Posts Tagged ‘ buffers ’
Deex Shaders Pack
Deex shaders Pack is a collection of shaders with buffers output pass in “one” click for MentalRay.
You can output all pass quickly like : diffuse, specular, reflection…
This pack is based on the p_shaders from Ledin Pavel aka Puppet. Thank you Pavel.
In this shaders pack :
Shaders :
- deeX_Buffer_writter :
It is a simple constant/surface shader to build your custom pass if you want !
- deeX_mi_car_paint :
Like mi_car_paint_phen with outputs.
You can upgrade your shader to mi_car_paint_phen_x in one click.
- deeX_mi_metallic_paint :
Like mi_metallic_paint with outputs.
You can upgrade your shader to mi_metallic_paint_x in one click.
- deeX_mia_material :
Like mia_material_x with outputs.
You can upgrade your shader to mia_material_x in one click.
- deeX_misss_fast_shader :
Like misss_fast_shader with outputs.
You can upgrade your shader to misss_fast_shader_x in one click.
Be careful : do not forget to create/connect your lightmap network !
- deeX_Buffers_pass :
It is the shader for output your pass. Create a “dummy” geometry (like a polygon cube), connect this shader in the transform of your cube —-> mentalray —-> geometry shader.
You can output your pass in exr (mi). If you want output your pass in exr with p_OpenExr_saver, you must install the p_shaders from Pavel.
Download :
26/01/2010 : actually, this shaders pack is compiled for
- win64 Maya 2009/2010.
- win32 Maya 2009/2010
- linux64 Maya 2009
There are sources in the pack. If you compile the shader for antoher platform (Osx…) or version of Maya (2010…), please contact me and give me shaders.
Hello,
I share my script to output all buffers QUICKY (the render time isn’t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader.
The trick is to use the p_megaTk shader and use special channel to output all buffers, big thank to Pavel for the shader.
How is the script working ?
Do the shading of your scene normally with *_x shaders. After, to output your pass, run the script with this line in python :
import DeexBufferCreate;DeexBufferCreate.DeexBufferCreate()
Create a dummy poly cube and connect a “p_MegaTK_pass” in the geometry of the transform of the cube and set the option (of the “p_MegaTK_pass”).
Bonjour,
Mise à jour de l’outil Deex Render Tool en version v0.68.
Ajout de la création des pass Back SSS, Front SSS et Mid SSS automatique pour les shaders misss_fast_skin_maya, misss_fast_shader_x_passes et misss_fast_simple_maya.
Bonsoir,
Petite mise à jour de mon tutorial sur les buffers de MentalRay.
Cela permet de faire des pass sous MentalRay.
J’ai rajouter la partie : buffer read avec un custom shader (très rapide) ainsi que les mise à jour pour Maya 2008 SP1 ou Ext2, 32 bits et 64 bits.
Tutorial ici : cliquez.
Bonsoir,
Ce soir j’ai écris un très gros tutorial sur comment faire des pass sous MentalRay avec une technique plus optimisé que les renders layers.
Pour le voir : cliquez ici.












