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	<title>Deex &#187; fusion</title>
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	<link>http://deex.info/wordpress2</link>
	<description>Le blog de Damien BATAILLE</description>
	<lastBuildDate>Sat, 24 Dec 2011 14:48:24 +0000</lastBuildDate>
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		<title>About me / CV</title>
		<link>http://deex.info/wordpress2/about-me-cv-3/</link>
		<comments>http://deex.info/wordpress2/about-me-cv-3/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 21:06:36 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[clip]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[dacia]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[def2shoot]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mb]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pack]]></category>
		<category><![CDATA[partizan]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[reepost]]></category>
		<category><![CDATA[renault]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[v-ray]]></category>
		<category><![CDATA[vray]]></category>
		<category><![CDATA[vray fast]]></category>
		<category><![CDATA[xsi]]></category>
		<category><![CDATA[zorba]]></category>

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		<description><![CDATA[Lighting TD &#124;  LookDev TD &#124; Pre-compositing. &#160; Passionate and curious, I am looking for opportunities to improve skills and expand professional network. Feature film : Commercial : Franck Provost &#160; &#160; &#160; &#160; Full detail by date : I work mainly on Linux and windows. Work Placement at Def2shoot. Diploma in computer graphics and [...]]]></description>
			<content:encoded><![CDATA[<div class="su-column su-column-1-2 su-column-style-0"><strong></strong></p>
<p>Damien BATAILLE</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;">25 years, French<br />
</span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;"><em>Phone </em></span><em>:</em> + 33 6 84 17 36 78</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>Mail:</em> deex@deex.info</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>URL:</em> <a href="http://deex.info/" target="_blank">http://deex.info/</a></span></p>
</div>
<h3><strong>Lighting TD</strong><strong> |  LookDev TD |</strong><strong> Pre-compositing.</strong></h3>
<p>&nbsp;</p>
<p>Passionate and curious, I am looking for opportunities to improve skills and expand professional network.</p>
<h2>Follow me !</h2>
<div class="socialmedia-buttons smw_center"><a href="http://fr.linkedin.com/in/batailledamien" rel="nofollow" target="_blank"><img  src="http://deex.info/wordpress2/wp-content/plugins/social-media-widget/images/default/64/linkedin.png" alt="Follow me on LinkedIn" title="Follow me on LinkedIn" class="scale" /></a><a href="http://www.imdb.com/name/nm4779526/" rel="nofollow" target="_blank"><img  src="http://deex.info/wordpress2/wp-content/plugins/social-media-widget/images/default/64/imdb.png" alt="Follow me on IMDb" title="Follow me on IMDb" class="scale" /></a><a href="mailto:deex@deex.info" rel="nofollow" target="_blank"><img  src="http://deex.info/wordpress2/wp-content/plugins/social-media-widget/images/default/64/email.png" alt="Follow me on E-mail" title="Follow me on E-mail" class="scale" /></a></div>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e5e5e5;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Experiences <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p><strong>Feature film :</strong></p>
<div id="su-custom-gallery_4f316b828c858" class="su-custom-gallery"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655.jpg" title="19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655.jpg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche1.jpg" title="affiche"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche1.jpg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="affiche" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche-lucky-luke1.jpg" title="affiche-lucky-luke"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche-lucky-luke1.jpg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="affiche-lucky-luke" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR1.jpeg" title="black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR1.jpeg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/la-verite-si-je-mens1.jpg" title="la-verite-si-je-mens"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/la-verite-si-je-mens1.jpg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="la-verite-si-je-mens" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/metropolitan_3001.gif" title="metropolitan_300"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/metropolitan_3001.gif&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="metropolitan_300" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/Micmacs.jpg" title="Micmacs"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/Micmacs.jpg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="Micmacs" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/underworld3smalltn72.jpg" title="underworld3smalltn7"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/underworld3smalltn72.jpg&amp;w=Array&amp;h=&amp;zc=1&amp;q=100" alt="underworld3smalltn7" width=" 100 " height="133" /></a>
<div class="su-spacer"></div>
</div>
<p><strong>Commercial :</strong></p>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Citroën</li>
<li>Alfa Romeo</li>
<li>Renault</li>
<li>Samsung</li>
</ul>
</div>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Ubisoft</li>
<li>Al Jazeera Sport</li>
<li>Planet</li>
<li>Zaoza</li>
</ul>
</div>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Absolute Vodka</li>
<li>Tefal</li>
<li>INPES</li>
<li>Badoit</li>
</ul>
</div>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Fructis</li>
<li>Elle et Vire</li>
<li>L’Oréal</li>
<li>Chanel</li>
</ul>
</div>
<ul>
<li>Franck Provost</li>
</ul>
<p>&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Full detail by date :</strong></p>
<div class="su-tabs su-tabs-style-1">
<div class="su-tabs-nav"><span>2011</span><span>2010</span><span>2009</span><span>2008</span><span>2007</span></div>
<div class="su-tabs-panes">
<div class="su-tabs-pane">
<span style="color: #339900;">September 2011 :<span style="color: #000000;"> Lead Shading and lead lighting for the feature film &laquo;&nbsp;Asterix 4&#8243;</p>
<p><span style="color: #339900;">May 2011 / August 2011 :<span style="color: #000000;"> Lead Shading and lead lighting for the feature film &laquo;&nbsp;La soif noir&nbsp;&raquo; (characters integration and environment).</p>
<p><span style="color: #339900;"><abbr title="2011-01-01">January /</abbr> <abbr title="2011-05-01">May 2011</abbr> :</span> V-ray Maya Technical Director for Duran-Duboi (pipeline development , research and help on films productions). LookDev on Pramn/Liquid on Feature film “La mécanique du Coeur” (Shading, Python script, QT interface, lighting Tool)</p>
<p><span style="color: #339900;">September 2010 / January 2011 :<span style="color: #000000;"> Technical Director for Duran-Duboi (pipeline development and research). Feature film &laquo;&nbsp;Derrière les murs&nbsp;&raquo; (first french film in stereoscopy) at Duran Duboi (Lighting TD/Pipeline TD).</span></span></p>
</div>
<div class="su-tabs-pane">
<span style="color: #339900;">July 2010 : <span style="color: #000000;">Commercial for &laquo;&nbsp;L&#8217;oreal&nbsp;&raquo; at Mad Light Films (Shading/lighting/rendering/compositing). </span><span style="color: #000000;">Commercial for &laquo;&nbsp;Clearasil&nbsp;&raquo; at Fullscreen (Shading/l</span><span style="color: #000000;">ighting/rendering/pre-compositing)</span></span></p>
<p><span style="color: #339900;">June 2010 : <span style="color: #000000;">Commercial for &laquo;&nbsp;Fructis&nbsp;&raquo; at Fullscreen (shading/lighting/rendering)</span></span></p>
<p><span style="color: #339900;">May 2010 :</span> Software tester and pipeline for Duran-Duboi. Commercial for &laquo;&nbsp;Continental&nbsp;&raquo; at Primitive Animation.</p>
<p><span style="color: #339900;">April 2010 :</span> Commercial for &laquo;&nbsp;Ubisoft&nbsp;&raquo; at Fullscreen (shading / lighting / rendering). Commercial for the TV channel &laquo;&nbsp;M6&#8243; at Snarx-FX (shading / lighting / rendering).</p>
<p><span style="color: #339900;">March 2010 :</span> Commercial in stereoscopy for &laquo;&nbsp;Metropolitan Film&nbsp;&raquo; at Duran-Duboi (shading / lighting / rendering).</p>
<p><span style="color: #339900;">February 2010 :</span> Commercial for the TV channel &laquo;&nbsp;Planet&nbsp;&raquo; at Primitive-animation (shading / lighting / rendering).</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">January 2010 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for &laquo;&nbsp;Elle et Vire&nbsp;&raquo; at Fullscreen.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the website : &laquo;&nbsp;Hotel.com&nbsp;&raquo; at Fullscreen (Camera mapping / shading / lighting / rendering). <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &laquo;&nbsp;Planet&nbsp;&raquo; at Primitive-animation (shading / lighting / rendering).</p>
</div>
<div class="su-tabs-pane">
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November / December 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &laquo;&nbsp;Al Jazeera Sport&nbsp;&raquo; and identity at View (layout / shading / lighting / rendering). <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for &laquo;&nbsp;</span>Color Vive&nbsp;&raquo; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">October 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> &laquo;&nbsp;L&#8217;Oréal Serum&nbsp;&raquo; at Fullscreen. <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial </span>for the TV channel &laquo;&nbsp;Al Jazeera Sport&nbsp;&raquo; and identity at View.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">September 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> &laquo;&nbsp;L&#8217;Oréal&nbsp;&raquo; at Fullscreen. I created a script for View for a commercial &laquo;&nbsp;Al Jazeera Sport&nbsp;&raquo;. <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &laquo;&nbsp;France 3&#8243; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">July / August 2009 :</span></span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Feature film &laquo;&nbsp;Lucky Luke&nbsp;&raquo; at Duran Duboi. Scripting many tools to accelerate and automate the layout. Shading / lighting / rendering / pre-compositing<br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">June 2009 :</span></span> Shading / Lighting / rendering on a commercial for the French Federation of Cardiology at Fullscreen. Shading / Lighting / rendering on a commercial for &laquo;&nbsp;Chanel&nbsp;&raquo; at Fullscreen. Shading / Lighting / rendering on a commercial for &laquo;&nbsp;Franck Provost&nbsp;&raquo; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">March/ April/ May 2009:</span> Feature film &laquo;&nbsp;Lucky Luke&nbsp;&raquo; (layout / shading / lighting / rendering / pre-compositing) + feature film &laquo;&nbsp;Le siffleur&nbsp;&raquo; (shading / lighting / rendering / pre-compositing ) + feature &laquo;&nbsp;Micmacs &laquo;&nbsp;by Jean-Pierre Jeunet (shading / lighting / rendering / pre-compositing) at Duran Duboi.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">February 2009:</span> Feature film &laquo;&nbsp;Lucky Luke&nbsp;&raquo; (layout / shading / lighting / rendering / pre-compositing) at Duran Duboi.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">January 2009:</span> Commercial for “L’Oréal” at Fullscreen (lighting / rendering / compositing)</span>
</div>
<div class="su-tabs-pane">
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">December 2008:</span> </span>Commercial for “Badoit” at Fullscreen (modeling / lighting)</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November 2008:</span> </span>Commercial for “Renault” at Fullscreen (lighting / rendering)</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">August / September / October 2008: <span style="color: #000000;">Feature film</span></span> <a href="http://209.85.229.132/translate_c?hl=fr&amp;ie=UTF-8&amp;sl=fr&amp;tl=en&amp;u=http://deex.info/wordpress2/2008/10/teaser-underworld-3/&amp;prev=_t&amp;rurl=translate.google.fr&amp;usg=ALkJrhgbS3B1cag_FhpN_qbvEpf85pqFKw" target="_blank">&laquo;&nbsp;Underworld 3: Rise Of The Lycans&nbsp;&raquo; at Duran</a> <span style="color: #000000;"><span style="color: #339900;">(lighteur / rendereur / pre-composing on wolves and werewolves&#8217; FXs)</span></span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">July 2008:</span> </span>Commercial for “Renault” at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">June 2008:</span> </span>Commercial for anti-alcohol &laquo;&nbsp;INPES&nbsp;&raquo; at Partizan. Research for Chanel at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">May 2008:</span> Two commercials for &laquo;&nbsp;Tefal&nbsp;&raquo; at Reepost.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">April 2008:</span> Commercial for &laquo;&nbsp;Zaoza&nbsp;&raquo; at Reepost. Commercial for “Absolute Vodka” at Vidéomage.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">March 2008:</span> Commercial for “Samsung” at Zorba Production.<br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">February 2008:</span> Commercial for “Dacia Renault” (check my work) at Zorba Production.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">anuary 2008:</span> Commercial for Alfa Romeo at Zorba Production.</span>
</div>
<div class="su-tabs-pane">
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">December 2007/Janvier 2008:</span> Commercial for “Citroën C4 Picasso” at Def2shoot.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November 2007:</span> Work on the clip for Gulia (Lighting, rendering)</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">October 2007:</span> Work on a feature animation (Yona) in Def2shoot.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">2004-2007:</span> Student at the School of digital special effects Artfx</span>
</div>
</div>
<div class="su-spacer"></div>
</div>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e5e5e5;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Softwares <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p>I work mainly on Linux and windows.<br style="color: #ff0000;" />
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Maya</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars4.gif"><img class="aligncenter size-full wp-image-1383" title="stars4" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars4.gif" alt="" width="64" height="16" /></a></span><span style="float: right; color: #ff0000; width: 116px;"><a>4 years</a></span><span class="collapseomatic arrowright" id="id5002"  title="Details">Details</span>
<div id="target-id5002" class="collapseomatic_content "><em><span style="color: #999999;">I work mainly on Maya on all productions, since</span> <span style="color: #ff0000;">4 years</span>.</em></div>
</li>
<li><span style="float: left; width: 15em;"><a>Softimage XSI</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars1.gif"><img class="aligncenter size-full wp-image-1380" title="stars1" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars1.gif" alt="" width="16" height="16" /></a></span><span class="collapseomatic arrowright" id="id6715"  title="Details">Details</span>
<div id="target-id6715" class="collapseomatic_content "><em><span style="color: #999999;">I worked with XSI on the feature animation</span> <span style="color: #0000ff;">Yona</span> <span style="color: #999999;">and on a clip for</span> <span style="color: #0000ff;">Gulia</span> <span style="color: #999999;">at</span> <span style="color: #008000;">Def2shoot</span>. <span style="color: #999999;">It was my first production.</span></em></div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Mentalray </a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif"><img class="aligncenter size-full wp-image-1384" title="stars5" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif" alt="" width="80" height="16" /></a></span><span style="float: right; color: #ff0000; width: 100px;"><a>4 years</a></span><span class="collapseomatic arrowright" id="id5051"  title="Details">Details</span>
<div id="target-id5051" class="collapseomatic_content ">Commercials : <em><span style="color: #999999;">I used MentalRay on 80% of commercials production. Commercials were a great practice because we must to work fast, and know all workaround with MentalRay, have &laquo;&nbsp;lite&nbsp;&raquo; scenes to have a faster render, etc etc.</span></em><br />
Feature film <span style="color: #0000ff;">Micmacs</span> : <span style="color: #999999;"><em>I integrated a jar (see my demo) with wasps on a shot. It was interesting because with MentalRay in this period, i could not render particles instancer (wasps) behind refracted objects (jar). So i rendered some masks, multipass, separated waps and jar, to recreate all in Nuke (recreate refraction with displacement deformer in Nuke, etc etc). <span style="color: #008000;">Duran Duboi.</span></em></span><br />
Feature film <span style="color: #0000ff;">Lucky Luke</span> : <span style="color: #999999;"><em>I did shading and lighting on &laquo;&nbsp;bullet shot&nbsp;&raquo; (time warp effect). I did also shading and lighting on a casino (integration in a desert). <span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">Le siffleur</span> : <span style="color: #999999;"><em>Integration of a butterfly, shading/lighting. <span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">Metropolitan Film</span> : <span style="color: #999999;"><em>It was my first production in stereoscopy. This production was hard because i had to render fur blended with refraction, in multipass. So i have used some custom shader to render all pass, fur pass, etc etc..<span style="color: #008000;">Duran Duboi</span></em></span>.</div>
</li>
<li><span style="float: left; width: 15em;"><a>Renderman </a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>2 years</a></span><span class="collapseomatic arrowright" id="id9644"  title="Details">Details</span>
<div id="target-id9644" class="collapseomatic_content "><em><span style="color: #999999;">Prman / Liquid / 3delight</span>.</em><br />
Feature film <span style="color: #0000ff;">Underworld 3</span> : <span style="color: #999999;"><em>I did lighting on werewolfs and shading/lighting on some FX (little rocks, etc etc&#8230;). I had not light rig, all lighters made their lights rig. We did the pre-compositing with Shake. We used Prman and Mtor. I did some little tools to check the scene before rendering (check visibility, light intensity, etc etc) in Python.<span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">La Mécanique du coeur</span> : <span style="color: #999999;"><em>I was TD on this production. We worked with Prman and Liquid (custom Maya rendering translator). I worked on Gatling, a custom UI to manage lighting and rendering scenes. I created some tool to help lookDev and lighting in Python and PyQt like : tdLightManager (create/edit/set lights/shadows sets), tdMultiShdSetEditor (manage all shadows set), tdDisplacementBoundEditor (found and set the best displacement bound automatically) etc etc. <span style="color: #008000;">Duran Duboi</span></em></span>.
</div>
</li>
<li><span style="float: left; width: 15em;"><a>Vray for Maya</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif"><img class="aligncenter size-full wp-image-1384" title="stars5" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif" alt="" width="80" height="16" /></a></span><span style="float: right; color: #ff0000; width: 100px;"><a>3 years</a></span><span class="collapseomatic arrowright" id="id5934"  title="Details">Details</span>
<div id="target-id5934" class="collapseomatic_content "><em><span style="color: #999999;">I work with Vray for Maya since the first private beta version. I don&#8217;t hesitate to report some bugs and request some features for a better workflow with VFX to <span style="color: #008000;">Chaos-group developers. </span></span></em><br />
Feature film <span style="color: #0000ff;">Black Thirst (Soif noir)</span> : <span style="color: #999999;"><em>I was lead lookDev, lead lighting and technical director. I created all lights rigs, rendering scenes and some tools to accelerate the workflow (Deex Vray Fast : automatic sampling with one slider, proxy manager, spooler, etc etc). I worked closely with compositing department to deliver all render pass that they needed. <span style="color: #008000;">Duran Duboi.</span></em></span><br />
Feature film <span style="color: #0000ff;">La vérité si je mens 3</span> : <span style="color: #999999;"><em>We had to integrate a &laquo;&nbsp;shoe&nbsp;&raquo; quickly in a shot. I took some pictures of the shoe with canon 5D, did some camera mapping, bake textures, did lookdev and finally lighting. The peculiarity of this work was we had to do this work very quickly.<span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">Derrière les murs</span> : <span style="color: #999999;"><em>It was my first feature film with Vray for Maya. We integrated &laquo;&nbsp;rats&nbsp;&raquo; on shots. The difficulty was the fur. I had to find a solution to render the fur with a lot of rats on scenes with this raytracer (and i found). The lighting was particular because some shot were very &laquo;&nbsp;dark&nbsp;&raquo;.<span style="color: #008000;">Duran Duboi</span></em></span>.</div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Mel/Python/PyQt</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>2 years</a></span><span class="collapseomatic arrowright" id="id7988"  title="Details">Details</span>
<div id="target-id7988" class="collapseomatic_content "><span style="color: #999999;"><em>During my lighting/lookDev work, i don&#8217;t hesitate to create some Python and Mel scripts if it is necessary.</em></span><br />
Feature film <span style="color: #0000ff;">Underworld 3</span> : <span style="color: #999999;"><em>I did some little tools to check the scene before rendering (check visibility, light intensity, etc etc) in Python.<span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">La Mécanique du coeur</span> : <span style="color: #999999;"><em>I was TD on this production. We worked with Prman and Liquid (custom Maya rendering translator). I worked on Gatling, a custom UI to manage lighting and rendering scenes. I created some tool to help lookDev and lighting in Python and PyQt like : tdLightManager (create/edit/set lights/shadows sets), tdMultiShdSetEditor (manage all shadows set), tdDisplacementBoundEditor (found and set the best displacement bound automatically) etc etc. <span style="color: #008000;">Duran Duboi</span></em></span>.<br />
<span style="color: #0000ff;">Personal work</span> : <span style="color: #999999;"><em>I create some tool when i have time in my free time. See my &laquo;&nbsp;tool&nbsp;&raquo; page on my website (Deex Vray Fast, deex shaders pask, etc etc)</em></span>.
</div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Nuke</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>2 years</a></span><span class="collapseomatic arrowright" id="id6253"  title="Details">Details</span>
<div id="target-id6253" class="collapseomatic_content "><span style="color: #999999;"><em>I do mainly my pre-compositing and compositing in Nuke. I work a lot with multipass.</em></span><br />
Feature film <span style="color: #0000ff;">Micmacs</span> : <span style="color: #999999;"><em>I integrated a jar (see my demo) with wasps on a shot. I did the shading / lighting / compositing in Nuke. I had to do just the pre-compositing, but, because my shot was very &laquo;&nbsp;complexe&nbsp;&raquo; and advanced, the CG Sup give me the possility to finish the plan. It was interesting because with MentalRay in this period, i could not render particles instancer (wasps) behind refracted objects (jar). I recreate the refraction deformation with displacement deformer in Nuke. All the shot was multip-pass (diffuse, multiple reflection, shadow, etc etc).<span style="color: #008000;">Duran Duboi.</span></em></span>.
</div>
</li>
<li><span style="float: left; width: 15em;"><a>Shake</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars2.gif"><img class="aligncenter size-full wp-image-1380" title="stars1" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars2.gif" alt="" width="32" height="16" /></a></span><span class="collapseomatic arrowright" id="id2955"  title="Details">Details</span>
<div id="target-id2955" class="collapseomatic_content ">Feature film <span style="color: #0000ff;">Underworld 3</span> : <span style="color: #999999;"><em>I did lighting on werewolfs and shading/lighting on some FX (little rocks, etc etc&#8230;). I did the pre-compositing with Shake.<span style="color: #008000;">Duran Duboi</span></em></span>.</div>
</li>
<li><span style="float: left; width: 15em;"><a>After effects</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>3 years</a></span><span class="collapseomatic arrowright" id="id6494"  title="Details">Details</span>
<div id="target-id6494" class="collapseomatic_content "><span style="color: #999999;"><em>When i work for commercials projects, i use mainly After effects to pre-composite my work (and sometime compositing).</em></span>
</div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Shotgun / Photoshop / Render manager (Alfred, Royal Render)</a></span><span class="collapseomatic arrowright" id="id3203"  title="Details">Details</span>
<div id="target-id3203" class="collapseomatic_content "><span style="color: #999999;"><em>I have the practice to use some other tools, like Shotgun, UVLayout, Photoshop, Alfred, Royal Render, Smedge, Autopano, etc etc .</em></span>
</div>
</li>
</ul>
</div>
<div class="su-spacer" style="height:20px"></div>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e5e5e5;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Degrees <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p>Work Placement at <span style="color: #339900;">Def2shoot.</span></p>
<p>Diploma in computer graphics and 3D animation <span style="color: #339900;">ArtFx.</span></p>
<p>Bac STI Génie Electrotechnique.</p>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e5e5e5;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Other <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p>Hobbies: BMX, film, internet, computer and console hack, traveling (lived 10 years in Réunion island, travels in USA and Canada), photography (see my website)&#8230;</p>
<p>Languages :</p>
<p>- French : <span style="color: #888888;"><em>native</em></span><br />
- English : <span style="color: #888888;"><em>proficient</em></span></p>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e5e5e5;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Recommendations <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<div class="su-quote su-quote-style-1">
<div class="su-quote-shell">
I worked with Damien on several projects. He was Lighting/Lookdev Artist or Technical Direcor for different tools or pipeline issues. He is always professional, pragmatic and very efficient. He has great technical skills and he is always looking for a best solution. He is open minded and passionate. Working with him is a real pleasure!<br />
So&#8230; Of course, I would recommend Damien!<br />
<span style="color: #ff0000;">Benoit De Longlee, CG Supervisor</span>, Duran duboi,<span style="color: #888888;"> July 4, 2011</span></p>
<p>Damien has made an incredible work creating a V-Ray workflow in a very short time. When V-Ray problems appear, he work closely from Chaos Group devs correcting bug for us. He has very good analytical skills making him to be a great element in a VFX team.<br />
I recommend!<br />
<span style="color: #ff0000;">Dorian Fevrier, Lighting TD</span>, Duran duboi,<span style="color: #888888;"> October 2, 2011</span></p>
<p>Damien is a great professionnal, having him as a Prman/Liquid TD has helped us a lot.<br />
He&#8217;s very patient and open-minded. He&#8217;s a real problem solver.<br />
He&#8217;s reliable and serious, I recommend Damien without hesitation.<br />
<span style="color: #ff0000;">Julien Lambert, CG artist/CG supervisor</span>, Duran duboi,<span style="color: #888888;"> June 5, 2011</span></p>
<p>Damien is always looking for the best solution in the rendering workflow.<br />
Knows everything about the hidden tricks in Maya.<br />
Despite is youth, all the &laquo;&nbsp;very&nbsp;&raquo; senior around him are always asking him for some advice..<br />
Very involved in work, always searching a better solution, even in scripting mode&#8230;<br />
Conclusion : to be recommanded to every production company&#8230;<br />
<span style="color: #ff0000;">Farrachi Fabien, freelance</span>, Duran duboi,<span style="color: #888888;"> June 15, 2010</span></p>
<p>Damien is the swiss knife of the 3d.the guy you have to be with if you want instantly solutions to your problems wich are beyond the common use of the softwares.<br />
he&#8217;s the good one.<br />
<span style="color: #ff0000;">pascal-arioko Gaubertier, graphiste realflow</span>, ZORBA,<span style="color: #888888;"> June 15, 2010</span></p>
<p>I often called Damien to work for lighting, shading and rendering (precomp). He&#8217;s the guy you need to solve your production, he works fast, he understands your request. He solves problems, even better that you thought .He have good knowledges, i&#8217;m very satisfy of his job, i recommending him.<br />
Top qualities: Personable, Expert, On Time<br />
<span style="color: #ff0000;">Pierre Génin, CG supervisor</span>, Duran duboi,<span style="color: #888888;"> June 2, 2010</span></p>
<p>I had the opportunity to work with Damien on Underworld 3. He is a great overall VFX Artist with a strong knowledge in 3d and compositing. His work was amazing and he played a critically role during our collaboration.<br />
Damien is a high skilled talent, with passion for what he does and always commited to his work. A rare find in this industry<br />
<span style="color: #ff0000;">Nicolas Bonnell, Chargé de production</span>, Duran duboi,<span style="color: #888888;"> June 24, 2010</span></p>
<p>Damien was recommanded to me by a senior graphist 2 years ago.<br />
He’s expert in realistic lighting and rendering pipeline, he has good solving problem capacities, and his knowledge in python and mel helped Fullscreen to make a big jump in our workflow production (mental ray and Vray for maya)…<br />
I like working with him as he is very motivated, always sharing his knowledge and looking for the best way to do it.<br />
So I can only recommend him !<br />
Top qualities: Great Results, Expert, High Integrity<br />
<span style="color: #ff0000;">Philippe Fournier, CEO at FULLSCREEN</span>, Fullscreen,<span style="color: #888888;"> June 15, 2010</span></p>
<p>Damien is still a young CG graphist, but his passion for the work and production makes him such a successful professional!<br />
His technique is at the top, he knows all the production pipeline and serves them well to get high quality images really quickly.<br />
Always curious, he is also good at sharing his knowledge with others : For instance, he&#8217;s writing a blog (http://deex.info/) not only to present himself, but also to share his discoveries and 3D tools that he built himself !<br />
I&#8217;m highly recommend him !<br />
Jovann Leblanc, Zmotion (www.zmotion.fr)<br />
Top qualities: Great Results, Expert, Creative<br />
<span style="color: #ff0000;">Jovann LEBLANC, Senior CG director</span>, Zorba,<span style="color: #888888;"> June 14, 2010</span>
</div>
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		<title>Un peu de repos !</title>
		<link>http://deex.info/wordpress2/2009/02/un-peu-de-repos/</link>
		<comments>http://deex.info/wordpress2/2009/02/un-peu-de-repos/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 01:22:01 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>

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		<description><![CDATA[Oui, quand je dis repos, c&#8217;est de faire une pose avec de la prog en Python et d&#8217;alterner un peu. Alors je me suis faite cette petite image ce soir : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/compo1080.jpg"  class="wmp" id="wmp1"></a> Maya + MentalRay + Fusion. <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fun-peu-de-repos%2F&#38;name=Un+peu+de+repos+%21" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fun-peu-de-repos%2F&#38;text=Un+peu+de+repos+%21&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Un peu de repos !&#38;body=http://deex.info/wordpress2/2009/02/un-peu-de-repos/"></a>]]></description>
			<content:encoded><![CDATA[<p>Oui, quand je dis repos, c&#8217;est de faire une pose avec de la prog en Python et d&#8217;alterner un peu.</p>
<p>Alors je me suis faite cette petite image ce soir :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/compo1080.jpg"  class="wmp" id="wmp2"><img class="size-medium wp-image-525 aligncenter" title="compo1080" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/compo1080-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: left;">Maya + MentalRay + Fusion.</p>
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		<title>Astuce : réglage temps réel de vos lumières.</title>
		<link>http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/</link>
		<comments>http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 20:10:16 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lumière]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendu]]></category>

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		<description><![CDATA[Bonsoir, Aujourd&#8217;hui un petit tutorial qui montre un workflows pour régler vos lumières. Idéale quand on à des scènes très lourde. Cliquez sur l&#8217;image : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fastuce-reglage-temps-reel-de-vos-lumieres%2F&#38;name=Astuce+%3A+r%C3%A9glage+temps+r%C3%A9el+de+vos+lumi%C3%A8res." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fastuce-reglage-temps-reel-de-vos-lumieres%2F&#38;text=Astuce+%3A+r%C3%A9glage+temps+r%C3%A9el+de+vos+lumi%C3%A8res.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Astuce : réglage temps réel de vos lumières.&#38;body=http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Aujourd&#8217;hui un petit tutorial qui montre un workflows pour régler vos lumières.</p>
<p>Idéale quand on à des scènes très lourde.</p>
<p>Cliquez sur l&#8217;image :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/"><img class="size-medium wp-image-515 aligncenter" title="2009-02-03_210302" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_210302-300x172.jpg"  alt="" width="300" height="172" / class="wmp" id="wmp4"></a></p>
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		<title>Astuce : réglage temps réel de vos lumières.</title>
		<link>http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/</link>
		<comments>http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 19:58:03 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>

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		<description><![CDATA[Bonjour, Petit tutorial ou je vais vous montrer comment régler très rapidement vos lumière sous Maya 2009, quasi en temps réel, afin de gagner beaucoup de temps. La seule chose à faire est de placer vos directions de lumières. Exemple : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_183718.jpg"  class="wmp" id="wmp5"></a> Ici j&#8217;ai placer 3 lampes : - 1 spot en haut - 2 areas [...]]]></description>
			<content:encoded><![CDATA[<p>Bonjour,</p>
<p>Petit tutorial ou je vais vous montrer comment régler très rapidement vos lumière sous Maya 2009, quasi en temps réel, afin de gagner beaucoup de temps.</p>
<p>La seule chose à faire est de placer vos directions de lumières.</p>
<p>Exemple :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_183718.jpg"  class="wmp" id="wmp21"><img class="size-medium wp-image-491 aligncenter" title="2009-02-03_183718" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_183718-300x202.jpg" alt="" width="300" height="202" /></a></p>
<p style="text-align: left;">Ici j&#8217;ai placer 3 lampes :</p>
<p style="text-align: left;">- 1 spot en haut</p>
<p style="text-align: left;">- 2 areas lights de chaque côté</p>
<p style="text-align: left;">N&#8217;oublions pas le final gather qui est aussi une lumière indirecte. Mais pour l&#8217;instant désactivez le !</p>
<p style="text-align: left;">Mais attention, toute l&#8217;astuce est la : ne réglez en aucun cas  l&#8217;<strong>intensité</strong> et la <strong>couleur</strong> des lampes. Du moins, faite en sorte que leur intensité soit forte sur chaque lumière (à la limite du &laquo;&nbsp;cramé&nbsp;&raquo;). Généralement, laissez tout à 1, couleur blanche.</p>
<p style="text-align: left;">Une fois vos lumières misent dans la bonne direction, on va créer des passContributionMap et un renderLayer juste pour le finalGather.</p>
<p style="text-align: left;">Pour rappel, un passContributionMap permet de séparer des objets pendant un rendu.</p>
<p style="text-align: left;">Et c&#8217;est la toute l&#8217;astuce. Ici nous avons 3 lumières.</p>
<p style="text-align: left;">Donc pour cela, nous allons créer 3 passContributionMaps qu&#8217;on vas nomer avec le nom de chaque lumière.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_192802.jpg"  class="wmp" id="wmp22"><img class="size-medium wp-image-498 aligncenter" title="2009-02-03_192802" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_192802.jpg" alt="" width="246" height="228" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">Une fois vos passContributionMaps crées, mettez <strong>TOUT</strong> les objets dans chaques passContributionMap, sauf les lampes !</p>
<p style="text-align: left;">Puis, pour chaques passContributionMaps, mettez la lampe qui corresponds.</p>
<p style="text-align: left;">Exemple : dans le passContributionMap &laquo;&nbsp;spot&nbsp;&raquo;, on va mettre tout les objets + le spot.</p>
<p style="text-align: left;">Etc etc&#8230;</p>
<p style="text-align: left;">Maintenant, créez un renderLayer, nommez le &laquo;&nbsp;finalGather&nbsp;&raquo;. Mettez tout les objets dedans sauf les lampes ! (n&#8217;oubliez pas de mettre le mentalrayIbl1).</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193217.jpg"  class="wmp" id="wmp23"><img class="size-medium wp-image-499 aligncenter" title="2009-02-03_193217" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193217.jpg" alt="" width="246" height="177" /></a></p>
<p style="text-align: left;">Puis, pour le layer finalGather, faites un overide pour activer le finalGather.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193324.jpg"  class="wmp" id="wmp24"><img class="size-medium wp-image-500 aligncenter" title="2009-02-03_193324" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193324-221x300.jpg" alt="" width="221" height="300" /></a></p>
<p style="text-align: left;">Maintenant, nous allons associer une pass &laquo;&nbsp;beauty&nbsp;&raquo; à chaque passContributionMap (de notre layer masterLayer).</p>
<p style="text-align: left;">Pour cela, allez dans les options de rendu (faites bien attention d&#8217;être sur le masterLayer), et créez (pour notre exemple), 3 pass de beauty.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193506.jpg"  class="wmp" id="wmp25"><img class="alignnone size-medium wp-image-501" title="2009-02-03_193506" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193506-236x300.jpg" alt="" width="236" height="300" /></a></p>
<p style="text-align: left;">Pour mieux s&#8217;y retrouver, on va renommer nos pass avec le nom de chaque lampe, la aussi.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193603.jpg"  class="wmp" id="wmp26"><img class="alignnone size-medium wp-image-502" title="2009-02-03_193603" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193603-300x145.jpg" alt="" width="300" height="145" /></a></p>
<p style="text-align: left;">Maintenant, on va associer chaque pass a chaque passContributionMap.</p>
<p style="text-align: left;">Pour cela, vous sélectionnez une pass (on va prendre la pass &laquo;&nbsp;spot&nbsp;&raquo;), vous cliquez sur la petite flèche pour la descendre, dans Associated Pass Contribution Map, selectionnez la passContributionMap &laquo;&nbsp;spot&nbsp;&raquo;, et cliquez sur la petit flèche pour redescendre la pass.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193736.jpg"  class="wmp" id="wmp27"><img class="alignnone size-medium wp-image-503" title="2009-02-03_193736" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193736-226x300.jpg" alt="" width="226" height="300" /></a></p>
<p style="text-align: left;">Faites de même pour toute les autres pass.</p>
<p style="text-align: left;">Mettez le format d&#8217;image en .exr afin d&#8217;avoir les image en 32 bits (c&#8217;est une sécurité. Si une lampe &laquo;&nbsp;crame&nbsp;&raquo; trop, vous pouvez tout rattraper).</p>
<p style="text-align: left;">Et vu qu&#8217;on veut du 32 bits, on devra mettre nos pass en&#8230;32 bits. Donc double cliquez sur vos pass et mettez dans frame buffer type : 32 bits Float.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_200216.jpg"  class="wmp" id="wmp28"><img class="size-medium wp-image-504 aligncenter" title="2009-02-03_200216" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_200216-300x213.jpg" alt="" width="300" height="213" /></a></p>
<p style="text-align: left;">Voilà, votre scène est réglé.</p>
<p style="text-align: left;">Faites un rendu (batch render).</p>
<p style="text-align: left;">Normalement, vous devriez avoir une image bien cramé.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_191638.jpg"  class="wmp" id="wmp29"><img class="size-medium wp-image-497 aligncenter" title="2009-02-03_191638" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_191638-300x169.jpg" alt="" width="300" height="169" /></a></p>
<p style="text-align: left;">Mais en parallèle, vous devriez avoir 3 images de plus qui correspondent à chaques lampes ! (et ça c&#8217;est puissant =) ), une autre image qui correspond a votre finalGather !</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201107.jpg"  class="wmp" id="wmp30"><img class="size-medium wp-image-505 aligncenter" title="2009-02-03_201107" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201107-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;">Final Gather</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201216.jpg"  class="wmp" id="wmp31"><img class="alignnone size-medium wp-image-506" title="2009-02-03_201216" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201216-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p style="text-align: center;">AreaLight de droite</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201306.jpg"  class="wmp" id="wmp32"><img class="alignnone size-medium wp-image-507" title="2009-02-03_201306" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201306-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;">AreaLight de gauche</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201418.jpg"  class="wmp" id="wmp33"><img class="alignnone size-medium wp-image-508" title="2009-02-03_201418" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201418-300x169.jpg" alt="" width="300" height="169" /></a></p>
<p style="text-align: center;">Le spot</p>
<p style="text-align: left;">Maintenant on va utiliser notre logiciel de compositing pour régler nos lampes !</p>
<p style="text-align: left;">Pour cela, il suffit juste de prendre toute nos images et de les mettre en additive :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201813.jpg"  class="wmp" id="wmp34"><img class="size-medium wp-image-509 aligncenter" title="2009-02-03_201813" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201813-300x275.jpg" alt="" width="300" height="275" /></a></p>
<p style="text-align: left;">Comme vous le voyez, tout est cramé. Et l&#8217;astuce est donc de régler toute vos lampes ici, grâce a des corrections de couleur (qui correspondrons à la couleur de vos lampes) et grâce à des corrections de gain !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_202405.jpg"  class="wmp" id="wmp35"><img class="size-medium wp-image-510 aligncenter" title="2009-02-03_202405" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_202405-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p style="text-align: left;">Ici les réglage du color gain :</p>
<p style="text-align: left;">- finalGather : 0.2</p>
<p style="text-align: left;">- arealight de gauche et de droite : 0.15</p>
<p style="text-align: left;">- spot : 0.05</p>
<p style="text-align: left;">Je n&#8217;ai pas coloré les lampes ici, mais vous pouvez !</p>
<p style="text-align: left;">Maintenant, la dernière ligne droite. Il suffit juste de reprendre ces valeurs et de le reporté dans votre scène Maya.</p>
<p style="text-align: left;">Évidement, avec le bon &laquo;&nbsp;ratio&nbsp;&raquo;. Le gain de base étant à 1. Si je l&#8217;ai baissé en compositing à 0.2 et que ma lampe avait de base 1 en intensité, alors je lui mettrais 0.2. Si ma lampe avait une intensité de 10, alors je lui mettrais 2 !</p>
<p style="text-align: left;">Retirer toute les passContributionMap, toute les pass, le layer de finalGather. Activer le finalGather dans le masterLayer (en oubliant pas de lui mettre les même valeur qu&#8217;au compositing).</p>
<p style="text-align: left;">Faites un rendu :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_212149.jpg"  class="wmp" id="wmp36"><img class="alignnone size-medium wp-image-519" title="2009-02-03_212149" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_212149-300x172.jpg" alt="" width="300" height="172" /></a></p>
<p style="text-align: left;">Et voilà, vous avez exactement la même image qu&#8217;en compositing.</p>
<p style="text-align: left;">L&#8217;avantage de ce système est que si vous avez une scène super lourde, qui prend des heures de rendu, vous n&#8217;avez pas à faire et refaire et refaire des rendus pour régler votre éclairage !</p>
<p style="text-align: left;">
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		<title>Deex Render Tool Français</title>
		<link>http://deex.info/wordpress2/tools/deex-render-tool/</link>
		<comments>http://deex.info/wordpress2/tools/deex-render-tool/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 04:25:57 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?page_id=454</guid>
		<description><![CDATA[Deex Render Tool . . English version <a href="http://deex.info/wordpress2/deex-render-tool/deex-render-tool-english/">here</a> ! . Qu&#8217;est ce que Deex Render Tool ? Deex Render Tool est un petit outil que j&#8217;ai créé afin d&#8217;accélérer et simplifier la gestion de la mise en place d&#8217;une scène de rendu. Je ne suis pas programmeur. J&#8217;ai fait cet outil pendant mon temps libre, le [...]]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center;">Deex Render Tool</h1>
<p style="text-align: center;">.</p>
<p style="text-align: center;">.</p>
<h3 style="text-align: left;">English version <a href="http://deex.info/wordpress2/deex-render-tool/deex-render-tool-english/">here</a> !</h3>
<p>.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Qu&#8217;est ce que Deex Render Tool ?</strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></p>
<p style="text-align: left;">Deex Render Tool est un petit outil que j&#8217;ai créé afin d&#8217;accélérer et simplifier la gestion de la mise en place d&#8217;une scène de rendu.</p>
<p style="text-align: left;">Je ne suis pas programmeur. J&#8217;ai fait cet outil pendant mon temps libre, le soir. Si vous voyez des bugs, des lignes de programmation (en Python) mal écrites, n&#8217;hésitez pas à m&#8217;en faire part afin d&#8217;améliorer le script.</p>
<p style="text-align: left;"><span style="color: #0000ff;"><span style="text-decoration: underline;">Historique :</span></span></p>
<p style="text-align: left;">- dimanche 29 mars : v0.78. BugFixe sur l&#8217;enregistrement de votre XML.</p>
<p style="text-align: left;">- vendredi 20 mars : v0.75. Bug Fix pour la suppression des pass Mia_material. Ajout de la fonction de la création de vos propres pass, le tout supporter dans le XML ! =). v0.77 : bugfix, optimisation du code. Maintenant vous pouvez voir les pass associées au preset. Ajout du shelve.</p>
<p style="text-align: left;">- dimanche 8 mars : v0.70. Bug fix quand on se sert des références. Optimisation du code (vous pouvez nommer vos sets, shader lineair comme vous le voulez), ajout de 23 pass spéciales pour les mia_material_x et mia_material_x_passes.</p>
<p style="text-align: left;">- vendredi 20 février : v0.69. Bug Fixe sur les custom pass + labelID</p>
<p style="text-align: left;">- dimanche 15 février : v0.68. Ajout des pass Back SSS, Front SSS et Mid SSS. Pour les shaders misss_fast_skin_maya, misss_fast_shader_x_passes et misss_fast_simple_maya.</p>
<p style="text-align: left;">- vendredi 13 février : v0.67. Ajout des pass Label Id et Coverage.</p>
<p style="text-align: left;">- Jeudi 5 février : v0.65. Optimisation du script. Vous pouvez renommer les pass et les shaders comme vous le voulez maintenant.</p>
<p style="text-align: left;">- Mardi 3 février : v0.6. Ajout des customs pass Occlusion et Y deph.</p>
<p style="text-align: left;">- Lundi 2 février : v0.5. Première version publique.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #0000ff;">Wishlist :</span></span></p>
<p style="text-align: left;">- Autocomp pour Nuke et Shake</p>
<p style="text-align: left;">- Autocomp : détection de pass spéciales comme l&#8217;occlusion, le Zdeph, etc etc&#8230;</p>
<p style="text-align: left;">N&#8217;hésitez pas a donner des idées <img src='http://deex.info/wordpress2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Quelles sont les fonctions de Deex Render Tool ? </strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></p>
<p style="text-align: left;">Deex Render Tool se découpe en 3 parties :</p>
<p style="text-align: left;">- Set Overide : comme XSI, permet de créer des groupes d&#8217;objets auquel nous attribuons des attributs. Les objets dans le groupe prendront la valeur de l&#8217;attribut du groupe parent. Cela permet d&#8217;avoir une vision globale des overides et de s&#8217;y retrouver.</p>
<p style="text-align: left;">- Pass manager : Plusieurs outils dans cette partie. Le linear Worflow permet de configurer une scène en linear en quelques clics. Le pass preset permet lui de créer un preset de Pass enregistré dans un XML, pour ensuite l&#8217;appliquer sur une scène. Ceci est pratique à partir du moment où l&#8217;on utilise toujours les mêmes pass en rendu. Cela permet de ne pas les refaire à chaque fois.</p>
<p style="text-align: left;">- AutoComp : permet de créer un fichier de compositing automatiquement d&#8217;après les pass configuré dans votre scène. Attention, pour cette version (v0.5), cela ne marche que pour les pass additives (diffuse, speculaire, reflection, irradiance, etc etc&#8230;). Dans les prochaines versions, d&#8217;autres pass non additives seront supportées (occlusion, Zdeph, Id, etc etc&#8230;). Autocomp supporte les passContributionMaps.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Installation :</strong></em></span></span></strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></strong></em></span></span></p>
<p style="text-align: left;">Attention : ne marche qu&#8217;avec Maya 2009. Seule la partie set overide marche avec Maya 2008.</p>
<p style="text-align: left;">Copiez tous les fichiers du zip dans vos script mel. Généralement C:\Documents and Settings\Administrateur\My Documents\maya\2009 (ou 2009-x64)\scripts\ pour windows.</p>
<p style="text-align: left;">Si vous voulez le mettre dans un dossier custom, ouvrez votre maya.env (généralement dans C:\Documents and Settings\Administrateur\My Documents\maya\2009 (ou 2009-x64)\) et mettez :</p>
<p style="text-align: left;"><em>PYTHONPATH = C:/ou/vous/voulez</em></p>
<p style="text-align: left;">Pour checker (au cas ou) si votre custom path est pris en compte, tapez dans le script éditor en mode Python :</p>
<pre class="brush: jscript; title: ; notranslate">
import sys
for path in sys.path:
 print path
</pre>
<p style="text-align: left;">Pour démarrer Deex Render Tool, allez dans le script éditor en mode Python et tapez :</p>
<p style="text-align: left;"><em>import deexUI<br />
deexUI.BDeex_deexRenderUI()</em></p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Utilisation des outils :</strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;">Set Overide :</span></strong></h4>
<p><strong><span style="text-decoration: underline;"><br />
</span></strong></p>
<p style="text-align: left;">Qu&#8217;est qu&#8217;un attribut overide ?</p>
<p style="text-align: left;">Réponse en image :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031432.jpg"  class="wmp" id="wmp49"><img class="size-medium wp-image-433 aligncenter" title="2009-02-02_031432" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031432-300x164.jpg" alt="" width="300" height="164" /></a></p>
<p style="text-align: left;">Le problème dans Maya est que nous n&#8217;avons aucune vue globale, aucune organisation lorsque que nous avons plusieurs objets qui ont plusieurs attributs overidés.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_030232.jpg"  class="wmp" id="wmp50"><img class="size-medium wp-image-432 aligncenter" title="2009-02-02_030232" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_030232-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Comment marche le Set Overide ? Pour cela, je vais mettre en application un exemple assez simple.</p>
<p style="text-align: left;">Le but :</p>
<p style="text-align: left;">- avoir plein de lumières avec leur intensité overidé à 2 ainsi que le &laquo;&nbsp;use raytrace shadows&nbsp;&raquo;.</p>
<p style="text-align: left;">- avoir un set qui cache des objets mais qu&#8217;on voit en reflection, refraction, etc etc, donc, qui overide l&#8217;attribut Primary Visibility de mes objets.</p>
<p style="text-align: left;">Tout d&#8217;abord, créez un nouveau renderLayer. En effet, vous ne pouvez pas overidé des attributs sur le layers par défaut.</p>
<p style="text-align: left;">Une fois votre renderLayer créé, si vous avez déjà le Deex Render Tool ouvert, cliquez sur Up (en vert) pour rafraichir. Ensuite, <strong>choisissez votre nouveau Layer</strong>.</p>
<p style="text-align: left;">On va commencer par nos lumières. Créer un set/group en cliquant sur : Create new Set. Appelez le set : &laquo;&nbsp;LightIntensity&nbsp;&raquo;.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031758.jpg"  class="wmp" id="wmp51"><img class="size-medium wp-image-434 aligncenter" title="2009-02-02_031758" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031758-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Ensuite, on va mettre les lampes qu&#8217;on veut overider. Ici, on veut overider l&#8217;intensité d&#8217;une lampe, ainsi que le &laquo;&nbsp;use ray trace shadows&nbsp;&raquo;.</p>
<p style="text-align: left;">Lorsque vous sélectionnez le transform d&#8217;une lampe dans Maya, Maya vous montre le shape de la lampe.</p>
<p style="text-align: left;">Hors, comme vous le voyez, l&#8217;intensité d&#8217;une lampe se trouve dans le shape.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032244.jpg"  class="wmp" id="wmp52"><img class="size-medium wp-image-435 aligncenter" title="2009-02-02_032244" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032244-300x157.jpg" alt="" width="300" height="157" /></a></p>
<p style="text-align: left;">A partir de là, nous devons sélectionner la shape des lampes car c&#8217;est là ou il y a l&#8217;attribut intensité. Faites très attention entre le shape d&#8217;un objet et son transform.</p>
<p style="text-align: left;">Sélectionnez les shapes de toute vos lampes, puis, sélection votre set :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032546.jpg"  class="wmp" id="wmp53"><img class="size-medium wp-image-436 aligncenter" title="2009-02-02_032546" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032546-300x205.jpg" alt="" width="300" height="205" /></a></p>
<p style="text-align: left;">Cliquez sur : Add selected object to Set.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032709.jpg"  class="wmp" id="wmp54"><img class="size-medium wp-image-437 aligncenter" title="2009-02-02_032709" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032709-300x154.jpg" alt="" width="300" height="154" /></a></p>
<p style="text-align: left;">Maintenant, attribuons les attributs qu&#8217;on veut overider. Pour cela, sélectionnez votre Set &laquo;&nbsp;LightIntensity&nbsp;&raquo;.</p>
<p style="text-align: left;">Cliquez sur : Add Attr to Set.</p>
<p style="text-align: left;">Nous voulons overider l&#8217;intensité et le use raytrace shadows. Donc, sélectionnez ces attributs dans le DeexAttrChoose (n&#8217;oubliez pas ce sont des attributs de shapes).</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033006.jpg"  class="wmp" id="wmp55"><img class="size-medium wp-image-438 aligncenter" title="2009-02-02_033006" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033006-186x300.jpg" alt="" width="186" height="300" /></a></p>
<p style="text-align: left;">Et cliquez sur : Add Attribut.</p>
<p style="text-align: left;">Fermer le DeexAttrChoose.</p>
<p style="text-align: left;">Sélectionnez votre set &laquo;&nbsp;LightIntensity&nbsp;&raquo; et cliquez sur &laquo;&nbsp;Refresh Attributs List&nbsp;&raquo; à droite.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033156.jpg"  class="wmp" id="wmp56"><img class="size-medium wp-image-439 aligncenter" title="2009-02-02_033156" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033156-300x145.jpg" alt="" width="300" height="145" /></a></p>
<p style="text-align: left;">Vous voyez vos 2 attributs apparaitre.</p>
<p style="text-align: left;">Mettez 2 en valeur à l&#8217;intensity, et cochez Use ray trace shadows.</p>
<p style="text-align: left;">Voilà ! Toute les lumières qui se trouvent dans le set LightIntensity ont leur attribut intensité à 2 et le use ray trace shadows !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033549.jpg"  class="wmp" id="wmp57"><img class="size-medium wp-image-440 aligncenter" title="2009-02-02_033549" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033549-300x192.jpg" alt="" width="300" height="192" /></a></p>
<p style="text-align: left;">Maintenant, nous voulons par exemple, créer un set qui cache nos objets mais qu&#8217;on voit en reflection, refraction, etc etc. Pour cela, comme vous le savez, il suffit de décocher l&#8217;attribut primary visibility.</p>
<p style="text-align: left;">Même boulot que les lampes. Si vous avez compris, cela devrait pas être très dur.</p>
<p style="text-align: left;">Vous créez un nouveau Set. Vous y mettez les objets que vous voulez. Vous collez l&#8217;attribut primary visibility à votre set, et vous le décocher à droite !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_0342331.jpg"  class="wmp" id="wmp58"><img class="size-medium wp-image-442 aligncenter" title="2009-02-02_0342331" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_0342331-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Résultat :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_034854.jpg"  class="wmp" id="wmp59"><img class="size-medium wp-image-443 aligncenter" title="2009-02-02_034854" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_034854-300x118.jpg" alt="" width="300" height="118" /></a></p>
<p style="text-align: left;">Voilà !</p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">Linear Workflow :</span></strong></span></strong></h4>
<p><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></strong></p>
<p style="text-align: left;">Que fais l&#8217;outil Linear Workflow ? Le linear Worflow connecte un mia_exposure_photographic ou un mia_exposure_simple à votre caméra. Ensuite, il baisse le diffuse de vos shader en les divisant par 2.2, ou place un gamma correcte dans le diffuse si quelque chose y est connecté.</p>
<p style="text-align: left;">L&#8217;outil linear Workflow est très simple d&#8217;utilisation.</p>
<p style="text-align: left;">Le DeexLinearCamChoose a 2 fonctions :</p>
<p style="text-align: left;">- il update la caméra (regarde si un mia_exposure_photographic ou un mia_exposure_simpleest déjà connecté)</p>
<p style="text-align: left;">- il update les shaders (modifie leur diffuse)</p>
<p style="text-align: left;">Merci de ne pas renommer les shaders modifiers contenant le mot &laquo;&nbsp;Deex&nbsp;&raquo;. En effet, si vous voulez revenir en arrière, il suffit de cliquer sur Delete. Le script se sert du nom des fichiers pour filtrer.</p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">Pass Preset :</span></strong></span></strong></span></strong></span></strong></h4>
<p><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></strong></span></strong></span></strong></p>
<p style="text-align: left;">Le pass preset permet de créer un fichier .xml avec des pass prédéfinies, de les appliquer dans la scène.</p>
<p style="text-align: left;">Tout d&#8217;abord, choisissez le layer dans lequel vous voulez mettre vos pass.</p>
<p style="text-align: left;">Par défaut, un preset &laquo;&nbsp;basic&nbsp;&raquo; est présent. Il comporte les pass : diffuse, indirect, reflection, refraction et specular. Pour l&#8217;appliquer, cliquez sur Apply this preset.</p>
<p style="text-align: left;">Des pass vont être créées dans les options de rendu.</p>
<p style="text-align: left;">Si vous voulez créez un autre preset de pass, cliquez sur : Create new preset in the XML.</p>
<p style="text-align: left;">Cochez les pass que vous voulez. Faites très attention, certaine pass ne sont pas supportées par les shaders MentalRay.</p>
<p style="text-align: left;">En effet, comme la doc l&#8217;indique : <a href="http://download.autodesk.com/us/maya/2009help/index.html?url=Shading_Nodes_mental_ray_for_Maya_nodes.htm,topicNumber=d0e543403" target="_blank">http://download.autodesk.com/us/maya/2009help/index.html?url=Shading_Nodes_mental_ray_for_Maya_nodes.htm,topicNumber=d0e543403</a></p>
<p style="text-align: left;">mia_material_x_passes : Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Refraction, Specular, Translucence<br />
mi_metallic_paint_x_passes : Ambient Material Color, Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Specular<br />
misss_fast_shader_x_passes : Beauty, Diffuse, Direct Irradiance, Specular.</p>
<p style="text-align: left;">La pass CustomShadows est une pass de shadows qui marche avec tout les shaders. Pour cela, il vous faut installer le pack de shader_p trouvable ici : <a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml" target="_blank">cliquez</a></p>
<p style="text-align: left;">En appliquant cette pass, Deex Render Tool créera un WriteToColorBuffers à chaque shader dans votre scène et les connectera automatiquement.</p>
<p style="text-align: left;">Il connectera ensuite sur chaque WriteToColorBuffer le shader p_shadows.</p>
<p style="text-align: left;">Résultat : quelque soit les shaders que vous utilisez (même ceux qui ne supporte pas la pass de shadows), une pass de shadows sera quand même calculée !</p>
<p style="text-align: left;">Pour l&#8217;instant, j&#8217;ai créé que cette &laquo;&nbsp;customPass&nbsp;&raquo;. Dans le futur, je pense rajouter d&#8217;autre pass. Si vous en voulez quelques unes spécialement, n&#8217;hésitez pas en m&#8217;en faire par pour que je les rajoute !</p>
<p style="text-align: left;">Je pense que l&#8217;utilisation de cet outil est très simple.</p>
<p style="text-align: left;">Le fichier DeexPresetPass.xml se trouve dans le dossier là ou il y a vos scripts.</p>
<p style="text-align: left;">Lorsque vous appliquez un preset, le script crée les pass que vous avez prédéfini dans le XML, les connecte à un set (pour mieux s&#8217;y retrouver), et applique le set à votre renderLayer =).</p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">AutoComp :</span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></h4>
<p><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></p>
<p style="text-align: left;">L&#8217;autoComp permet de générer une sauvegarde de compositing avec les pass déjà composité automatiquement.</p>
<p style="text-align: left;">Actuellement, avec la version v0.5, cela ne marche qu&#8217;avec Digital Fusion et qu&#8217;avec des pass additives (diffuse, reflection, specular, etc etc&#8230;).</p>
<p style="text-align: left;">AutoComp supporte les passContributionMap !</p>
<p style="text-align: left;">L&#8217;utilisation est très simple, il n&#8217;y a qu&#8217;un bouton =).</p>
<p style="text-align: left;">Pour faire un exemple très simple : faites un clic droit sur votre renderLayer et créez un passContributionMap. Pour rappel, un passContributionMap permet de séparer les objets à la fin d&#8217;un rendu.</p>
<p style="text-align: left;">Mettez lui l&#8217;objet que vous voulez.</p>
<p style="text-align: left;">Appliquez le preset &laquo;&nbsp;basic&nbsp;&raquo; sur votre renderLayer. Appliquez lui une deuxième fois le preset &laquo;&nbsp;basic&nbsp;&raquo; sur le renderLayer. Par contre, allez dans les options de rendu et appliquez le deuxième preset (le set de rendu) à votre contributionMap.</p>
<p style="text-align: left;">Si vous ne savez pas comment faire, je vous invite à voir ce tutorial : <a href="http://deex.info/wordpress2/tutorial2/dossiertutorial-n%C2%B01-maya-2009-les-pass/" target="_blank">les pass dans Maya 2009</a></p>
<p style="text-align: left;">Configurez votre scène de rendu. Pour un contributionMap, je vous conseille de mettre un format d&#8217;image qui supporte l&#8217;alpha (tga, tiff, etc etc&#8230;.).</p>
<p style="text-align: left;">Faite un rendu de votre scène.</p>
<p style="text-align: left;">Une fois le rendu fini, cliquez sur &laquo;&nbsp;AutoComp&nbsp;&raquo;.</p>
<p style="text-align: left;">Une sauvegarde de compositing sous Fusion va être généré. Ouvrez la avec Fusion et toute vos pass seront déjà compositées !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_050516.jpg"  class="wmp" id="wmp60"><img class="size-medium wp-image-445 aligncenter" title="2009-02-02_050516" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_050516-300x162.jpg" alt="" width="300" height="162" /></a></p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Téléchargement :</strong></em></span></span></strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></strong></em></span></span></p>
<p style="text-align: left;">Si vous rencontrez des bugs, si vous avez des demandes d&#8217;ajout de fonctions, ou tout autre remarque, merci de me le dire.</p>
<p style="text-align: left;">Vous pouvez enregistrer cette article en .pdf. Pour cela, cliquez sur : PDF version en haut à droite.</p>
<p style="text-align: center;"><code><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=12" title="Version 0.78 téléchargé 1118 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement DeexRenderTool Version 0.78" /></a></code></p>
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		</item>
		<item>
		<title>Mise à jour tutorial buffers</title>
		<link>http://deex.info/wordpress2/2008/07/mise-a-jour-tutorial-buffers/</link>
		<comments>http://deex.info/wordpress2/2008/07/mise-a-jour-tutorial-buffers/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 23:21:39 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=307</guid>
		<description><![CDATA[Bonsoir, Petite mise à jour de mon tutorial sur les buffers de MentalRay. Cela permet de faire des pass sous MentalRay. J&#8217;ai rajouter la partie : buffer read avec un custom shader (très rapide) ainsi que les mise à jour pour Maya 2008 SP1 ou Ext2, 32 bits et 64 bits. Tutorial ici : <a href="http://deex.info/wordpress2/?page_id=174">cliquez.</a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F07%2Fmise-a-jour-tutorial-buffers%2F&#38;name=Mise+%C3%A0+jour+tutorial+buffers" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F07%2Fmise-a-jour-tutorial-buffers%2F&#38;text=Mise+%C3%A0+jour+tutorial+buffers&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Petite mise à jour de mon tutorial sur les buffers de MentalRay.</p>
<p>Cela permet de faire des pass sous MentalRay.</p>
<p>J&#8217;ai rajouter la partie : buffer read avec un custom shader (très rapide) ainsi que les mise à jour pour Maya 2008 SP1 ou Ext2, 32 bits et 64 bits.</p>
<p>Tutorial ici : <a href="http://deex.info/wordpress2/?page_id=174">cliquez.</a><br />
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		<title>Ré-éclairage 3D d&#8217;une image 2D.</title>
		<link>http://deex.info/wordpress2/2008/03/re-eclairage-3d-dune-image-2d-comment-faire/</link>
		<comments>http://deex.info/wordpress2/2008/03/re-eclairage-3d-dune-image-2d-comment-faire/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 22:49:01 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
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		<guid isPermaLink="false">http://deex.info/wordpress/?p=111</guid>
		<description><![CDATA[Bonjour, Voici un petit tutorial simple qui, comme le titre l&#8217;indique, permet de ré-éclairer une image 2D avec des lampse 3D directement en compositing. Cliquez sur l&#8217;image : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a title="tutorial_normal_reesult" href="http://deex.info/wordpress2/?page_id=198"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F03%2Fre-eclairage-3d-dune-image-2d-comment-faire%2F&#38;name=R%C3%A9-%C3%A9clairage+3D+d%E2%80%99une+image+2D." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F03%2Fre-eclairage-3d-dune-image-2d-comment-faire%2F&#38;text=R%C3%A9-%C3%A9clairage+3D+d%E2%80%99une+image+2D.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Ré-éclairage 3D d’une image 2D.&#38;body=http://deex.info/wordpress2/2008/03/re-eclairage-3d-dune-image-2d-comment-faire/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonjour,</p>
<p>Voici un petit tutorial simple qui, comme le titre l&#8217;indique, permet de ré-éclairer une image 2D avec des lampse 3D directement en compositing.</p>
<p>Cliquez sur l&#8217;image :</p>
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a title="tutorial_normal_reesult" href="http://deex.info/wordpress2/?page_id=198"><img src="http://deex.info/wordpress2/wp-content/uploads/2008/03/2008-03-14_222230.jpg"  alt="tutorial_normal_reesult" width="345" height="195" / class="wmp" id="wmp62"></a><br />
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		<title>Faire des pass sous MentalRay : tutorial.</title>
		<link>http://deex.info/wordpress2/2008/03/faire-des-pass-sous-mentalray-tutorial/</link>
		<comments>http://deex.info/wordpress2/2008/03/faire-des-pass-sous-mentalray-tutorial/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 00:11:26 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<guid isPermaLink="false">http://deex.info/wordpress/?p=85</guid>
		<description><![CDATA[Bonsoir, Ce soir j&#8217;ai écris un très gros tutorial sur comment faire des pass sous MentalRay avec une technique plus optimisé que les renders layers. Pour le voir : <a href="http://deex.info/wordpress2/?page_id=174">cliquez ici. </a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F03%2Ffaire-des-pass-sous-mentalray-tutorial%2F&#38;name=Faire+des+pass+sous+MentalRay+%3A+tutorial." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F03%2Ffaire-des-pass-sous-mentalray-tutorial%2F&#38;text=Faire+des+pass+sous+MentalRay+%3A+tutorial.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Faire des pass sous MentalRay : tutorial.&#38;body=http://deex.info/wordpress2/2008/03/faire-des-pass-sous-mentalray-tutorial/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Ce soir j&#8217;ai écris un très gros tutorial sur comment faire des pass sous MentalRay avec une technique plus optimisé que les renders layers.</p>
<p>Pour le voir : <a href="http://deex.info/wordpress2/?page_id=174">cliquez ici. </a><br />
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Comment charcuter une image ?</title>
		<link>http://deex.info/wordpress2/2008/01/est/</link>
		<comments>http://deex.info/wordpress2/2008/01/est/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 03:40:20 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<guid isPermaLink="false">http://deex.info/wordpress/?p=6</guid>
		<description><![CDATA[Voici la première page qui présente une image que j&#8217;ai faite. Elle montre rapidement comment j&#8217;ai rendu et composité l&#8217;image. Pour voir l&#8217;article : <a href="http://deex.info/wordpress2/?page_id=118">cliquez ici</a> Bonne lecture et n&#8217;hésitez pas à poser des questions ! <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F01%2Fest%2F&#38;name=Comment+charcuter+une+image+%3F" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F01%2Fest%2F&#38;text=Comment+charcuter+une+image+%3F&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Comment charcuter une image ?&#38;body=http://deex.info/wordpress2/2008/01/est/"></a>]]></description>
			<content:encoded><![CDATA[<p>Voici la première page qui présente une image que j&#8217;ai faite. Elle montre rapidement comment j&#8217;ai rendu et composité l&#8217;image.</p>
<p>Pour voir l&#8217;article :  <a href="http://deex.info/wordpress2/?page_id=118">cliquez ici</a></p>
<p>Bonne lecture et n&#8217;hésitez pas à poser des questions !<br />
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