;</p>
<h2 style="text-align: center;"></h2>
<h2 style="text-align: center;"></h2>
<h2 style="text-align: center;"></h2>
<p>Deex shaders Pack is a collection of shaders with buffers output pass in &laquo;&nbsp;one&nbsp;&raquo; click for MentalRay. You can output all pass quickly like : diffuse, specular, reflection&#8230; This pack is based on the <a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml" target="_blank">p_shaders</a> from Ledin Pavel aka Puppet. Thank you Pavel. Thank to <a href="http://www.fevrierdorian.com/blog/" target="_blank">FEVRIER Dorian</a> for the help for the compilation of the version 2.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;">In this shaders pack :</span></span></h3>
<p>&nbsp;</p>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><br />
</span></span></p>
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/packimage2.jpg"  class="wmp" id="wmp16"><img class="size-full wp-image-747 aligncenter" title="packimage2" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/packimage2.jpg" alt="" width="201" height="245" /></a> <span style="text-decoration: underline;"><strong><span style="color: #000000;">Shaders :</span></strong></span></p>
<p><strong>- deeX_Buffer_writter : </strong></p>
<p><strong></strong>
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffer_writter.jpg"  class="wmp" id="wmp17"><img class="aligncenter size-medium wp-image-907" title="deeX_Buffer_writter" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffer_writter-144x300.jpg" alt="" width="144" height="300" /></a>It is a simple constant/surface shader to build your custom pass if you want !</p>
<p><strong>- deeX_mi_car_paint :</strong></p>
<p><strong></strong>
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_car_paint.jpg"  class="wmp" id="wmp18"><img class="aligncenter size-medium wp-image-908" title="deeX_mi_car_paint" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_car_paint-144x300.jpg" alt="" width="144" height="300" /></a> Like mi_car_paint_phen with outputs. You can upgrade your shader to mi_car_paint_phen_x in one click.</p>
<p><strong>- deeX_mi_metallic_paint :</strong></p>
<p><strong></strong>
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_metallic_paint.jpg"  class="wmp" id="wmp19"><img class="aligncenter size-medium wp-image-909" title="deeX_mi_metallic_paint" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mi_metallic_paint-144x300.jpg" alt="" width="144" height="300" /></a> Like mi_metallic_paint with outputs. You can upgrade your shader to mi_metallic_paint_x in one click.</p>
<p><strong>- deeX_mia_material :</strong></p>
<p><strong></strong>
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mia_material.jpg"  class="wmp" id="wmp20"><img class="aligncenter size-medium wp-image-910" title="deeX_mia_material" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_mia_material-144x300.jpg" alt="" width="144" height="300" /></a> Like mia_material_x with outputs. You can upgrade your shader to mia_material_x in one click.</p>
<p><strong>- deeX_misss_fast_shader :</strong></p>
<p><strong></strong>
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_misss_fast_shader.jpg"  class="wmp" id="wmp21"><img class="aligncenter size-medium wp-image-911" title="deeX_misss_fast_shader" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_misss_fast_shader-144x300.jpg" alt="" width="144" height="300" /></a> Like misss_fast_shader with outputs. You can upgrade your shader to misss_fast_shader_x in one click. Be careful : do not forget to create/connect your lightmap network !</p>
<p><strong>- deeX_Buffers_pass :</strong></p>
<p><strong></strong>
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffers_pass.jpg"  class="wmp" id="wmp22"><img class="aligncenter size-medium wp-image-912" title="deeX_Buffers_pass" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/deeX_Buffers_pass-144x300.jpg" alt="" width="144" height="300" /></a> It is the shader for output your pass. Create a &laquo;&nbsp;dummy&nbsp;&raquo; geometry (like a polygon cube), connect this shader in the transform of your cube &#8212;-&gt; mentalray &#8212;-&gt; geometry shader.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><strong>Version 2 :</strong></span></h3>
<p><span style="text-decoration: underline;"><strong><br />
</strong></span></p>
<p>- code optimized with the new code of p_shaders from Pavel</p>
<p>- you can save in deex_exr_saver with many compression and nice name in the exr :
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/exr_compress.jpg"  class="wmp" id="wmp23"><img class="aligncenter size-medium wp-image-913" title="exr_compress" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/exr_compress-300x111.jpg" alt="" width="300" height="111" /></a> -  you can choose virtual buffers :
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/virtualfb.jpg"  class="wmp" id="wmp24"><img class="aligncenter size-medium wp-image-914" title="virtualfb" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/virtualfb-300x69.jpg" alt="" width="300" height="69" /></a>- you can gamma correct all shaders in one click for linear workflow :
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/gamma_correct.jpg"  class="wmp" id="wmp25"><img class="aligncenter size-medium wp-image-915" title="gamma_correct" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/gamma_correct-300x169.jpg" alt="" width="300" height="169" /></a>- you can check outputs in one click :
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/automate_output.jpg"  class="wmp" id="wmp26"><img class="aligncenter size-medium wp-image-916" title="automate_output" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/automate_output-297x300.jpg" alt="" width="297" height="300" /></a>- add 10 extras buffers for all shaders to create mask or other :
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers02.jpg"  class="wmp" id="wmp27"><img class="aligncenter size-medium wp-image-917" title="extrabuffers02" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers02-144x300.jpg" alt="" width="144" height="300" /></a>- you can check extras buffers in one click :
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers01.jpg"  class="wmp" id="wmp28"><img class="aligncenter size-medium wp-image-918" title="extrabuffers01" src="http://deex.info/wordpress2/wp-content/uploads/2010/01/extrabuffers01-300x132.jpg" alt="" width="300" height="132" /></a> <strong><strong><strong><span style="text-decoration: underline;">Version 2.01 :</span></strong></strong></strong></p>
<p>- fix pass with cutout opacity in deeX_mia_material</p>
<p>- fix error in gamma linear button in deeX_buffers_pass</p>
<p>- add renderLayer overide on the name of the image in the deeX_buffers_pass</p>
<p>- reorder short name of all deex shader</p>
<p><strong><strong><strong><span style="text-decoration: underline;">Version 2.02 :</span></strong></strong></strong></p>
<p><strong><strong><strong> </strong></strong></strong>- compile shaders for linux64</p>
<p><span style="text-decoration: underline;"><strong>Trick :</strong></span></p>
<p>To convert all mia_material (_x(_passes)) in deex_mia_material :</p>
<pre class="brush: jscript; title: ; notranslate">

source AEupgradeMiShader;
string $malistes2[] = `ls -type &quot;mia_material&quot; -type &quot;mia_material_x&quot; -type &quot;mia_material_x_passes&quot; `;

string $montruc;

for ($montruc in $malistes2 )

{

 AEdoMiShaderConversion $montruc deeX_mia_material _deex;

}
</pre>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;">Download :</span></span></h3>
<p>11/04/2010 : actually, this shaders pack is compiled for :</p>
<p>- win64 Maya 2009/2010/2011.</p>
<p>- win32 Maya 2009/2010/2011</p>
<p>- linux64 Maya 2009/2010/2011</p>
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<p><code><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=17" title="Version 2.02 téléchargé 2194 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement Deex Shaders Pack Version 2.02" /></a></code></p>
<p>Here all sources of deex shaders : <a href="http://bitbucket.org/narann/deex-shaders-pack/" target="_blank">http://bitbucket.org/narann/deex-shaders-pack/</a></p>
<p>If someone can compil shaders for Linux, Osx, all maya version, etc etc&#8230;now you can. For help for linux and osx version, you can see the make file of p_shaders. Obviously, if someone compil shaders for other platform, share with everyone&#8230;</p>
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		<item>
		<title>DeexFastBuffersOutput</title>
		<link>http://deex.info/wordpress2/2009/11/deexfastbuffersoutput/</link>
		<comments>http://deex.info/wordpress2/2009/11/deexfastbuffersoutput/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 21:57:43 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[DeexFastBuffersOutput]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[megatk]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[p_shader]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=730</guid>
		<description><![CDATA[Hello, I share my script to output all buffers QUICKY (the render time isn&#8217;t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader. The trick is to use the p_megaTk shader and use special channel to output all buffers, [...]]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
I share my script to output all buffers <strong>QUICKY</strong> (the render time isn&#8217;t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader.</p>
<p>The trick is to use the p_megaTk shader and use special channel to output all buffers, big thank to Pavel for the shader.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/11/2009-11-26_001226.jpg"  class="wmp" id="wmp30"><img class="size-medium wp-image-731  aligncenter" title="2009-11-26_001226" src="http://deex.info/wordpress2/wp-content/uploads/2009/11/2009-11-26_001226-167x300.jpg" alt="" width="167" height="300" /></a></p>
<p style="text-align: left;">How is the script working ?</p>
<p style="text-align: left;">Do the shading of your scene normally with *_x shaders. After, to output your pass, run the script with this line in python :</p>
<blockquote>
<p style="text-align: left;">import DeexBufferCreate;DeexBufferCreate.DeexBufferCreate()</p>
</blockquote>
<p>Create a dummy poly cube and connect a <span>&laquo;&nbsp;p_MegaTK_pass&nbsp;&raquo; in the geometry of the transform of the cube and set the option (of the </span><span>&laquo;&nbsp;p_MegaTK_pass&nbsp;&raquo;).</span></p>
<p style="text-align: center;"><code><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=16" title="Version 1.4 téléchargé 525 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement DeexFastBuffersOutput Version 1.4" /></a></code></p>
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		<title>Faire une pass de Z optimisé ?</title>
		<link>http://deex.info/wordpress2/2008/05/faire-une-pass-de-z-optimise-sur-une-scene-anime-le-plus-rapidement/</link>
		<comments>http://deex.info/wordpress2/2008/05/faire-une-pass-de-z-optimise-sur-une-scene-anime-le-plus-rapidement/#comments</comments>
		<pubDate>Sun, 18 May 2008 01:12:32 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[megatk]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[p_shader]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[zdeph]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress/?p=118</guid>
		<description><![CDATA[Bonsoir, Un petit tutorial sur, comme le titre le dit, faire une bonne pass de Z bien optimizé quand la caméra bouge. Cliquez sur l&#8217;image. <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a title="tuto_Z" href="http://deex.info/wordpress2/?page_id=216" target="_blank"> </a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F05%2Ffaire-une-pass-de-z-optimise-sur-une-scene-anime-le-plus-rapidement%2F&#38;name=Faire+une+pass+de+Z+optimis%C3%A9+%3F" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F05%2Ffaire-une-pass-de-z-optimise-sur-une-scene-anime-le-plus-rapidement%2F&#38;text=Faire+une+pass+de+Z+optimis%C3%A9+%3F&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Faire une pass de Z optimisé ?&#38;body=http://deex.info/wordpress2/2008/05/faire-une-pass-de-z-optimise-sur-une-scene-anime-le-plus-rapidement/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Un petit tutorial sur, comme le titre le dit, faire une bonne pass de Z bien optimizé quand la caméra bouge.</p>
<p>Cliquez sur l&#8217;image.</p>
<p style="text-align: center;">
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<p><a title="tuto_Z" href="http://deex.info/wordpress2/?page_id=216" target="_blank"><img class="aligncenter" src="http://deex.info/wordpress2/wp-content/uploads/2008/05/z_14.jpg"  alt="tuto_Z_08" width="395" height="297" / class="wmp" id="wmp32"> </a></p>
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		<title>Faire des pass sous MentalRay : tutorial.</title>
		<link>http://deex.info/wordpress2/2008/03/faire-des-pass-sous-mentalray-tutorial/</link>
		<comments>http://deex.info/wordpress2/2008/03/faire-des-pass-sous-mentalray-tutorial/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 00:11:26 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[buffers_api]]></category>
		<category><![CDATA[buffers_store]]></category>
		<category><![CDATA[buffers_write]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[megatk]]></category>
		<category><![CDATA[mental]]></category>
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		<category><![CDATA[pass]]></category>
		<category><![CDATA[p_shader]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[render]]></category>
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		<guid isPermaLink="false">http://deex.info/wordpress/?p=85</guid>
		<description><![CDATA[Bonsoir, Ce soir j&#8217;ai écris un très gros tutorial sur comment faire des pass sous MentalRay avec une technique plus optimisé que les renders layers. Pour le voir : <a href="http://deex.info/wordpress2/?page_id=174">cliquez ici. </a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F03%2Ffaire-des-pass-sous-mentalray-tutorial%2F&#38;name=Faire+des+pass+sous+MentalRay+%3A+tutorial." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F03%2Ffaire-des-pass-sous-mentalray-tutorial%2F&#38;text=Faire+des+pass+sous+MentalRay+%3A+tutorial.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Faire des pass sous MentalRay : tutorial.&#38;body=http://deex.info/wordpress2/2008/03/faire-des-pass-sous-mentalray-tutorial/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Ce soir j&#8217;ai écris un très gros tutorial sur comment faire des pass sous MentalRay avec une technique plus optimisé que les renders layers.</p>
<p>Pour le voir : <a href="http://deex.info/wordpress2/?page_id=174">cliquez ici. </a></p>
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