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	<title>Deex &#187; compositing</title>
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	<description>Le blog de Damien BATAILLE</description>
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		<title>About me / CV</title>
		<link>http://deex.info/wordpress2/about-me-cv-3/</link>
		<comments>http://deex.info/wordpress2/about-me-cv-3/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 21:06:36 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[clip]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[dacia]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[def2shoot]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mb]]></category>
		<category><![CDATA[mel]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pack]]></category>
		<category><![CDATA[partizan]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[reepost]]></category>
		<category><![CDATA[renault]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[v-ray]]></category>
		<category><![CDATA[vray]]></category>
		<category><![CDATA[vray fast]]></category>
		<category><![CDATA[xsi]]></category>
		<category><![CDATA[zorba]]></category>

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		<description><![CDATA[Lighting TD &#124;  LookDev TD &#124; Pre-compositing. &#160; Passionate and curious, I am looking for opportunities to improve skills and expand professional network. Feature film : Commercial : Franck Provost &#160; &#160; &#160; &#160; Full detail by date : I work mainly on Linux and windows. Work Placement at Def2shoot. Diploma in computer graphics and [...]]]></description>
			<content:encoded><![CDATA[<div class="su-column su-column-1-2 su-column-style-0"><strong></strong></p>
<p>Damien BATAILLE</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;">25 years, French<br />
</span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="direction: ltr; text-align: left;"><em>Phone </em></span><em>:</em> + 33 6 84 17 36 78</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>Mail:</em> deex@deex.info</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>URL:</em> <a href="http://deex.info/" target="_blank">http://deex.info/</a></span></p>
</div>
<h3><strong>Lighting TD</strong><strong> |  LookDev TD |</strong><strong> Pre-compositing.</strong></h3>
<p>&nbsp;</p>
<p>Passionate and curious, I am looking for opportunities to improve skills and expand professional network.</p>
<h2>Follow me !</h2>
<div class="socialmedia-buttons smw_center"><a href="http://fr.linkedin.com/in/batailledamien" rel="nofollow" target="_blank"><img  src="http://deex.info/wordpress2/wp-content/plugins/social-media-widget/images/default/64/linkedin.png" alt="Follow me on LinkedIn" title="Follow me on LinkedIn" class="scale" /></a><a href="http://www.imdb.com/name/nm4779526/" rel="nofollow" target="_blank"><img  src="http://deex.info/wordpress2/wp-content/plugins/social-media-widget/images/default/64/imdb.png" alt="Follow me on IMDb" title="Follow me on IMDb" class="scale" /></a><a href="mailto:deex@deex.info" rel="nofollow" target="_blank"><img  src="http://deex.info/wordpress2/wp-content/plugins/social-media-widget/images/default/64/email.png" alt="Follow me on E-mail" title="Follow me on E-mail" class="scale" /></a></div>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e6e6e6;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Experiences <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p><strong>Feature film :</strong></p>
<div id="su-custom-gallery_4fb8b8fe050ab" class="su-custom-gallery su-custom-gallery-style-1"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655.jpg" title="19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655.jpg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="19193832.jpg-r_760_x-b_1_CFD7E1-f_jpg-q_x-20091104_035655" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche1.jpg" title="affiche"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche1.jpg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="affiche" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche-lucky-luke1.jpg" title="affiche-lucky-luke"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/affiche-lucky-luke1.jpg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="affiche-lucky-luke" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR1.jpeg" title="black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR1.jpeg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="black-thirstle-soif-noire-film-jj-annaud-L-7UqiFR" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/la-verite-si-je-mens1.jpg" title="la-verite-si-je-mens"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/la-verite-si-je-mens1.jpg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="la-verite-si-je-mens" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/metropolitan_3001.gif" title="metropolitan_300"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/metropolitan_3001.gif&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="metropolitan_300" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/Micmacs.jpg" title="Micmacs"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/Micmacs.jpg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="Micmacs" width=" 100 " height="133" /></a><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/underworld3smalltn72.jpg" title="underworld3smalltn7"><img src="http://deex.info/wordpress2/wp-content/plugins/shortcodes-ultimate/lib/timthumb.php?src=http://deex.info/wordpress2/wp-content/uploads/2011/10/underworld3smalltn72.jpg&amp;w=100&amp;h=133&amp;zc=1&amp;q=100" alt="underworld3smalltn7" width=" 100 " height="133" /></a>
<div class="su-spacer"></div>
</div>
<p><strong>Commercial :</strong></p>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Citroën</li>
<li>Alfa Romeo</li>
<li>Renault</li>
<li>Samsung</li>
</ul>
</div>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Ubisoft</li>
<li>Al Jazeera Sport</li>
<li>Planet</li>
<li>Zaoza</li>
</ul>
</div>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Absolute Vodka</li>
<li>Tefal</li>
<li>INPES</li>
<li>Badoit</li>
</ul>
</div>
<div class="su-column su-column-1-5 su-column-style-0">
<ul>
<li>Fructis</li>
<li>Elle et Vire</li>
<li>L’Oréal</li>
<li>Chanel</li>
</ul>
</div>
<ul>
<li>Franck Provost</li>
</ul>
<p>&nbsp;<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;</p>
<p><strong>Full detail by date :</strong></p>
<div class="su-tabs su-tabs-style-1">
<div class="su-tabs-nav"><span>2011</span><span>2010</span><span>2009</span><span>2008</span><span>2007</span></div>
<div class="su-tabs-panes">
<div class="su-tabs-pane">
<span style="color: #339900;">September 2011 :<span style="color: #000000;"> Lead Shading and lead lighting for the feature film &laquo;&nbsp;Asterix 4&#8243;</p>
<p><span style="color: #339900;">May 2011 / August 2011 :<span style="color: #000000;"> Lead Shading and lead lighting for the feature film &laquo;&nbsp;La soif noir&nbsp;&raquo; (characters integration and environment).</p>
<p><span style="color: #339900;"><abbr title="2011-01-01">January /</abbr> <abbr title="2011-05-01">May 2011</abbr> :</span> V-ray Maya Technical Director for Duran-Duboi (pipeline development , research and help on films productions). LookDev on Pramn/Liquid on Feature film “La mécanique du Coeur” (Shading, Python script, QT interface, lighting Tool)</p>
<p><span style="color: #339900;">September 2010 / January 2011 :<span style="color: #000000;"> Technical Director for Duran-Duboi (pipeline development and research). Feature film &laquo;&nbsp;Derrière les murs&nbsp;&raquo; (first french film in stereoscopy) at Duran Duboi (Lighting TD/Pipeline TD).</span></span></p>
</div>
<div class="su-tabs-pane">
<span style="color: #339900;">July 2010 : <span style="color: #000000;">Commercial for &laquo;&nbsp;L&#8217;oreal&nbsp;&raquo; at Mad Light Films (Shading/lighting/rendering/compositing). </span><span style="color: #000000;">Commercial for &laquo;&nbsp;Clearasil&nbsp;&raquo; at Fullscreen (Shading/l</span><span style="color: #000000;">ighting/rendering/pre-compositing)</span></span></p>
<p><span style="color: #339900;">June 2010 : <span style="color: #000000;">Commercial for &laquo;&nbsp;Fructis&nbsp;&raquo; at Fullscreen (shading/lighting/rendering)</span></span></p>
<p><span style="color: #339900;">May 2010 :</span> Software tester and pipeline for Duran-Duboi. Commercial for &laquo;&nbsp;Continental&nbsp;&raquo; at Primitive Animation.</p>
<p><span style="color: #339900;">April 2010 :</span> Commercial for &laquo;&nbsp;Ubisoft&nbsp;&raquo; at Fullscreen (shading / lighting / rendering). Commercial for the TV channel &laquo;&nbsp;M6&#8243; at Snarx-FX (shading / lighting / rendering).</p>
<p><span style="color: #339900;">March 2010 :</span> Commercial in stereoscopy for &laquo;&nbsp;Metropolitan Film&nbsp;&raquo; at Duran-Duboi (shading / lighting / rendering).</p>
<p><span style="color: #339900;">February 2010 :</span> Commercial for the TV channel &laquo;&nbsp;Planet&nbsp;&raquo; at Primitive-animation (shading / lighting / rendering).</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">January 2010 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for &laquo;&nbsp;Elle et Vire&nbsp;&raquo; at Fullscreen.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the website : &laquo;&nbsp;Hotel.com&nbsp;&raquo; at Fullscreen (Camera mapping / shading / lighting / rendering). <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &laquo;&nbsp;Planet&nbsp;&raquo; at Primitive-animation (shading / lighting / rendering).</p>
</div>
<div class="su-tabs-pane">
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November / December 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &laquo;&nbsp;Al Jazeera Sport&nbsp;&raquo; and identity at View (layout / shading / lighting / rendering). <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for &laquo;&nbsp;</span>Color Vive&nbsp;&raquo; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">October 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> &laquo;&nbsp;L&#8217;Oréal Serum&nbsp;&raquo; at Fullscreen. <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial </span>for the TV channel &laquo;&nbsp;Al Jazeera Sport&nbsp;&raquo; and identity at View.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">September 2009 :</span></span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> &laquo;&nbsp;L&#8217;Oréal&nbsp;&raquo; at Fullscreen. I created a script for View for a commercial &laquo;&nbsp;Al Jazeera Sport&nbsp;&raquo;. <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Commercial for</span> the TV channel &laquo;&nbsp;France 3&#8243; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">July / August 2009 :</span></span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Feature film &laquo;&nbsp;Lucky Luke&nbsp;&raquo; at Duran Duboi. Scripting many tools to accelerate and automate the layout. Shading / lighting / rendering / pre-compositing<br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">June 2009 :</span></span> Shading / Lighting / rendering on a commercial for the French Federation of Cardiology at Fullscreen. Shading / Lighting / rendering on a commercial for &laquo;&nbsp;Chanel&nbsp;&raquo; at Fullscreen. Shading / Lighting / rendering on a commercial for &laquo;&nbsp;Franck Provost&nbsp;&raquo; at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">March/ April/ May 2009:</span> Feature film &laquo;&nbsp;Lucky Luke&nbsp;&raquo; (layout / shading / lighting / rendering / pre-compositing) + feature film &laquo;&nbsp;Le siffleur&nbsp;&raquo; (shading / lighting / rendering / pre-compositing ) + feature &laquo;&nbsp;Micmacs &laquo;&nbsp;by Jean-Pierre Jeunet (shading / lighting / rendering / pre-compositing) at Duran Duboi.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">February 2009:</span> Feature film &laquo;&nbsp;Lucky Luke&nbsp;&raquo; (layout / shading / lighting / rendering / pre-compositing) at Duran Duboi.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">January 2009:</span> Commercial for “L’Oréal” at Fullscreen (lighting / rendering / compositing)</span>
</div>
<div class="su-tabs-pane">
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">December 2008:</span> </span>Commercial for “Badoit” at Fullscreen (modeling / lighting)</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November 2008:</span> </span>Commercial for “Renault” at Fullscreen (lighting / rendering)</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">August / September / October 2008: <span style="color: #000000;">Feature film</span></span> <a href="http://209.85.229.132/translate_c?hl=fr&amp;ie=UTF-8&amp;sl=fr&amp;tl=en&amp;u=http://deex.info/wordpress2/2008/10/teaser-underworld-3/&amp;prev=_t&amp;rurl=translate.google.fr&amp;usg=ALkJrhgbS3B1cag_FhpN_qbvEpf85pqFKw" target="_blank">&laquo;&nbsp;Underworld 3: Rise Of The Lycans&nbsp;&raquo; at Duran</a> <span style="color: #000000;"><span style="color: #339900;">(lighteur / rendereur / pre-composing on wolves and werewolves&#8217; FXs)</span></span></span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">July 2008:</span> </span>Commercial for “Renault” at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">June 2008:</span> </span>Commercial for anti-alcohol &laquo;&nbsp;INPES&nbsp;&raquo; at Partizan. Research for Chanel at Fullscreen.</p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">May 2008:</span> Two commercials for &laquo;&nbsp;Tefal&nbsp;&raquo; at Reepost.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">April 2008:</span> Commercial for &laquo;&nbsp;Zaoza&nbsp;&raquo; at Reepost. Commercial for “Absolute Vodka” at Vidéomage.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">March 2008:</span> Commercial for “Samsung” at Zorba Production.<br />
</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">February 2008:</span> Commercial for “Dacia Renault” (check my work) at Zorba Production.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">anuary 2008:</span> Commercial for Alfa Romeo at Zorba Production.</span>
</div>
<div class="su-tabs-pane">
<span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">December 2007/Janvier 2008:</span> Commercial for “Citroën C4 Picasso” at Def2shoot.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">November 2007:</span> Work on the clip for Gulia (Lighting, rendering)</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">October 2007:</span> Work on a feature animation (Yona) in Def2shoot.</span></p>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #339900;">2004-2007:</span> Student at the School of digital special effects Artfx</span>
</div>
</div>
<div class="su-spacer"></div>
</div>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e6e6e6;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Softwares <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p>I work mainly on Linux and windows.<br style="color: #ff0000;" />
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Maya</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars4.gif"><img class="aligncenter size-full wp-image-1383" title="stars4" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars4.gif" alt="" width="64" height="16" /></a></span><span style="float: right; color: #ff0000; width: 116px;"><a>4 years</a></span><span class='collapseomatic arrowright' id='id4022'  title="Details">Details</span>
<div id='target-id4022' class='collapseomatic_content '><em><span style="color: #999999;">I work mainly on Maya on all productions, since</span> <span style="color: #ff0000;">4 years</span>.</em></div>
</li>
<li><span style="float: left; width: 15em;"><a>Softimage XSI</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars1.gif"><img class="aligncenter size-full wp-image-1380" title="stars1" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars1.gif" alt="" width="16" height="16" /></a></span><span class='collapseomatic arrowright' id='id6162'  title="Details">Details</span>
<div id='target-id6162' class='collapseomatic_content '><em><span style="color: #999999;">I worked with XSI on the feature animation</span> <span style="color: #0000ff;">Yona</span> <span style="color: #999999;">and on a clip for</span> <span style="color: #0000ff;">Gulia</span> <span style="color: #999999;">at</span> <span style="color: #008000;">Def2shoot</span>. <span style="color: #999999;">It was my first production.</span></em></div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Mentalray </a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif"><img class="aligncenter size-full wp-image-1384" title="stars5" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif" alt="" width="80" height="16" /></a></span><span style="float: right; color: #ff0000; width: 100px;"><a>4 years</a></span><span class='collapseomatic arrowright' id='id9656'  title="Details">Details</span>
<div id='target-id9656' class='collapseomatic_content '>Commercials : <em><span style="color: #999999;">I used MentalRay on 80% of commercials production. Commercials were a great practice because we must to work fast, and know all workaround with MentalRay, have &laquo;&nbsp;lite&nbsp;&raquo; scenes to have a faster render, etc etc.</span></em><br />
Feature film <span style="color: #0000ff;">Micmacs</span> : <span style="color: #999999;"><em>I integrated a jar (see my demo) with wasps on a shot. It was interesting because with MentalRay in this period, i could not render particles instancer (wasps) behind refracted objects (jar). So i rendered some masks, multipass, separated waps and jar, to recreate all in Nuke (recreate refraction with displacement deformer in Nuke, etc etc). <span style="color: #008000;">Duran Duboi.</span></em></span><br />
Feature film <span style="color: #0000ff;">Lucky Luke</span> : <span style="color: #999999;"><em>I did shading and lighting on &laquo;&nbsp;bullet shot&nbsp;&raquo; (time warp effect). I did also shading and lighting on a casino (integration in a desert). <span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">Le siffleur</span> : <span style="color: #999999;"><em>Integration of a butterfly, shading/lighting. <span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">Metropolitan Film</span> : <span style="color: #999999;"><em>It was my first production in stereoscopy. This production was hard because i had to render fur blended with refraction, in multipass. So i have used some custom shader to render all pass, fur pass, etc etc..<span style="color: #008000;">Duran Duboi</span></em></span>.</div>
</li>
<li><span style="float: left; width: 15em;"><a>Renderman </a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>2 years</a></span><span class='collapseomatic arrowright' id='id3729'  title="Details">Details</span>
<div id='target-id3729' class='collapseomatic_content '><em><span style="color: #999999;">Prman / Liquid / 3delight</span>.</em><br />
Feature film <span style="color: #0000ff;">Underworld 3</span> : <span style="color: #999999;"><em>I did lighting on werewolfs and shading/lighting on some FX (little rocks, etc etc&#8230;). I had not light rig, all lighters made their lights rig. We did the pre-compositing with Shake. We used Prman and Mtor. I did some little tools to check the scene before rendering (check visibility, light intensity, etc etc) in Python.<span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">La Mécanique du coeur</span> : <span style="color: #999999;"><em>I was TD on this production. We worked with Prman and Liquid (custom Maya rendering translator). I worked on Gatling, a custom UI to manage lighting and rendering scenes. I created some tool to help lookDev and lighting in Python and PyQt like : tdLightManager (create/edit/set lights/shadows sets), tdMultiShdSetEditor (manage all shadows set), tdDisplacementBoundEditor (found and set the best displacement bound automatically) etc etc. <span style="color: #008000;">Duran Duboi</span></em></span>.
</div>
</li>
<li><span style="float: left; width: 15em;"><a>Vray for Maya</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif"><img class="aligncenter size-full wp-image-1384" title="stars5" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars5.gif" alt="" width="80" height="16" /></a></span><span style="float: right; color: #ff0000; width: 100px;"><a>3 years</a></span><span class='collapseomatic arrowright' id='id3005'  title="Details">Details</span>
<div id='target-id3005' class='collapseomatic_content '><em><span style="color: #999999;">I work with Vray for Maya since the first private beta version. I don&#8217;t hesitate to report some bugs and request some features for a better workflow with VFX to <span style="color: #008000;">Chaos-group developers. </span></span></em><br />
Feature film <span style="color: #0000ff;">Black Thirst (Soif noir)</span> : <span style="color: #999999;"><em>I was lead lookDev, lead lighting and technical director. I created all lights rigs, rendering scenes and some tools to accelerate the workflow (Deex Vray Fast : automatic sampling with one slider, proxy manager, spooler, etc etc). I worked closely with compositing department to deliver all render pass that they needed. <span style="color: #008000;">Duran Duboi.</span></em></span><br />
Feature film <span style="color: #0000ff;">La vérité si je mens 3</span> : <span style="color: #999999;"><em>We had to integrate a &laquo;&nbsp;shoe&nbsp;&raquo; quickly in a shot. I took some pictures of the shoe with canon 5D, did some camera mapping, bake textures, did lookdev and finally lighting. The peculiarity of this work was we had to do this work very quickly.<span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">Derrière les murs</span> : <span style="color: #999999;"><em>It was my first feature film with Vray for Maya. We integrated &laquo;&nbsp;rats&nbsp;&raquo; on shots. The difficulty was the fur. I had to find a solution to render the fur with a lot of rats on scenes with this raytracer (and i found). The lighting was particular because some shot were very &laquo;&nbsp;dark&nbsp;&raquo;.<span style="color: #008000;">Duran Duboi</span></em></span>.</div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Mel/Python/PyQt</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>2 years</a></span><span class='collapseomatic arrowright' id='id3874'  title="Details">Details</span>
<div id='target-id3874' class='collapseomatic_content '><span style="color: #999999;"><em>During my lighting/lookDev work, i don&#8217;t hesitate to create some Python and Mel scripts if it is necessary.</em></span><br />
Feature film <span style="color: #0000ff;">Underworld 3</span> : <span style="color: #999999;"><em>I did some little tools to check the scene before rendering (check visibility, light intensity, etc etc) in Python.<span style="color: #008000;">Duran Duboi</span></em></span>.<br />
Feature film <span style="color: #0000ff;">La Mécanique du coeur</span> : <span style="color: #999999;"><em>I was TD on this production. We worked with Prman and Liquid (custom Maya rendering translator). I worked on Gatling, a custom UI to manage lighting and rendering scenes. I created some tool to help lookDev and lighting in Python and PyQt like : tdLightManager (create/edit/set lights/shadows sets), tdMultiShdSetEditor (manage all shadows set), tdDisplacementBoundEditor (found and set the best displacement bound automatically) etc etc. <span style="color: #008000;">Duran Duboi</span></em></span>.<br />
<span style="color: #0000ff;">Personal work</span> : <span style="color: #999999;"><em>I create some tool when i have time in my free time. See my &laquo;&nbsp;tool&nbsp;&raquo; page on my website (Deex Vray Fast, deex shaders pask, etc etc)</em></span>.
</div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Nuke</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>2 years</a></span><span class='collapseomatic arrowright' id='id4206'  title="Details">Details</span>
<div id='target-id4206' class='collapseomatic_content '><span style="color: #999999;"><em>I do mainly my pre-compositing and compositing in Nuke. I work a lot with multipass.</em></span><br />
Feature film <span style="color: #0000ff;">Micmacs</span> : <span style="color: #999999;"><em>I integrated a jar (see my demo) with wasps on a shot. I did the shading / lighting / compositing in Nuke. I had to do just the pre-compositing, but, because my shot was very &laquo;&nbsp;complexe&nbsp;&raquo; and advanced, the CG Sup give me the possility to finish the plan. It was interesting because with MentalRay in this period, i could not render particles instancer (wasps) behind refracted objects (jar). I recreate the refraction deformation with displacement deformer in Nuke. All the shot was multip-pass (diffuse, multiple reflection, shadow, etc etc).<span style="color: #008000;">Duran Duboi.</span></em></span>.
</div>
</li>
<li><span style="float: left; width: 15em;"><a>Shake</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars2.gif"><img class="aligncenter size-full wp-image-1380" title="stars1" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars2.gif" alt="" width="32" height="16" /></a></span><span class='collapseomatic arrowright' id='id3612'  title="Details">Details</span>
<div id='target-id3612' class='collapseomatic_content '>Feature film <span style="color: #0000ff;">Underworld 3</span> : <span style="color: #999999;"><em>I did lighting on werewolfs and shading/lighting on some FX (little rocks, etc etc&#8230;). I did the pre-compositing with Shake.<span style="color: #008000;">Duran Duboi</span></em></span>.</div>
</li>
<li><span style="float: left; width: 15em;"><a>After effects</a></span><span style="float: right;"><a href="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif"><img class="aligncenter size-full wp-image-1384" title="stars3" src="http://deex.info/wordpress2/wp-content/uploads/2011/10/stars3.gif" alt="" width="48" height="16" /></a></span><span style="float: right; color: #ff0000; width: 132px;"><a>3 years</a></span><span class='collapseomatic arrowright' id='id6791'  title="Details">Details</span>
<div id='target-id6791' class='collapseomatic_content '><span style="color: #999999;"><em>When i work for commercials projects, i use mainly After effects to pre-composite my work (and sometime compositing).</em></span>
</div>
</li>
</ul>
</div>
<div class="su-list su-list-style-check">
<ul>
<li><span style="float: left; width: 15em;"><a>Shotgun / Photoshop / Render manager (Alfred, Royal Render)</a></span><span class='collapseomatic arrowright' id='id9979'  title="Details">Details</span>
<div id='target-id9979' class='collapseomatic_content '><span style="color: #999999;"><em>I have the practice to use some other tools, like Shotgun, UVLayout, Photoshop, Alfred, Royal Render, Smedge, Autopano, etc etc .</em></span>
</div>
</li>
</ul>
</div>
<div class="su-spacer" style="height:20px"></div>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e6e6e6;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Degrees <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p>Work Placement at <span style="color: #339900;">Def2shoot.</span></p>
<p>Diploma in computer graphics and 3D animation <span style="color: #339900;">ArtFx.</span></p>
<p>Bac STI Génie Electrotechnique.</p>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e6e6e6;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Other <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<p>Hobbies: BMX, film, internet, computer and console hack, traveling (lived 10 years in Réunion island, travels in USA and Canada), photography (see my website)&#8230;</p>
<p>Languages :</p>
<p>- French : <span style="color: #888888;"><em>native</em></span><br />
- English : <span style="color: #888888;"><em>proficient</em></span></p>
<p><a href="#" class="su-button su-button-style-1 su-button-class" style="background-color:#000000;border:1px solid #000000;border-radius:8px;-moz-border-radius:8px;-webkit-border-radius:8px;"><span style="color:#e6e6e6;padding:14px 28px;font-size:20px;height:20px;line-height:20px;border-top:1px solid #b3b3b3;border-radius:8px;text-shadow:-1px -1px 0 #000000;-moz-border-radius:8px;-moz-text-shadow:-1px -1px 0 #000000;-webkit-border-radius:8px;-webkit-text-shadow:-1px -1px 0 #000000;">Recommendations <span style="float: right; width: 870px; visibility: hidden;">:</span>:</span></a></p>
<div class="su-quote su-quote-style-1">
<div class="su-quote-shell">
I worked with Damien on several projects. He was Lighting/Lookdev Artist or Technical Direcor for different tools or pipeline issues. He is always professional, pragmatic and very efficient. He has great technical skills and he is always looking for a best solution. He is open minded and passionate. Working with him is a real pleasure!<br />
So&#8230; Of course, I would recommend Damien!<br />
<span style="color: #ff0000;">Benoit De Longlee, CG Supervisor</span>, Duran duboi,<span style="color: #888888;"> July 4, 2011</span></p>
<p>Damien has made an incredible work creating a V-Ray workflow in a very short time. When V-Ray problems appear, he work closely from Chaos Group devs correcting bug for us. He has very good analytical skills making him to be a great element in a VFX team.<br />
I recommend!<br />
<span style="color: #ff0000;">Dorian Fevrier, Lighting TD</span>, Duran duboi,<span style="color: #888888;"> October 2, 2011</span></p>
<p>Damien is a great professionnal, having him as a Prman/Liquid TD has helped us a lot.<br />
He&#8217;s very patient and open-minded. He&#8217;s a real problem solver.<br />
He&#8217;s reliable and serious, I recommend Damien without hesitation.<br />
<span style="color: #ff0000;">Julien Lambert, CG artist/CG supervisor</span>, Duran duboi,<span style="color: #888888;"> June 5, 2011</span></p>
<p>Damien is always looking for the best solution in the rendering workflow.<br />
Knows everything about the hidden tricks in Maya.<br />
Despite is youth, all the &laquo;&nbsp;very&nbsp;&raquo; senior around him are always asking him for some advice..<br />
Very involved in work, always searching a better solution, even in scripting mode&#8230;<br />
Conclusion : to be recommanded to every production company&#8230;<br />
<span style="color: #ff0000;">Farrachi Fabien, freelance</span>, Duran duboi,<span style="color: #888888;"> June 15, 2010</span></p>
<p>Damien is the swiss knife of the 3d.the guy you have to be with if you want instantly solutions to your problems wich are beyond the common use of the softwares.<br />
he&#8217;s the good one.<br />
<span style="color: #ff0000;">pascal-arioko Gaubertier, graphiste realflow</span>, ZORBA,<span style="color: #888888;"> June 15, 2010</span></p>
<p>I often called Damien to work for lighting, shading and rendering (precomp). He&#8217;s the guy you need to solve your production, he works fast, he understands your request. He solves problems, even better that you thought .He have good knowledges, i&#8217;m very satisfy of his job, i recommending him.<br />
Top qualities: Personable, Expert, On Time<br />
<span style="color: #ff0000;">Pierre Génin, CG supervisor</span>, Duran duboi,<span style="color: #888888;"> June 2, 2010</span></p>
<p>I had the opportunity to work with Damien on Underworld 3. He is a great overall VFX Artist with a strong knowledge in 3d and compositing. His work was amazing and he played a critically role during our collaboration.<br />
Damien is a high skilled talent, with passion for what he does and always commited to his work. A rare find in this industry<br />
<span style="color: #ff0000;">Nicolas Bonnell, Chargé de production</span>, Duran duboi,<span style="color: #888888;"> June 24, 2010</span></p>
<p>Damien was recommanded to me by a senior graphist 2 years ago.<br />
He’s expert in realistic lighting and rendering pipeline, he has good solving problem capacities, and his knowledge in python and mel helped Fullscreen to make a big jump in our workflow production (mental ray and Vray for maya)…<br />
I like working with him as he is very motivated, always sharing his knowledge and looking for the best way to do it.<br />
So I can only recommend him !<br />
Top qualities: Great Results, Expert, High Integrity<br />
<span style="color: #ff0000;">Philippe Fournier, CEO at FULLSCREEN</span>, Fullscreen,<span style="color: #888888;"> June 15, 2010</span></p>
<p>Damien is still a young CG graphist, but his passion for the work and production makes him such a successful professional!<br />
His technique is at the top, he knows all the production pipeline and serves them well to get high quality images really quickly.<br />
Always curious, he is also good at sharing his knowledge with others : For instance, he&#8217;s writing a blog (http://deex.info/) not only to present himself, but also to share his discoveries and 3D tools that he built himself !<br />
I&#8217;m highly recommend him !<br />
Jovann Leblanc, Zmotion (www.zmotion.fr)<br />
Top qualities: Great Results, Expert, Creative<br />
<span style="color: #ff0000;">Jovann LEBLANC, Senior CG director</span>, Zorba,<span style="color: #888888;"> June 14, 2010</span>
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		<title>Deex Shaders Pack v2 is here&#8230;</title>
		<link>http://deex.info/wordpress2/2010/05/deex-shaders-pack-v2-is-here/</link>
		<comments>http://deex.info/wordpress2/2010/05/deex-shaders-pack-v2-is-here/#comments</comments>
		<pubDate>Sun, 09 May 2010 22:24:56 +0000</pubDate>
		<dc:creator>delphine</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>

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		<description><![CDATA[<a href="http://deex.info/wordpress2/tools/deex-shaders-pack/">Deex Shaders Pack v2 is here !</a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2010%2F05%2Fdeex-shaders-pack-v2-is-here%2F&#38;name=Deex+Shaders+Pack+v2+is+here%E2%80%A6" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2010%2F05%2Fdeex-shaders-pack-v2-is-here%2F&#38;text=Deex+Shaders+Pack+v2+is+here%E2%80%A6&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Deex Shaders Pack v2 is here…&#38;body=http://deex.info/wordpress2/2010/05/deex-shaders-pack-v2-is-here/"></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://deex.info/wordpress2/tools/deex-shaders-pack/">Deex Shaders Pack v2 is here !</a></p>
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		<title>Test with my Deex shader pack and the classroom</title>
		<link>http://deex.info/wordpress2/2010/02/test-with-my-deex-shader-pack-and-the-classroom/</link>
		<comments>http://deex.info/wordpress2/2010/02/test-with-my-deex-shader-pack-and-the-classroom/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:23:54 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=764</guid>
		<description><![CDATA[Hi, Here a test with my shader and the classroom. Workflow : - linear - skyportal - color bleeding - exr multichannel with my shaders <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/deexclassroom.jpg"  class="wmp" id="wmp1"></a> Here all pass : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/allpass.jpg"  class="wmp" id="wmp2"></a> Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/2010-02-07_162638.jpg"  class="wmp" id="wmp3"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2010%2F02%2Ftest-with-my-deex-shader-pack-and-the-classroom%2F&#38;name=Test+with+my+Deex+shader+pack+and+the+classroom" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2010%2F02%2Ftest-with-my-deex-shader-pack-and-the-classroom%2F&#38;text=Test+with+my+Deex+shader+pack+and+the+classroom&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Test with my Deex shader pack and the classroom&#38;body=http://deex.info/wordpress2/2010/02/test-with-my-deex-shader-pack-and-the-classroom/"></a>]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>Here a test with my shader and the classroom.</p>
<p>Workflow :<br />
- linear<br />
- skyportal<br />
- color bleeding<br />
- exr multichannel with my shaders</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/deexclassroom.jpg"  class="wmp" id="wmp4"><img class="size-medium wp-image-761    aligncenter" title="deexclassroom" src="http://deex.info/wordpress2/wp-content/uploads/2010/02/deexclassroom-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: left;">Here all pass :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/allpass.jpg"  class="wmp" id="wmp5"><img class="aligncenter size-medium wp-image-762" title="allpass" src="http://deex.info/wordpress2/wp-content/uploads/2010/02/allpass-300x113.jpg" alt="" width="300" height="113" /></a></p>
<p style="text-align: left;">Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2010/02/2010-02-07_162638.jpg"  class="wmp" id="wmp6"><img class="aligncenter size-medium wp-image-763" title="2010-02-07_162638" src="http://deex.info/wordpress2/wp-content/uploads/2010/02/2010-02-07_162638-296x300.jpg" alt="" width="296" height="300" /></a></p>
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		<title>Vray To Nuke v1.0</title>
		<link>http://deex.info/wordpress2/2009/08/vray-to-nuke-v10/</link>
		<comments>http://deex.info/wordpress2/2009/08/vray-to-nuke-v10/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 09:15:14 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[elements]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[renderElement]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[v-ray]]></category>
		<category><![CDATA[vray]]></category>
		<category><![CDATA[vray maya]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=720</guid>
		<description><![CDATA[Hello, I write this script this night. Ths script generate a Nuke save with all renderElement composited. Just copy the script in your Python path and write in python mode: import vrayToNuke;vrayToNuke.DB_vraytonuke() <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/deex-render-tool/deex-vray-to-nuke/" target="_blank"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F08%2Fvray-to-nuke-v10%2F&#38;name=Vray+To+Nuke+v1.0" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F08%2Fvray-to-nuke-v10%2F&#38;text=Vray+To+Nuke+v1.0&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Vray To Nuke v1.0&#38;body=http://deex.info/wordpress2/2009/08/vray-to-nuke-v10/"></a>]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>I write this script this night. Ths script generate a Nuke save with all renderElement composited.</p>
<p>Just copy the script in your Python path and write in python mode:</p>
<p><em>import vrayToNuke;vrayToNuke.DB_vraytonuke()</em></p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/deex-render-tool/deex-vray-to-nuke/" target="_blank"><img class="size-full wp-image-721  aligncenter" title="2009-08-30_110207" src="http://deex.info/wordpress2/wp-content/uploads/2009/08/2009-08-30_110207.jpg"  alt="" width="418" height="249" / class="wmp" id="wmp8"></a></p>
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		<item>
		<title>Infos/Astuces en vrac pour Maya 2009</title>
		<link>http://deex.info/wordpress2/2009/06/infosastuces-en-vrac-pour-maya-2009/</link>
		<comments>http://deex.info/wordpress2/2009/06/infosastuces-en-vrac-pour-maya-2009/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 21:21:13 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[zdeph]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=687</guid>
		<description><![CDATA[Bonsoir, Après une longue absence, voici un petit article sur mon expérience sur Maya 2009, les choses à faire, à éviter, à découvrir. Le rendu dans Maya 2009 : Comme vous le savez, on peut créer des pass dans Maya 2009. Mais comme vous le savez (la aussi), Autodesk nous réserve de bonnes surprises sur [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Après une longue absence, voici un petit article sur mon expérience sur Maya 2009, les choses à faire, à éviter, à découvrir.</p>
<h3><span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>Le rendu dans Maya 2009 :</strong></span></span></h3>
<p>Comme vous le savez, on peut créer des pass dans Maya 2009. Mais comme vous le savez (la aussi), Autodesk nous réserve de bonnes surprises sur son utilisation.</p>
<p>1) Les pass ne marchent pas avec tout les shaders/materiaux. Les shaders de &laquo;&nbsp;base&nbsp;&raquo; Maya (lambert, blinn, phong, etc etc) prennent toute les pass.</p>
<p>Les shaders MentalRay : seuls quelques un prennent les pass ! De plus ils ne prennent pas toute les pass (le piège, on se retrouve avec des objets tout noir sur certaines pass&#8230;) !</p>
<p>Ici les shaders MentalRay avec leurs pass supportées :</p>
<p>Le <span class="uis-unspecified">mia_material_x_passes :</span><span class="uis-unspecified"> Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Direct                               Irradiance</span>, <span class="uis-unspecified">Indirect</span>, <span class="uis-unspecified">Reflection</span>, <span class="uis-unspecified">Refraction</span>, <span class="uis-unspecified">Specular</span>, <span class="uis-unspecified">Translucence</span></p>
<p>Le <span class="uis-unspecified">mi_metallic_paint_x_passes : </span><span class="uis-unspecified">Ambient Material Color</span>, <span class="uis-unspecified">Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Direct Irradiance</span>, <span class="uis-unspecified">Indirect</span>, <span class="uis-unspecified">Reflection</span>, <span class="uis-unspecified">Specular</span></p>
<p>Le <span class="uis-unspecified">misss_fast_shader_x_passes : </span><span class="uis-unspecified">Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Direct                               Irradiance</span>, <span class="uis-unspecified">Specular</span></p>
<p>Comme vous le voyez, ça peut devenir ingérable&#8230; Si dans votre scène, vous voulez en rendu une pass de <span class="uis-unspecified">Diffuse Material Color (cette pass rend les couleurs &laquo;&nbsp;bruts&nbsp;&raquo; (comme un surface shader mis partout) de vos couleur, texture, etc etc de votre scène), et que vous avez dans votre scène des shaders Maya (lambert, blinn, etc etc) et des shaders MentalRay (</span><span class="uis-unspecified">mia_material_x_passes, etc etc), eh ben&#8230;.c&#8217;est mort. Vous vous retrouverez avec de magnifiques &laquo;&nbsp;objets noirs&nbsp;&raquo; dans votre pass, la ou il y a vos materiaux MentalRay. Car les matériaux MentalRay ne gérent pas cette pass.</span></p>
<p>Résultat :</p>
<p>- soit vous vous faites une scène avec que des shaders Maya (vive l&#8217;évolution, ou la régression&#8230;)</p>
<p>- soit vous vous faites une scène avec tout les matériaux que vous voulez (du moins les shaders MentalRay qui finissent par &laquo;&nbsp;passes&nbsp;&raquo;), et vous ne sortez que les pass : <span class="uis-unspecified">Beauty</span>, <span class="uis-unspecified">Diffuse</span>, <span class="uis-unspecified">Indirect</span>, <span class="uis-unspecified">Reflection</span>, <span class="uis-unspecified">Refraction</span>, <span class="uis-unspecified">Specular</span>, <span class="uis-unspecified">Translucence (super !).</span></p>
<p>A noté que pour le compositing : beauty = <span class="uis-unspecified">Diffuse</span> + <span class="uis-unspecified">Indirect +</span> <span class="uis-unspecified">Reflection +</span> <span class="uis-unspecified">Refraction +</span> <span class="uis-unspecified">Specular +</span> <span class="uis-unspecified">Translucence</span></p>
<p>Addition = add = plus.</p>
<p>Pour que vos pass aient un alpha, il suffit de mettre 4 channels dans les propriétés de la pass (en double cliquant dessus).</p>
<p>2) La transparence est les pass. C&#8217;est simple, j&#8217;ai jamais réussi à compositer une zone qui à de la transparence avec les pass. Je retombe jamais sur la beauty. Il y a toujours un écart de couleur.</p>
<p>Solution : rendre les objects qui ont de la transparence &laquo;&nbsp;à part&nbsp;&raquo;, avec les renderLayers.</p>
<p>3) Le Zdeph. Pour sortir une pass de Z, on utilise la pass : <span class="uis-unspecified">Camera Depth</span> / <span class="uis-unspecified">Camera                            Depth Remapped.</span></p>
<p>Sauf qu&#8217;il y a une astuce : généralement, la 1ère fois, vous avez une image blanche. Que faut il faire ?</p>
<p>Dans les propriétés de la pass (en double cliquant dessus), vous devez coché &laquo;&nbsp;remap value&nbsp;&raquo;.</p>
<p>Le near clipping plane étant la distance de l&#8217;objet le plus prêt. Pour la mesurer, utiliser le &laquo;&nbsp;mesure tool&nbsp;&raquo; (dans le menu create). Faites de même pour le far, qui représente la distance de l&#8217;objet le plus loin.</p>
<p>Le minimum buffer value, laissez le à 0. Le maximum buffer value, mettez le à <strong>100</strong> ! Et oui, je ne sais pas pourquoi, mais si vous voulez une belle pass de Z, il faut mettre 100. Voilà l&#8217;astuce.</p>
<p>4) Les lens shaders (pour mettre vos gamma à 2.2 par exemple) : toute les pass que vous sortez ne prennent pas en compte le lens shaders. Résultat : c&#8217;est ingérable. Franchement, si vous avez mis un Physical Sky par exemple, un mia_exposure_simple est connecté à votre caméra (c&#8217;est un lens shader). A partir de la, oubliez les pass.</p>
<p>Il y a une &laquo;&nbsp;mini astuce&nbsp;&raquo; qui ne marche qu&#8217;avec un mia_exposure_simple. Le truc est de mettre :</p>
<p>- le pedestal à 0</p>
<p>- le gain à 1</p>
<p>- le knee à 0.5</p>
<p>- la compression à 0</p>
<p>- le gamma à 2.2</p>
<p>Résultat, le lens ne fera qu&#8217;appliquer un gamma 2.2 à votre image. Du coup, au compositing, il suffit de prendre vos pass et de mettre un node de correction de gamma à 2.2 au bout de votre compo pour retomber sur vos pattes =).</p>
<p>Mais, mettre un lens pour monter juste le gamma de l&#8217;image à 2.2 : c&#8217;est nul.</p>
<p>5) La coverage et la labelID pass. Le but d&#8217;une pass est de pouvoir avoir des &laquo;&nbsp;couches de l&#8217;images&nbsp;&raquo; en 1 calcule.</p>
<p>Actuellement, je crois que personne à trouver comment utiliser ces pass en même temps que les autres pass. La seul solution pour les utiliser est de créer un renderLayer, et de mettre votre primary buffer en coverage ou label. Du coup, vu qu&#8217;il y a render layer, il y a 2ème calcul. Question : utilité de ces pass ?</p>
<p>Solution pour avoir vos pass labelID et coverage en 1 calcul : utiliser des outputs shaders dans votre caméra.</p>
<p>Allez dans votre caméra, mentalRay, outputShader. Cliquez sur create, réglez votre framebuffer type en coverage ou labelID. Cochez filemode, choisissez le format et mettez un prefix. Voilà.</p>
<p>Attention, n&#8217;oubliez de mettre un attribut miLabel sur chacun de vos objets pour que ça marche (vive les manipulations pas chiantes&#8230;). Si vous n&#8217;avez pas le courage de faire tout cela (ce que je comprends), utilisez mon outil &laquo;&nbsp;<a href="http://deex.info/wordpress2/deex-render-tool/" target="_blank">Deex Render Tool</a>&laquo;&nbsp;. Vous creez un preset de pass en cochant labelId et coverage, et vous appliquez votre preset. Tout ce fait automatiquement ( <img src='http://deex.info/wordpress2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
<p>6) MentalRay n&#8217;arrive pas à sortir vos pass en 16bit tiff ( ? ).</p>
<p>7) Dans l&#8217;hypershade, si vous avez créez des writeToColorBuffer et que vous faites &laquo;&nbsp;delete unused nodes&nbsp;&raquo;, Maya efface tout vos writeToColorBuffer, même si ils sont utilisés (ah ah).</p>
<p>Solution : &laquo;&nbsp;locker&nbsp;&raquo; vos nodes pour pas que Maya les efface.</p>
<p>Pour cela, un script : sélectionnez vos nodes, et lancer le script :</p>
<div class="wp_syntax">
<div class="code">
<pre class="javascript" style="font-family:monospace;">string $selections<span style="color: #009900;">&#91;</span><span style="color: #009900;">&#93;</span> <span style="color: #339933;">=</span> `ls <span style="color: #339933;">-</span>sl`<span style="color: #339933;">;</span>
string $selection<span style="color: #339933;">;</span>
&nbsp;
<span style="color: #000066; font-weight: bold;">for</span> <span style="color: #009900;">&#40;</span>$currentPas <span style="color: #000066; font-weight: bold;">in</span> $selections<span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
lockNode <span style="color: #339933;">-</span>lock <span style="color: #CC0000;">1</span> $currentPas<span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre>
</div>
</div>
<p>Quand vous mettez 1 dans le script, cela &laquo;&nbsp;lock&nbsp;&raquo; les nodes, quand vous mettez 0, cela les débloques.</p>
<p>8 ) Les Nparticules instancer (et les particules instancer, à vérifier), les materiaux qui ont de la réfraction et l&#8217;accelaration method en bsp2 : c&#8217;est simple, ça marche pas. Soit les instances n&#8217;apparaissent pas, soit elles ne prennent pas en compte la réfraction.</p>
<p>Solution : ben ne pas utiliser le bsp2 quand on a des particules instancer (de plus il n&#8217;y a pas qu&#8217;avec la réfraction que ça déconne).</p>
<p>Voilà, j&#8217;espère que cela vous à aider un peu. Si vous repérez d&#8217;autre &laquo;&nbsp;bug&nbsp;&raquo; avec des solutions, des astuces, n&#8217;hésitez pas.</p>
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		<title>Un peu de repos !</title>
		<link>http://deex.info/wordpress2/2009/02/un-peu-de-repos/</link>
		<comments>http://deex.info/wordpress2/2009/02/un-peu-de-repos/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 01:22:01 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<description><![CDATA[Oui, quand je dis repos, c&#8217;est de faire une pose avec de la prog en Python et d&#8217;alterner un peu. Alors je me suis faite cette petite image ce soir : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/compo1080.jpg"  class="wmp" id="wmp9"></a> Maya + MentalRay + Fusion. <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fun-peu-de-repos%2F&#38;name=Un+peu+de+repos+%21" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fun-peu-de-repos%2F&#38;text=Un+peu+de+repos+%21&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Un peu de repos !&#38;body=http://deex.info/wordpress2/2009/02/un-peu-de-repos/"></a>]]></description>
			<content:encoded><![CDATA[<p>Oui, quand je dis repos, c&#8217;est de faire une pose avec de la prog en Python et d&#8217;alterner un peu.</p>
<p>Alors je me suis faite cette petite image ce soir :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/compo1080.jpg"  class="wmp" id="wmp10"><img class="size-medium wp-image-525 aligncenter" title="compo1080" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/compo1080-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: left;">Maya + MentalRay + Fusion.</p>
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		<title>Astuce : réglage temps réel de vos lumières.</title>
		<link>http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/</link>
		<comments>http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 20:10:16 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
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		<description><![CDATA[Bonsoir, Aujourd&#8217;hui un petit tutorial qui montre un workflows pour régler vos lumières. Idéale quand on à des scènes très lourde. Cliquez sur l&#8217;image : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fastuce-reglage-temps-reel-de-vos-lumieres%2F&#38;name=Astuce+%3A+r%C3%A9glage+temps+r%C3%A9el+de+vos+lumi%C3%A8res." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="https://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fastuce-reglage-temps-reel-de-vos-lumieres%2F&#38;text=Astuce+%3A+r%C3%A9glage+temps+r%C3%A9el+de+vos+lumi%C3%A8res.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Astuce : réglage temps réel de vos lumières.&#38;body=http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Aujourd&#8217;hui un petit tutorial qui montre un workflows pour régler vos lumières.</p>
<p>Idéale quand on à des scènes très lourde.</p>
<p>Cliquez sur l&#8217;image :</p>
<p style="text-align: center;">
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		<title>Astuce : réglage temps réel de vos lumières.</title>
		<link>http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/</link>
		<comments>http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 19:58:03 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
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		<description><![CDATA[Bonjour, Petit tutorial ou je vais vous montrer comment régler très rapidement vos lumière sous Maya 2009, quasi en temps réel, afin de gagner beaucoup de temps. La seule chose à faire est de placer vos directions de lumières. Exemple : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_183718.jpg"  class="wmp" id="wmp13"></a> Ici j&#8217;ai placer 3 lampes : - 1 spot en haut - 2 areas [...]]]></description>
			<content:encoded><![CDATA[<p>Bonjour,</p>
<p>Petit tutorial ou je vais vous montrer comment régler très rapidement vos lumière sous Maya 2009, quasi en temps réel, afin de gagner beaucoup de temps.</p>
<p>La seule chose à faire est de placer vos directions de lumières.</p>
<p>Exemple :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_183718.jpg"  class="wmp" id="wmp29"><img class="size-medium wp-image-491 aligncenter" title="2009-02-03_183718" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_183718-300x202.jpg" alt="" width="300" height="202" /></a></p>
<p style="text-align: left;">Ici j&#8217;ai placer 3 lampes :</p>
<p style="text-align: left;">- 1 spot en haut</p>
<p style="text-align: left;">- 2 areas lights de chaque côté</p>
<p style="text-align: left;">N&#8217;oublions pas le final gather qui est aussi une lumière indirecte. Mais pour l&#8217;instant désactivez le !</p>
<p style="text-align: left;">Mais attention, toute l&#8217;astuce est la : ne réglez en aucun cas  l&#8217;<strong>intensité</strong> et la <strong>couleur</strong> des lampes. Du moins, faite en sorte que leur intensité soit forte sur chaque lumière (à la limite du &laquo;&nbsp;cramé&nbsp;&raquo;). Généralement, laissez tout à 1, couleur blanche.</p>
<p style="text-align: left;">Une fois vos lumières misent dans la bonne direction, on va créer des passContributionMap et un renderLayer juste pour le finalGather.</p>
<p style="text-align: left;">Pour rappel, un passContributionMap permet de séparer des objets pendant un rendu.</p>
<p style="text-align: left;">Et c&#8217;est la toute l&#8217;astuce. Ici nous avons 3 lumières.</p>
<p style="text-align: left;">Donc pour cela, nous allons créer 3 passContributionMaps qu&#8217;on vas nomer avec le nom de chaque lumière.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_192802.jpg"  class="wmp" id="wmp30"><img class="size-medium wp-image-498 aligncenter" title="2009-02-03_192802" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_192802.jpg" alt="" width="246" height="228" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">Une fois vos passContributionMaps crées, mettez <strong>TOUT</strong> les objets dans chaques passContributionMap, sauf les lampes !</p>
<p style="text-align: left;">Puis, pour chaques passContributionMaps, mettez la lampe qui corresponds.</p>
<p style="text-align: left;">Exemple : dans le passContributionMap &laquo;&nbsp;spot&nbsp;&raquo;, on va mettre tout les objets + le spot.</p>
<p style="text-align: left;">Etc etc&#8230;</p>
<p style="text-align: left;">Maintenant, créez un renderLayer, nommez le &laquo;&nbsp;finalGather&nbsp;&raquo;. Mettez tout les objets dedans sauf les lampes ! (n&#8217;oubliez pas de mettre le mentalrayIbl1).</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193217.jpg"  class="wmp" id="wmp31"><img class="size-medium wp-image-499 aligncenter" title="2009-02-03_193217" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193217.jpg" alt="" width="246" height="177" /></a></p>
<p style="text-align: left;">Puis, pour le layer finalGather, faites un overide pour activer le finalGather.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193324.jpg"  class="wmp" id="wmp32"><img class="size-medium wp-image-500 aligncenter" title="2009-02-03_193324" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193324-221x300.jpg" alt="" width="221" height="300" /></a></p>
<p style="text-align: left;">Maintenant, nous allons associer une pass &laquo;&nbsp;beauty&nbsp;&raquo; à chaque passContributionMap (de notre layer masterLayer).</p>
<p style="text-align: left;">Pour cela, allez dans les options de rendu (faites bien attention d&#8217;être sur le masterLayer), et créez (pour notre exemple), 3 pass de beauty.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193506.jpg"  class="wmp" id="wmp33"><img class="alignnone size-medium wp-image-501" title="2009-02-03_193506" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193506-236x300.jpg" alt="" width="236" height="300" /></a></p>
<p style="text-align: left;">Pour mieux s&#8217;y retrouver, on va renommer nos pass avec le nom de chaque lampe, la aussi.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193603.jpg"  class="wmp" id="wmp34"><img class="alignnone size-medium wp-image-502" title="2009-02-03_193603" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193603-300x145.jpg" alt="" width="300" height="145" /></a></p>
<p style="text-align: left;">Maintenant, on va associer chaque pass a chaque passContributionMap.</p>
<p style="text-align: left;">Pour cela, vous sélectionnez une pass (on va prendre la pass &laquo;&nbsp;spot&nbsp;&raquo;), vous cliquez sur la petite flèche pour la descendre, dans Associated Pass Contribution Map, selectionnez la passContributionMap &laquo;&nbsp;spot&nbsp;&raquo;, et cliquez sur la petit flèche pour redescendre la pass.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193736.jpg"  class="wmp" id="wmp35"><img class="alignnone size-medium wp-image-503" title="2009-02-03_193736" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_193736-226x300.jpg" alt="" width="226" height="300" /></a></p>
<p style="text-align: left;">Faites de même pour toute les autres pass.</p>
<p style="text-align: left;">Mettez le format d&#8217;image en .exr afin d&#8217;avoir les image en 32 bits (c&#8217;est une sécurité. Si une lampe &laquo;&nbsp;crame&nbsp;&raquo; trop, vous pouvez tout rattraper).</p>
<p style="text-align: left;">Et vu qu&#8217;on veut du 32 bits, on devra mettre nos pass en&#8230;32 bits. Donc double cliquez sur vos pass et mettez dans frame buffer type : 32 bits Float.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_200216.jpg"  class="wmp" id="wmp36"><img class="size-medium wp-image-504 aligncenter" title="2009-02-03_200216" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_200216-300x213.jpg" alt="" width="300" height="213" /></a></p>
<p style="text-align: left;">Voilà, votre scène est réglé.</p>
<p style="text-align: left;">Faites un rendu (batch render).</p>
<p style="text-align: left;">Normalement, vous devriez avoir une image bien cramé.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_191638.jpg"  class="wmp" id="wmp37"><img class="size-medium wp-image-497 aligncenter" title="2009-02-03_191638" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_191638-300x169.jpg" alt="" width="300" height="169" /></a></p>
<p style="text-align: left;">Mais en parallèle, vous devriez avoir 3 images de plus qui correspondent à chaques lampes ! (et ça c&#8217;est puissant =) ), une autre image qui correspond a votre finalGather !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201107.jpg"  class="wmp" id="wmp38"><img class="size-medium wp-image-505 aligncenter" title="2009-02-03_201107" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201107-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;">Final Gather</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201216.jpg"  class="wmp" id="wmp39"><img class="alignnone size-medium wp-image-506" title="2009-02-03_201216" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201216-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p style="text-align: center;">AreaLight de droite</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201306.jpg"  class="wmp" id="wmp40"><img class="alignnone size-medium wp-image-507" title="2009-02-03_201306" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201306-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;">AreaLight de gauche</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201418.jpg"  class="wmp" id="wmp41"><img class="alignnone size-medium wp-image-508" title="2009-02-03_201418" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201418-300x169.jpg" alt="" width="300" height="169" /></a></p>
<p style="text-align: center;">Le spot</p>
<p style="text-align: left;">Maintenant on va utiliser notre logiciel de compositing pour régler nos lampes !</p>
<p style="text-align: left;">Pour cela, il suffit juste de prendre toute nos images et de les mettre en additive :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201813.jpg"  class="wmp" id="wmp42"><img class="size-medium wp-image-509 aligncenter" title="2009-02-03_201813" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_201813-300x275.jpg" alt="" width="300" height="275" /></a></p>
<p style="text-align: left;">Comme vous le voyez, tout est cramé. Et l&#8217;astuce est donc de régler toute vos lampes ici, grâce a des corrections de couleur (qui correspondrons à la couleur de vos lampes) et grâce à des corrections de gain !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_202405.jpg"  class="wmp" id="wmp43"><img class="size-medium wp-image-510 aligncenter" title="2009-02-03_202405" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_202405-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p style="text-align: left;">Ici les réglage du color gain :</p>
<p style="text-align: left;">- finalGather : 0.2</p>
<p style="text-align: left;">- arealight de gauche et de droite : 0.15</p>
<p style="text-align: left;">- spot : 0.05</p>
<p style="text-align: left;">Je n&#8217;ai pas coloré les lampes ici, mais vous pouvez !</p>
<p style="text-align: left;">Maintenant, la dernière ligne droite. Il suffit juste de reprendre ces valeurs et de le reporté dans votre scène Maya.</p>
<p style="text-align: left;">Évidement, avec le bon &laquo;&nbsp;ratio&nbsp;&raquo;. Le gain de base étant à 1. Si je l&#8217;ai baissé en compositing à 0.2 et que ma lampe avait de base 1 en intensité, alors je lui mettrais 0.2. Si ma lampe avait une intensité de 10, alors je lui mettrais 2 !</p>
<p style="text-align: left;">Retirer toute les passContributionMap, toute les pass, le layer de finalGather. Activer le finalGather dans le masterLayer (en oubliant pas de lui mettre les même valeur qu&#8217;au compositing).</p>
<p style="text-align: left;">Faites un rendu :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_212149.jpg"  class="wmp" id="wmp44"><img class="alignnone size-medium wp-image-519" title="2009-02-03_212149" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_212149-300x172.jpg" alt="" width="300" height="172" /></a></p>
<p style="text-align: left;">Et voilà, vous avez exactement la même image qu&#8217;en compositing.</p>
<p style="text-align: left;">L&#8217;avantage de ce système est que si vous avez une scène super lourde, qui prend des heures de rendu, vous n&#8217;avez pas à faire et refaire et refaire des rendus pour régler votre éclairage !</p>
<p style="text-align: left;">
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		<title>Deex Render Tool English</title>
		<link>http://deex.info/wordpress2/tools/deex-render-tool-english/</link>
		<comments>http://deex.info/wordpress2/tools/deex-render-tool-english/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 16:40:27 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[spec]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?page_id=472</guid>
		<description><![CDATA[<a href="http://www.blogbang.com/"></a> Deex Render Tool. . French version <a href="http://deex.info/wordpress2/deex-render-tool/">here </a> ! . What is Deex Render Tool? Deex Render Tool is a small tool that I created to accelerate and simplify the management of the establishment of a scene rendering. I&#8217;m not programmer. I make this tool during my free time at night. If you see bugs, lines of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blogbang.com/"><img src="http://www.blogbang.com/s.php" border="0" alt="BlogBang" /></a><script src="http://www.blogbang.com/d.php?id=98238badc7" type="text/javascript"></script></p>
<h1 style="text-align: center;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Deex Render Tool</span>.</h1>
<p style="text-align: center;">.</p>
<h3 style="text-align: left;">French version <a href="http://deex.info/wordpress2/deex-render-tool/">here </a>!</h3>
<h3 style="text-align: left;">.</h3>
<h3 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong><em> </em></strong></span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;">What is Deex Render Tool?</span></span></em></strong></span></h3>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;"><br />
</span></span></em></strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Deex Render Tool is a small tool that I created to accelerate and simplify the management of the establishment of a scene rendering.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">I&#8217;m not programmer.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">I make this tool during my free time at night.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">If you see bugs, lines of programming (in Python) poorly written, please let me know in order to improve the script.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #0000ff;"><span style="text-decoration: underline;">History:</span></span></span></p>
<p style="text-align: left;">- Sunday 29 March: v0.78. Bug Fix when you save your XML.</p>
<p style="text-align: left;">- Friday 20 March: v0.75. Bug Fix when you delete pass of Mia_material. Adding the function of creating your own pass, all work with the XML ! =). v0.77 : bugfix, optimization of the code. Now you can see what are pass in your preset. Add shelve.</p>
<p style="text-align: left;">- Sunday 8 March: v0.70. Bug fix when using references. Optimization of the code (you can rename your sets, shader Lineair as you want), adding 23 pass for mia_material_x and mia_material_x_passes.</p>
<p style="text-align: left;">- Friday 20 February: v0.69. Fixed bug on custom pass + labelID</p>
<p style="text-align: left;">- Sunday 15 February: v0.68. Added SSS Back pass, SSS Front pass and Mid SSS pass. For misss_fast_skin_maya, misss_fast_shader_x_passes and misss_fast_simple_maya shader.</p>
<p style="text-align: left;">- Friday, February 13 : v0.67. Added Id pass and Coverage pass.</p>
<p style="text-align: left;">- Thursday, February 5: v0.65. Optimization of the script. You can rename pass and shaders as you want now.</p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Tuesday, February 3: v0.6.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Adding custom Occlusion pass and Y deph pass.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Monday, February 2: v0.5</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">.</span> First public release.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="color: #0000ff;"><span style="text-decoration: underline;">Wishlist:</span></span></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Add other pass in the custom creator of preset pass (Y deph, etc etc &#8230;)</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Autocomp for Nuke and Shake</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Autocomp detection of special pass as occlusion, the Zdeph, etc etc &#8230;</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Do not hesitate to give me ideas <img src='http://deex.info/wordpress2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</span></p>
<h3 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong><em> </em></strong></span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;">What are the functions of Deex Render Tool?</span></span></em></strong></span></h3>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;"><br />
</span></span></em></strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Deex Render Tool is divided into 3 parts:</span></p>
<p style="text-align: left;">- Set Overide as XSI, you can create groups of objects where you can assign their attributes.</p>
<div id="result_box" style="text-align: left;" dir="ltr"></div>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The objects in the group will take the attribute value of &laquo;&nbsp;group parent&nbsp;&raquo;.</span> This gives an overall view of overides and ease of navigation.</p>
<p style="text-align: left;">
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Pass manager : Several tools in this section. </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The linear Worflow can set a scene in a &laquo;&nbsp;linear worflow&nbsp;&raquo; in few cliques.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">The pass preset allows to create a preset for Pass saved in an XML and then apply it on your scene.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- AutoComp: </span>This tool allows you to create a &laquo;&nbsp;compositing file&nbsp;&raquo; automatically based passes configured in your scene.</p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Be careful, to this version (v0.5), this only works for additives pass (diffuse, specular, reflection, irradiance, etc etc &#8230;).</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> In future releases, special pass will be supported (occlusion, Zdeph, Id, etc etc &#8230;).</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Autocomp supports passContributionMaps.</span></p>
<h3 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><span><strong><em> </em></strong></span></span><span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;">Installation:</span></span></em></strong></span></span></h3>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;"><br />
</span></span></em></strong></span></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Important: only works with Maya 2009.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Only &laquo;&nbsp;set overide&nbsp;&raquo; works with Maya 2008.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Copy all the files from the zip in your mel script.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Usually C: \ Documents and Settings \ Administrator \ My Documents \ maya \ 2009 (or 2009-x64) \ scripts \ for Windows.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">If you want put the script in a custom path, open your maya.env and write :</span></p>
<p style="text-align: left;"><span style="font-size: x-small; font-family: courier new,courier,monospace;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>PYTHONPATH = C:/what/you/want</em></span></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">To check your path, in the script editor in Python mode :</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span style="font-family: courier new,courier,monospace;"><em>import sys<br />
for path in sys.path:<br />
print path</em></span></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">To start Deex Render Tool, go to the script editor in Python mode and type:</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><em>i</em></span><em>mport deexUI</em></span> <em><br />
</em> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><em>deexUI.BDeex_deexRenderUI ()</em></span></p>
<h3 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong><em> </em></strong></span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;">Using the tools:</span></span></em></strong></span></h3>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;"><br />
</span></span></em></strong></span></p>
<h4 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong> </strong></span><strong><span style="text-decoration: underline;">Set Overide:</span></strong></span></h4>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">What is an attribute overide?</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Answer image:</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031432.jpg"  class="wmp" id="wmp57"><img class="size-medium wp-image-433 aligncenter" title="2009-02-02_031432" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031432-300x164.jpg" alt="" width="300" height="164" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The problem with Maya is that we have no overview, no organization when we have several objects that have many attributes overides.</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_030232.jpg"  class="wmp" id="wmp58"><img class="size-medium wp-image-432 aligncenter" title="2009-02-02_030232" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_030232-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">How does the Set Overide work ?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">To do this, I will implement a fairly simple example.</span></p>
<p style="text-align: left;">What we want :</p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- a lot of lights with intensity  2 (overide) and the &laquo;&nbsp;use raytrace shadows&nbsp;&raquo; enabled.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">- Have a set of objects that hide objects but we see objects in reflection, refraction, etc etc, so </span>we will overide the &laquo;&nbsp;primary visibility&nbsp;&raquo; attribute<span onmouseover="_tipon(this)" onmouseout="_tipoff()">.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">First, create a new renderLayer (</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">you can not make overide attributes on the default layers).</span></p>
<p style="text-align: left;">Once your renderLayer created<span onmouseover="_tipon(this)" onmouseout="_tipoff()">, if you already have the Deex Render Tool open, click on Up (green) to refresh.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Then <strong>choose your new Layer.</strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">We&#8217;ll start with our lights.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Create a set / group by clicking on &laquo;&nbsp;Create New Set&nbsp;&raquo;.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Call the set: &laquo;&nbsp;LightIntensity.</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031758.jpg"  class="wmp" id="wmp59"><img class="size-medium wp-image-434 aligncenter" title="2009-02-02_031758" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031758-300x120.jpg" alt="" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Then we will put the lights you want overide.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Here, we want overide intensity of a lamp, and the &laquo;&nbsp;use ray trace shadows&nbsp;&raquo;.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">When you select the transform of a lamp in Maya, Maya shows the shape of the lamp.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">So as you can see, the intensity of a lamp is in the shape.</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032244.jpg"  class="wmp" id="wmp60"><img class="size-medium wp-image-435 aligncenter" title="2009-02-02_032244" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032244-300x157.jpg" alt="" width="300" height="157" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">So, we must select the shape of the lamp because that is where there is the attribute intensity.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Be very careful between the shape of an object and transform.</span></p>
<p style="text-align: left;">Select the shapes of all your lights, and select your set :</p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032546.jpg"  class="wmp" id="wmp61"><img class="size-medium wp-image-436 aligncenter" title="2009-02-02_032546" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032546-300x205.jpg" alt="" width="300" height="205" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Click on: Add selected object to Set.</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032709.jpg"  class="wmp" id="wmp62"><img class="size-medium wp-image-437 aligncenter" title="2009-02-02_032709" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032709-300x154.jpg" alt="" width="300" height="154" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Now attach the attributes you want overide. </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">To do this, select your set &laquo;&nbsp;LightIntensity.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Click on: </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">Add Attr to Set</span></span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">We want overide intensity and use raytrace shadows.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">So select these attributes in the DeexAttrChoose (remember these are the attributes of shapes).</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033006.jpg"  class="wmp" id="wmp63"><img class="size-medium wp-image-438 aligncenter" title="2009-02-02_033006" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033006-186x300.jpg" alt="" width="186" height="300" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">And click on : </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">Add Attribut</span></span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Close DeexAttrChoose.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Select your set &laquo;&nbsp;LightIntensity&nbsp;&raquo; and click &laquo;&nbsp;Refresh Attribute List&nbsp;&raquo; on the right.</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033156.jpg"  class="wmp" id="wmp64"><img class="size-medium wp-image-439 aligncenter" title="2009-02-02_033156" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033156-300x145.jpg" alt="" width="300" height="145" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">You see your 2 attributes appear.</span></p>
<p style="text-align: left;">Write 2 in intensity values<span onmouseover="_tipon(this)" onmouseout="_tipoff()">, and check Use ray trace shadows.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Any lights that are in the set have their attribute LightIntensity on 2 and use ray trace shadows enabled !</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033549.jpg"  class="wmp" id="wmp65"><img class="size-medium wp-image-440 aligncenter" title="2009-02-02_033549" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033549-300x192.jpg" alt="" width="300" height="192" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Now we want for example, create a set that hides our objects, but seen in reflection, refraction, etc etc&#8230;</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">To do this, as you know, just uncheck the primary visibility </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">attribute</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Same job as lamps.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> If you understand, this should not be very hard.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">You create a new Set.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">You put the items you want.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">You make the</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> primary</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> visibility </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">attribute</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">, and you uncheck it !</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_0342331.jpg"  class="wmp" id="wmp66"><img class="size-medium wp-image-442 aligncenter" title="2009-02-02_0342331" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_0342331-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Result :</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_034854.jpg"  class="wmp" id="wmp67"><img class="size-medium wp-image-443 aligncenter" title="2009-02-02_034854" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_034854-300x118.jpg" alt="" width="300" height="118" /></a></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">Nice !</span></span></p>
<h4 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong> </strong></span><strong><span style="text-decoration: underline;">Linear Workflow:</span></strong></span></h4>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">What do the Linear workflow tool?</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">The linear Worflow connects a mia_exposure_photographic or mia_exposure_simple on your camera.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">Ensuite, il baisse le diffuse de vos shader en les divisant par 2.2, ou place un gamma correcte dans le diffuse si quelques chose y est connecté.</span> </span>It divides the diffuse of your shader by 2.2<span onmouseover="_tipon(this)" onmouseout="_tipoff()"> </span>or inserts a node &laquo;&nbsp;gamme correct&nbsp;&raquo; in diffuse if something is connected.<span onmouseover="_tipon(this)" onmouseout="_tipoff()">.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The linear workflow tool is very easy to use.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The DeexLinearCamChoose has 2 functions:</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">- </span>It update the camera (</span>look if a mia_exposure_photographic or mia_exposure_simple is already connected<span onmouseover="_tipon(this)" onmouseout="_tipoff()">)</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">- It</span> update shaders (changes their diffuse)</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Do not rename the shaders modifiers containing the word &laquo;&nbsp;Deex&nbsp;&raquo;.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">In fact, if you want to go back, simply click Delete.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">The script uses the file name for filter.</span></p>
<h4 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong> </strong></span><strong><span style="text-decoration: underline;">Pass Preset:</span></strong></span></h4>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The pass allows you to create preset in a .xml file with predefined pass, to use in the scene.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">First, choose the layer in which you want to put your pass.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">By default, a preset &laquo;&nbsp;basic&nbsp;&raquo; is present.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> It includes pass: diffuse, indirect, reflection, refraction and specular.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">To apply, click : Apply this preset.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Passes will be created in rendering options.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">If you want to create another preset pass, click on: Create new preset in the XML.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Check the pass you want.</span> Be very careful, some pass are not supported by the Mentalray shaders.</p>
<p style="text-align: left;">
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">As the doc says: <a href="http://66.249.91.101/translate_c?hl=fr&amp;sl=fr&amp;tl=en&amp;u=http://download.autodesk.com/us/maya/2009help/index.html%3Furl%3DShading_Nodes_mental_ray_for_Maya_nodes.htm,topicNumber%3Dd0e543403&amp;prev=_t&amp;usg=ALkJrhhYIbyWTuwLQyoNqfX0TUaftmIwUg" target="_blank">http://download.autodesk.com/us/maya/2009help/index.html?url=Shading_Nodes_mental_ray_for_Maya_nodes.htm, topicNumber = d0e543403</a></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">mia_material_x_passes: Beauty, Diffuse, Irradiance Direct, Indirect, Reflection, Refraction, Specular, translucent</span><br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">mi_metallic_paint_x_passes: Ambient Material Color, Beauty, Diffuse, Irradiance Direct, Indirect, Reflection, Specular</span><br />
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">misss_fast_shader_x_passes: Beauty, Diffuse, Direct Irradiance, Specular.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The pass &laquo;&nbsp;</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">CustomShadows&nbsp;&raquo; </span><span onmouseover="_tipon(this)" onmouseout="_tipoff()">is a pass that work with all shaders.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">For this, you should install the package shader_p found here: <a href="http://66.249.91.101/translate_c?hl=fr&amp;sl=fr&amp;tl=en&amp;u=http://www.puppet.tfdv.com/download/shaders_p_e.shtml&amp;prev=_t&amp;usg=ALkJrhhpcmqO5vu8yP3aRxuuvRwRbdLfqw" target="_blank">click</a></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Applying this pass, Deex Render Tool create a WriteToColorBuffers node for each shader in your scene and automatically connect.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">It will connects for each WriteToColorBuffer node the p_shadows shader.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Result : whatever shader you used (even those who do not work with &laquo;&nbsp;defaut shadows pass&nbsp;&raquo;), a shadows pass will be rendered !</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">For the moment, i created just this &laquo;&nbsp;customPass&nbsp;&raquo;.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> In the future, I think add other pass.</span> I<span onmouseover="_tipon(this)" onmouseout="_tipoff()">f you want some special, please tell me !</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">I think this tool is very simple.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">DeexPresetPass.xml file is in the folder where there is your script.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">When you apply a preset, the script creates the pass that you predefined in the XML, connected to a set (to better navigate), and applies the set to your renderLayer =).</span></p>
<h4 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><strong> </strong></span><strong><span style="text-decoration: underline;">AutoComp:</span></strong></span></h4>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">The autoComp can generate a compositing save with your pass </span>automatically<span onmouseover="_tipon(this)" onmouseout="_tipoff()"> composite.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Currently, with version v0.5, this only works with Digital Fusion and additives pass (diffuse, reflection, specular, etc etc &#8230;).</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">AutoComp supports passContributionMap!</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;">It i</span>s very simple, there is one button =).</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">To make a very simple example : do a right click on your renderLayer and create a passContributionMap.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">As a reminder, a passContributionMap can separate objects at the end of rendering.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Put him the object you want.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Apply the preset &laquo;&nbsp;basic&nbsp;&raquo; on your renderLayer.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Apply him a second time preset &laquo;&nbsp;basic&nbsp;&raquo; on the renderLayer.</span> By against, go to the rendering options and apply the second preset (set rendering) to your contributionMap<span onmouseover="_tipon(this)" onmouseout="_tipoff()">.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">If you do not know how, I invite you to see this tutorial: <a href="http://66.249.91.101/translate_c?hl=fr&amp;sl=fr&amp;tl=en&amp;u=http://deex.info/wordpress2/tutorial2/dossiertutorial-n%25C2%25B01-maya-2009-les-pass/&amp;prev=_t&amp;usg=ALkJrhhTmi1WtimTcq5X20iYbGyGdmst1g" target="_blank">pass in Maya 2009</a></span> (in french).</p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Set your scene rendering.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">For a contributionMap, I advise you to put an image format that supports alpha (tga, tiff, etc etc &#8230;.).</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Render your scene.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">Once the rendering finished, click &laquo;&nbsp;AutoComp.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">A save for Fusion will be generated.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> Open it with Fusion and your pass will be composite!</span></p>
<p style="text-align: center;">
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<p><a rel="lightbox[454]" href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_050516.jpg"  class="wmp" id="wmp68"><img class="size-medium wp-image-445 aligncenter" title="2009-02-02_050516" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_050516-300x162.jpg" alt="" width="300" height="162" /></a></p>
<h3 style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span class="google-src-text" style="direction: ltr; text-align: left;"><span><strong><em> </em></strong></span></span><span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;">Download:</span></span></em></strong></span></span></h3>
<p><span onmouseover="_tipon(this)" onmouseout="_tipoff()"><span><strong><em><span style="color: #ff0000;"><span style="text-decoration: underline;"><br />
</span></span></em></strong></span></span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">If you encounter any bugs, if you have any requests for additional functions, or any other comment, thank you for telling me.</span></p>
<p style="text-align: left;"><span onmouseover="_tipon(this)" onmouseout="_tipoff()">You can save this article in Pdf file.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">To do this, click: PDF version in the top right.</span></p>
<p style="text-align: center;"><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=12" title="Version 0.78 téléchargé 1164 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement DeexRenderTool Version 0.78" /></a></p>
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		<item>
		<title>Deex Render Tool Français</title>
		<link>http://deex.info/wordpress2/tools/deex-render-tool/</link>
		<comments>http://deex.info/wordpress2/tools/deex-render-tool/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 04:25:57 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tool]]></category>

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		<description><![CDATA[Deex Render Tool . . English version <a href="http://deex.info/wordpress2/deex-render-tool/deex-render-tool-english/">here</a> ! . Qu&#8217;est ce que Deex Render Tool ? Deex Render Tool est un petit outil que j&#8217;ai créé afin d&#8217;accélérer et simplifier la gestion de la mise en place d&#8217;une scène de rendu. Je ne suis pas programmeur. J&#8217;ai fait cet outil pendant mon temps libre, le [...]]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center;">Deex Render Tool</h1>
<p style="text-align: center;">.</p>
<p style="text-align: center;">.</p>
<h3 style="text-align: left;">English version <a href="http://deex.info/wordpress2/deex-render-tool/deex-render-tool-english/">here</a> !</h3>
<p>.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Qu&#8217;est ce que Deex Render Tool ?</strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></p>
<p style="text-align: left;">Deex Render Tool est un petit outil que j&#8217;ai créé afin d&#8217;accélérer et simplifier la gestion de la mise en place d&#8217;une scène de rendu.</p>
<p style="text-align: left;">Je ne suis pas programmeur. J&#8217;ai fait cet outil pendant mon temps libre, le soir. Si vous voyez des bugs, des lignes de programmation (en Python) mal écrites, n&#8217;hésitez pas à m&#8217;en faire part afin d&#8217;améliorer le script.</p>
<p style="text-align: left;"><span style="color: #0000ff;"><span style="text-decoration: underline;">Historique :</span></span></p>
<p style="text-align: left;">- dimanche 29 mars : v0.78. BugFixe sur l&#8217;enregistrement de votre XML.</p>
<p style="text-align: left;">- vendredi 20 mars : v0.75. Bug Fix pour la suppression des pass Mia_material. Ajout de la fonction de la création de vos propres pass, le tout supporter dans le XML ! =). v0.77 : bugfix, optimisation du code. Maintenant vous pouvez voir les pass associées au preset. Ajout du shelve.</p>
<p style="text-align: left;">- dimanche 8 mars : v0.70. Bug fix quand on se sert des références. Optimisation du code (vous pouvez nommer vos sets, shader lineair comme vous le voulez), ajout de 23 pass spéciales pour les mia_material_x et mia_material_x_passes.</p>
<p style="text-align: left;">- vendredi 20 février : v0.69. Bug Fixe sur les custom pass + labelID</p>
<p style="text-align: left;">- dimanche 15 février : v0.68. Ajout des pass Back SSS, Front SSS et Mid SSS. Pour les shaders misss_fast_skin_maya, misss_fast_shader_x_passes et misss_fast_simple_maya.</p>
<p style="text-align: left;">- vendredi 13 février : v0.67. Ajout des pass Label Id et Coverage.</p>
<p style="text-align: left;">- Jeudi 5 février : v0.65. Optimisation du script. Vous pouvez renommer les pass et les shaders comme vous le voulez maintenant.</p>
<p style="text-align: left;">- Mardi 3 février : v0.6. Ajout des customs pass Occlusion et Y deph.</p>
<p style="text-align: left;">- Lundi 2 février : v0.5. Première version publique.</p>
<p style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #0000ff;">Wishlist :</span></span></p>
<p style="text-align: left;">- Autocomp pour Nuke et Shake</p>
<p style="text-align: left;">- Autocomp : détection de pass spéciales comme l&#8217;occlusion, le Zdeph, etc etc&#8230;</p>
<p style="text-align: left;">N&#8217;hésitez pas a donner des idées <img src='http://deex.info/wordpress2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Quelles sont les fonctions de Deex Render Tool ? </strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></p>
<p style="text-align: left;">Deex Render Tool se découpe en 3 parties :</p>
<p style="text-align: left;">- Set Overide : comme XSI, permet de créer des groupes d&#8217;objets auquel nous attribuons des attributs. Les objets dans le groupe prendront la valeur de l&#8217;attribut du groupe parent. Cela permet d&#8217;avoir une vision globale des overides et de s&#8217;y retrouver.</p>
<p style="text-align: left;">- Pass manager : Plusieurs outils dans cette partie. Le linear Worflow permet de configurer une scène en linear en quelques clics. Le pass preset permet lui de créer un preset de Pass enregistré dans un XML, pour ensuite l&#8217;appliquer sur une scène. Ceci est pratique à partir du moment où l&#8217;on utilise toujours les mêmes pass en rendu. Cela permet de ne pas les refaire à chaque fois.</p>
<p style="text-align: left;">- AutoComp : permet de créer un fichier de compositing automatiquement d&#8217;après les pass configuré dans votre scène. Attention, pour cette version (v0.5), cela ne marche que pour les pass additives (diffuse, speculaire, reflection, irradiance, etc etc&#8230;). Dans les prochaines versions, d&#8217;autres pass non additives seront supportées (occlusion, Zdeph, Id, etc etc&#8230;). Autocomp supporte les passContributionMaps.</p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Installation :</strong></em></span></span></strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></strong></em></span></span></p>
<p style="text-align: left;">Attention : ne marche qu&#8217;avec Maya 2009. Seule la partie set overide marche avec Maya 2008.</p>
<p style="text-align: left;">Copiez tous les fichiers du zip dans vos script mel. Généralement C:\Documents and Settings\Administrateur\My Documents\maya\2009 (ou 2009-x64)\scripts\ pour windows.</p>
<p style="text-align: left;">Si vous voulez le mettre dans un dossier custom, ouvrez votre maya.env (généralement dans C:\Documents and Settings\Administrateur\My Documents\maya\2009 (ou 2009-x64)\) et mettez :</p>
<p style="text-align: left;"><em>PYTHONPATH = C:/ou/vous/voulez</em></p>
<p style="text-align: left;">Pour checker (au cas ou) si votre custom path est pris en compte, tapez dans le script éditor en mode Python :</p>
<pre class="brush: jscript; title: ; notranslate">
import sys
for path in sys.path:
 print path
</pre>
<p style="text-align: left;">Pour démarrer Deex Render Tool, allez dans le script éditor en mode Python et tapez :</p>
<p style="text-align: left;"><em>import deexUI<br />
deexUI.BDeex_deexRenderUI()</em></p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Utilisation des outils :</strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;">Set Overide :</span></strong></h4>
<p><strong><span style="text-decoration: underline;"><br />
</span></strong></p>
<p style="text-align: left;">Qu&#8217;est qu&#8217;un attribut overide ?</p>
<p style="text-align: left;">Réponse en image :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031432.jpg"  class="wmp" id="wmp81"><img class="size-medium wp-image-433 aligncenter" title="2009-02-02_031432" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031432-300x164.jpg" alt="" width="300" height="164" /></a></p>
<p style="text-align: left;">Le problème dans Maya est que nous n&#8217;avons aucune vue globale, aucune organisation lorsque que nous avons plusieurs objets qui ont plusieurs attributs overidés.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_030232.jpg"  class="wmp" id="wmp82"><img class="size-medium wp-image-432 aligncenter" title="2009-02-02_030232" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_030232-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Comment marche le Set Overide ? Pour cela, je vais mettre en application un exemple assez simple.</p>
<p style="text-align: left;">Le but :</p>
<p style="text-align: left;">- avoir plein de lumières avec leur intensité overidé à 2 ainsi que le &laquo;&nbsp;use raytrace shadows&nbsp;&raquo;.</p>
<p style="text-align: left;">- avoir un set qui cache des objets mais qu&#8217;on voit en reflection, refraction, etc etc, donc, qui overide l&#8217;attribut Primary Visibility de mes objets.</p>
<p style="text-align: left;">Tout d&#8217;abord, créez un nouveau renderLayer. En effet, vous ne pouvez pas overidé des attributs sur le layers par défaut.</p>
<p style="text-align: left;">Une fois votre renderLayer créé, si vous avez déjà le Deex Render Tool ouvert, cliquez sur Up (en vert) pour rafraichir. Ensuite, <strong>choisissez votre nouveau Layer</strong>.</p>
<p style="text-align: left;">On va commencer par nos lumières. Créer un set/group en cliquant sur : Create new Set. Appelez le set : &laquo;&nbsp;LightIntensity&nbsp;&raquo;.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031758.jpg"  class="wmp" id="wmp83"><img class="size-medium wp-image-434 aligncenter" title="2009-02-02_031758" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_031758-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Ensuite, on va mettre les lampes qu&#8217;on veut overider. Ici, on veut overider l&#8217;intensité d&#8217;une lampe, ainsi que le &laquo;&nbsp;use ray trace shadows&nbsp;&raquo;.</p>
<p style="text-align: left;">Lorsque vous sélectionnez le transform d&#8217;une lampe dans Maya, Maya vous montre le shape de la lampe.</p>
<p style="text-align: left;">Hors, comme vous le voyez, l&#8217;intensité d&#8217;une lampe se trouve dans le shape.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032244.jpg"  class="wmp" id="wmp84"><img class="size-medium wp-image-435 aligncenter" title="2009-02-02_032244" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032244-300x157.jpg" alt="" width="300" height="157" /></a></p>
<p style="text-align: left;">A partir de là, nous devons sélectionner la shape des lampes car c&#8217;est là ou il y a l&#8217;attribut intensité. Faites très attention entre le shape d&#8217;un objet et son transform.</p>
<p style="text-align: left;">Sélectionnez les shapes de toute vos lampes, puis, sélection votre set :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032546.jpg"  class="wmp" id="wmp85"><img class="size-medium wp-image-436 aligncenter" title="2009-02-02_032546" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032546-300x205.jpg" alt="" width="300" height="205" /></a></p>
<p style="text-align: left;">Cliquez sur : Add selected object to Set.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032709.jpg"  class="wmp" id="wmp86"><img class="size-medium wp-image-437 aligncenter" title="2009-02-02_032709" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_032709-300x154.jpg" alt="" width="300" height="154" /></a></p>
<p style="text-align: left;">Maintenant, attribuons les attributs qu&#8217;on veut overider. Pour cela, sélectionnez votre Set &laquo;&nbsp;LightIntensity&nbsp;&raquo;.</p>
<p style="text-align: left;">Cliquez sur : Add Attr to Set.</p>
<p style="text-align: left;">Nous voulons overider l&#8217;intensité et le use raytrace shadows. Donc, sélectionnez ces attributs dans le DeexAttrChoose (n&#8217;oubliez pas ce sont des attributs de shapes).</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033006.jpg"  class="wmp" id="wmp87"><img class="size-medium wp-image-438 aligncenter" title="2009-02-02_033006" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033006-186x300.jpg" alt="" width="186" height="300" /></a></p>
<p style="text-align: left;">Et cliquez sur : Add Attribut.</p>
<p style="text-align: left;">Fermer le DeexAttrChoose.</p>
<p style="text-align: left;">Sélectionnez votre set &laquo;&nbsp;LightIntensity&nbsp;&raquo; et cliquez sur &laquo;&nbsp;Refresh Attributs List&nbsp;&raquo; à droite.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033156.jpg"  class="wmp" id="wmp88"><img class="size-medium wp-image-439 aligncenter" title="2009-02-02_033156" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033156-300x145.jpg" alt="" width="300" height="145" /></a></p>
<p style="text-align: left;">Vous voyez vos 2 attributs apparaitre.</p>
<p style="text-align: left;">Mettez 2 en valeur à l&#8217;intensity, et cochez Use ray trace shadows.</p>
<p style="text-align: left;">Voilà ! Toute les lumières qui se trouvent dans le set LightIntensity ont leur attribut intensité à 2 et le use ray trace shadows !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033549.jpg"  class="wmp" id="wmp89"><img class="size-medium wp-image-440 aligncenter" title="2009-02-02_033549" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_033549-300x192.jpg" alt="" width="300" height="192" /></a></p>
<p style="text-align: left;">Maintenant, nous voulons par exemple, créer un set qui cache nos objets mais qu&#8217;on voit en reflection, refraction, etc etc. Pour cela, comme vous le savez, il suffit de décocher l&#8217;attribut primary visibility.</p>
<p style="text-align: left;">Même boulot que les lampes. Si vous avez compris, cela devrait pas être très dur.</p>
<p style="text-align: left;">Vous créez un nouveau Set. Vous y mettez les objets que vous voulez. Vous collez l&#8217;attribut primary visibility à votre set, et vous le décocher à droite !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_0342331.jpg"  class="wmp" id="wmp90"><img class="size-medium wp-image-442 aligncenter" title="2009-02-02_0342331" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_0342331-300x120.jpg" alt="" width="300" height="120" /></a></p>
<p style="text-align: left;">Résultat :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_034854.jpg"  class="wmp" id="wmp91"><img class="size-medium wp-image-443 aligncenter" title="2009-02-02_034854" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_034854-300x118.jpg" alt="" width="300" height="118" /></a></p>
<p style="text-align: left;">Voilà !</p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">Linear Workflow :</span></strong></span></strong></h4>
<p><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></strong></p>
<p style="text-align: left;">Que fais l&#8217;outil Linear Workflow ? Le linear Worflow connecte un mia_exposure_photographic ou un mia_exposure_simple à votre caméra. Ensuite, il baisse le diffuse de vos shader en les divisant par 2.2, ou place un gamma correcte dans le diffuse si quelque chose y est connecté.</p>
<p style="text-align: left;">L&#8217;outil linear Workflow est très simple d&#8217;utilisation.</p>
<p style="text-align: left;">Le DeexLinearCamChoose a 2 fonctions :</p>
<p style="text-align: left;">- il update la caméra (regarde si un mia_exposure_photographic ou un mia_exposure_simpleest déjà connecté)</p>
<p style="text-align: left;">- il update les shaders (modifie leur diffuse)</p>
<p style="text-align: left;">Merci de ne pas renommer les shaders modifiers contenant le mot &laquo;&nbsp;Deex&nbsp;&raquo;. En effet, si vous voulez revenir en arrière, il suffit de cliquer sur Delete. Le script se sert du nom des fichiers pour filtrer.</p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">Pass Preset :</span></strong></span></strong></span></strong></span></strong></h4>
<p><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></strong></span></strong></span></strong></p>
<p style="text-align: left;">Le pass preset permet de créer un fichier .xml avec des pass prédéfinies, de les appliquer dans la scène.</p>
<p style="text-align: left;">Tout d&#8217;abord, choisissez le layer dans lequel vous voulez mettre vos pass.</p>
<p style="text-align: left;">Par défaut, un preset &laquo;&nbsp;basic&nbsp;&raquo; est présent. Il comporte les pass : diffuse, indirect, reflection, refraction et specular. Pour l&#8217;appliquer, cliquez sur Apply this preset.</p>
<p style="text-align: left;">Des pass vont être créées dans les options de rendu.</p>
<p style="text-align: left;">Si vous voulez créez un autre preset de pass, cliquez sur : Create new preset in the XML.</p>
<p style="text-align: left;">Cochez les pass que vous voulez. Faites très attention, certaine pass ne sont pas supportées par les shaders MentalRay.</p>
<p style="text-align: left;">En effet, comme la doc l&#8217;indique : <a href="http://download.autodesk.com/us/maya/2009help/index.html?url=Shading_Nodes_mental_ray_for_Maya_nodes.htm,topicNumber=d0e543403" target="_blank">http://download.autodesk.com/us/maya/2009help/index.html?url=Shading_Nodes_mental_ray_for_Maya_nodes.htm,topicNumber=d0e543403</a></p>
<p style="text-align: left;">mia_material_x_passes : Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Refraction, Specular, Translucence<br />
mi_metallic_paint_x_passes : Ambient Material Color, Beauty, Diffuse, Direct Irradiance, Indirect, Reflection, Specular<br />
misss_fast_shader_x_passes : Beauty, Diffuse, Direct Irradiance, Specular.</p>
<p style="text-align: left;">La pass CustomShadows est une pass de shadows qui marche avec tout les shaders. Pour cela, il vous faut installer le pack de shader_p trouvable ici : <a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml" target="_blank">cliquez</a></p>
<p style="text-align: left;">En appliquant cette pass, Deex Render Tool créera un WriteToColorBuffers à chaque shader dans votre scène et les connectera automatiquement.</p>
<p style="text-align: left;">Il connectera ensuite sur chaque WriteToColorBuffer le shader p_shadows.</p>
<p style="text-align: left;">Résultat : quelque soit les shaders que vous utilisez (même ceux qui ne supporte pas la pass de shadows), une pass de shadows sera quand même calculée !</p>
<p style="text-align: left;">Pour l&#8217;instant, j&#8217;ai créé que cette &laquo;&nbsp;customPass&nbsp;&raquo;. Dans le futur, je pense rajouter d&#8217;autre pass. Si vous en voulez quelques unes spécialement, n&#8217;hésitez pas en m&#8217;en faire par pour que je les rajoute !</p>
<p style="text-align: left;">Je pense que l&#8217;utilisation de cet outil est très simple.</p>
<p style="text-align: left;">Le fichier DeexPresetPass.xml se trouve dans le dossier là ou il y a vos scripts.</p>
<p style="text-align: left;">Lorsque vous appliquez un preset, le script crée les pass que vous avez prédéfini dans le XML, les connecte à un set (pour mieux s&#8217;y retrouver), et applique le set à votre renderLayer =).</p>
<h4 style="text-align: left;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;">AutoComp :</span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></h4>
<p><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><br />
</span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></p>
<p style="text-align: left;">L&#8217;autoComp permet de générer une sauvegarde de compositing avec les pass déjà composité automatiquement.</p>
<p style="text-align: left;">Actuellement, avec la version v0.5, cela ne marche qu&#8217;avec Digital Fusion et qu&#8217;avec des pass additives (diffuse, reflection, specular, etc etc&#8230;).</p>
<p style="text-align: left;">AutoComp supporte les passContributionMap !</p>
<p style="text-align: left;">L&#8217;utilisation est très simple, il n&#8217;y a qu&#8217;un bouton =).</p>
<p style="text-align: left;">Pour faire un exemple très simple : faites un clic droit sur votre renderLayer et créez un passContributionMap. Pour rappel, un passContributionMap permet de séparer les objets à la fin d&#8217;un rendu.</p>
<p style="text-align: left;">Mettez lui l&#8217;objet que vous voulez.</p>
<p style="text-align: left;">Appliquez le preset &laquo;&nbsp;basic&nbsp;&raquo; sur votre renderLayer. Appliquez lui une deuxième fois le preset &laquo;&nbsp;basic&nbsp;&raquo; sur le renderLayer. Par contre, allez dans les options de rendu et appliquez le deuxième preset (le set de rendu) à votre contributionMap.</p>
<p style="text-align: left;">Si vous ne savez pas comment faire, je vous invite à voir ce tutorial : <a href="http://deex.info/wordpress2/tutorial2/dossiertutorial-n%C2%B01-maya-2009-les-pass/" target="_blank">les pass dans Maya 2009</a></p>
<p style="text-align: left;">Configurez votre scène de rendu. Pour un contributionMap, je vous conseille de mettre un format d&#8217;image qui supporte l&#8217;alpha (tga, tiff, etc etc&#8230;.).</p>
<p style="text-align: left;">Faite un rendu de votre scène.</p>
<p style="text-align: left;">Une fois le rendu fini, cliquez sur &laquo;&nbsp;AutoComp&nbsp;&raquo;.</p>
<p style="text-align: left;">Une sauvegarde de compositing sous Fusion va être généré. Ouvrez la avec Fusion et toute vos pass seront déjà compositées !</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_050516.jpg"  class="wmp" id="wmp92"><img class="size-medium wp-image-445 aligncenter" title="2009-02-02_050516" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-02_050516-300x162.jpg" alt="" width="300" height="162" /></a></p>
<h3 style="text-align: left;"><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong>Téléchargement :</strong></em></span></span></strong></em></span></span></h3>
<p><span style="text-decoration: underline;"><span><em><strong><span style="text-decoration: underline;"><span style="color: #ff0000;"><em><strong><br />
</strong></em></span></span></strong></em></span></span></p>
<p style="text-align: left;">Si vous rencontrez des bugs, si vous avez des demandes d&#8217;ajout de fonctions, ou tout autre remarque, merci de me le dire.</p>
<p style="text-align: left;">Vous pouvez enregistrer cette article en .pdf. Pour cela, cliquez sur : PDF version en haut à droite.</p>
<p style="text-align: center;"><code><a class="downloadlink dlimg" href="http://deex.info/wordpress2/wp-content/plugins/download-monitor/download.php?id=12" title="Version 0.78 téléchargé 1164 fois" ><img src="http://deex.info/wordpress2/wp-content/plugins/download-monitor/img/download.gif" alt="Téléchargement DeexRenderTool Version 0.78" /></a></code></p>
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