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	<title>Deex &#187; Non classé</title>
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	<link>http://deex.info/wordpress2</link>
	<description>Le blog de Damien BATAILLE</description>
	<lastBuildDate>Sat, 24 Dec 2011 14:48:24 +0000</lastBuildDate>
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		<item>
		<title>Mise à jour de Deex Render Tool</title>
		<link>http://deex.info/wordpress2/2009/02/mise-a-jour-de-deex-render-tool/</link>
		<comments>http://deex.info/wordpress2/2009/02/mise-a-jour-de-deex-render-tool/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 06:43:42 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[deex]]></category>
		<category><![CDATA[deex render tool]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=532</guid>
		<description><![CDATA[Bonjour, Mise à jour de mon outil Deex Render Tool en version 0.67. Ajout de la pass Label ID et Coverage automatique (mets un label à vos objets, etc etc&#8230;) Cliquez sur l&#8217;image : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="../wordpress2/deex-render-tool/"></a> <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="../wordpress2/deex-render-tool/"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fmise-a-jour-de-deex-render-tool%2F&#38;name=Mise+%C3%A0+jour+de+Deex+Render+Tool" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fmise-a-jour-de-deex-render-tool%2F&#38;text=Mise+%C3%A0+jour+de+Deex+Render+Tool&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Mise à jour de Deex Render Tool&#38;body=http://deex.info/wordpress2/2009/02/mise-a-jour-de-deex-render-tool/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonjour,</p>
<p>Mise à jour de mon outil Deex Render Tool en version 0.67.</p>
<p>Ajout de la pass Label ID et Coverage automatique (mets un label à vos objets, etc etc&#8230;)</p>
<p>Cliquez sur l&#8217;image :</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
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<p style="text-align: center;">
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<p><a href="../wordpress2/deex-render-tool/"><img class="alignnone size-medium wp-image-534" title="coverage" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/coverage-300x168.jpg"  alt="" width="300" height="168" / class="wmp" id="wmp4"></a></p>
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		</item>
		<item>
		<title>Astuce : réglage temps réel de vos lumières.</title>
		<link>http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/</link>
		<comments>http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 20:10:16 +0000</pubDate>
		<dc:creator>Popo86</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lumière]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[rendu]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=514</guid>
		<description><![CDATA[Bonsoir, Aujourd&#8217;hui un petit tutorial qui montre un workflows pour régler vos lumières. Idéale quand on à des scènes très lourde. Cliquez sur l&#8217;image : <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fastuce-reglage-temps-reel-de-vos-lumieres%2F&#38;name=Astuce+%3A+r%C3%A9glage+temps+r%C3%A9el+de+vos+lumi%C3%A8res." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2009%2F02%2Fastuce-reglage-temps-reel-de-vos-lumieres%2F&#38;text=Astuce+%3A+r%C3%A9glage+temps+r%C3%A9el+de+vos+lumi%C3%A8res.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Astuce : réglage temps réel de vos lumières.&#38;body=http://deex.info/wordpress2/2009/02/astuce-reglage-temps-reel-de-vos-lumieres/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Aujourd&#8217;hui un petit tutorial qui montre un workflows pour régler vos lumières.</p>
<p>Idéale quand on à des scènes très lourde.</p>
<p>Cliquez sur l&#8217;image :</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/tutorial2/astuce-reglage-temps-reel-de-vos-lumieres/"><img class="size-medium wp-image-515 aligncenter" title="2009-02-03_210302" src="http://deex.info/wordpress2/wp-content/uploads/2009/02/2009-02-03_210302-300x172.jpg"  alt="" width="300" height="172" / class="wmp" id="wmp6"></a></p>
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		<item>
		<title>Lumière volumétrique sous Maya 2009.</title>
		<link>http://deex.info/wordpress2/2008/11/lumiere-volumetrique-sous-maya-2009/</link>
		<comments>http://deex.info/wordpress2/2008/11/lumiere-volumetrique-sous-maya-2009/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 01:20:26 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[fog]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[lumière]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[parti_volume]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[volumétrique]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=413</guid>
		<description><![CDATA[Petit tutorial rapide sur comment faire du fog avec un parti_volume. <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/tutorial2/lumiere-volumetrique-maya-2009/" target="_self"></a> Cliquez sur l&#8217;image pour accéder au tutorial. <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F11%2Flumiere-volumetrique-sous-maya-2009%2F&#38;name=Lumi%C3%A8re+volum%C3%A9trique+sous+Maya+2009." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F11%2Flumiere-volumetrique-sous-maya-2009%2F&#38;text=Lumi%C3%A8re+volum%C3%A9trique+sous+Maya+2009.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Lumière volumétrique sous Maya 2009.&#38;body=http://deex.info/wordpress2/2008/11/lumiere-volumetrique-sous-maya-2009/"></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Petit tutorial rapide sur comment faire du fog avec un parti_volume.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/tutorial2/lumiere-volumetrique-maya-2009/" target="_self"><img class="size-medium wp-image-411 aligncenter" title="2008-11-30_013835" src="http://deex.info/wordpress2/wp-content/uploads/2008/11/2008-11-30_013835-300x223.jpg"  alt="" width="300" height="223" / class="wmp" id="wmp8"></a></p>
<p style="text-align: left;">Cliquez sur l&#8217;image pour accéder au tutorial.</p>
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		<item>
		<title>Les moteurs unbiased, et MentalRay ?</title>
		<link>http://deex.info/wordpress2/2008/11/les-moteurs-unbiased-et-mentalray/</link>
		<comments>http://deex.info/wordpress2/2008/11/les-moteurs-unbiased-et-mentalray/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 00:49:07 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[Fryrender]]></category>
		<category><![CDATA[Indigo]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[Metropolis Light Transport]]></category>
		<category><![CDATA[MLT]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[path tracing]]></category>
		<category><![CDATA[path tracing bidirectionne]]></category>
		<category><![CDATA[path_tracing]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=381</guid>
		<description><![CDATA[Bonsoir, Ce soir un petit article sur une petite découverte de MentalRay. D&#8217;abord, on va expliquez le fond de la chose. Que fond les moteurs unbiased, tel que Maxwell, Fryrender, Indigo, etc etc&#8230;? Ces moteurs utilisent la &#171;&#160;Path Tracing/path tracing bidirectionne&#160;&#187;. Qu&#8217;est ce que c&#8217;est ? Bon la, inutile que je l&#8217;explique vu qu&#8217;une page [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Ce soir un petit article sur une petite découverte de MentalRay.</p>
<p>D&#8217;abord, on va expliquez le fond de la chose.</p>
<p>Que fond les moteurs unbiased, tel que Maxwell, Fryrender, Indigo, etc etc&#8230;?</p>
<p>Ces moteurs utilisent la &laquo;&nbsp;Path Tracing/path tracing bidirectionne&nbsp;&raquo;. Qu&#8217;est ce que c&#8217;est ?</p>
<p>Bon la, inutile que je l&#8217;explique vu qu&#8217;une page Wiki existe en français. Je vous invite à lire cette petite page qui explique clairement ce qu&#8217;est le path tracing : <a href="http://fr.wikipedia.org/wiki/Path_tracing" target="_blank">http://fr.wikipedia.org/wiki/Path_tracing</a></p>
<p>Maintenant que vous avez lu la page (oui oui), on va passer a l&#8217;action. Saviez vous que Mental Ray peut faire du Path Tracing ? <img src='http://deex.info/wordpress2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Aujurd&#8217;hui, avec la 2008 ou 2009 (et les autres avants), le material qui utilise la technique du path tracing est débloqué (avant, si j&#8217;ai bien compris, il fallait la débloquer dans le .mi).</p>
<p>Ce matériaux, que vous avez déjà vu, s&#8217;appelle : <strong>path_material </strong>(oui, on va enfin savoir à quoi sert ce truc !)</p>
<p>Ce qu&#8217;il faut faire est très simple : connecter ce materiaux a vos géométries. Ensuite ? Créez une lumière physique (mettez une area light par exemple, avec comme light shader un <em>physical_light </em>.</p>
<p>Maintenant il n&#8217;y a plus rien à faire, il suffit de cliquer sur Render et&#8230;.attendre. Et oui, c&#8217;est très long&#8230;mais simple, comme Maxwell et consores.</p>
<p>Il y a 2 paramètres pour régler la qualité du rendu, et donc, avoir moins de &laquo;&nbsp;grain&nbsp;&raquo; :</p>
<p>- le min et max sample level du raytracing</p>
<p>- le max trace deph, reflection, et refraction.</p>
<p>Autre info, il y a le <em>oversampling_lens</em> qui suporte aussi le path_tracing. Connecter le à votre lens de votre caméra, et maintenant vous pouvez configurer les sample de votre oversampling_lens pour augmenter la qualité.</p>
<p>De plus, si vous n&#8217;êtes pas a l&#8217;aise avec le <em>path_material</em>, le shader <span class="text"><a href="http://www.puppet.tfdv.com/download/shaders_p_e.shtml">shaders_p v.3.2 for Maya</a> supporte cette technique de calcul. Je vous invite à télécharger ce shader.</span></p>
<p>N&#8217;oubliez surtout pas de mettre votre gamma à 2.2 (Maxwell fait du 2.2 d&#8217;origine).</p>
<p>Et voilà.</p>
<p>Maintenant l&#8217;opération est très simple : plus vous mettez de sample, plus la qualité est mieu, et plus il faut attendre =).</p>
<p>Je précise, la je n&#8217;ai rien réglé sur le <em>path_material, </em>c&#8217;est juste pour vous montrer que ça marche. Il y a juste 4 areas lights par fenetre avec un <em>physical_light </em>sur les lampes (c&#8217;est pas très dur quoi&#8230;).</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2008/11/02path.jpg"  class="wmp" id="wmp11"><img class="aligncenter size-medium wp-image-382" title="02path" src="http://deex.info/wordpress2/wp-content/uploads/2008/11/02path-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">Sample à -2/0, 1min14</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/wp-content/uploads/2008/11/24.jpg"  class="wmp" id="wmp12"><img class="aligncenter size-medium wp-image-383" title="24" src="http://deex.info/wordpress2/wp-content/uploads/2008/11/24-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;">Sample 3/5, 44min55</p>
<p style="text-align: left;">Faites péter les processeurs&#8230;</p>
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		<title>Teaser Underworld 3</title>
		<link>http://deex.info/wordpress2/2008/10/teaser-underworld-3/</link>
		<comments>http://deex.info/wordpress2/2008/10/teaser-underworld-3/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 18:55:06 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=377</guid>
		<description><![CDATA[Le teaser de Underworld 3 : Rise Of The Lycans est sorti. On y voit 3-4 plans 3D FX sur lequel le studio Duran (ou je travaille) à travaillé. Bon, certes, on y voit quasi rien mais ça fait toujours plaisir. <a href="http://www.dailymotion.com/video/x765ns_underworld-3-rise-of-the-lycans-tra_shortfilms">Underworld 3  : Rise Of The Lycans  &#8211; Trailer HD [VO]</a> envoyé par <a href="http://www.dailymotion.com/Lyricis">Lyricis</a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F10%2Fteaser-underworld-3%2F&#38;name=Teaser+Underworld+3" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F10%2Fteaser-underworld-3%2F&#38;text=Teaser+Underworld+3&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Teaser Underworld 3&#38;body=http://deex.info/wordpress2/2008/10/teaser-underworld-3/"></a>]]></description>
			<content:encoded><![CDATA[<p>Le teaser de Underworld 3 : Rise Of The Lycans est sorti.<br />
On y voit 3-4 plans 3D FX sur lequel le studio Duran (ou je travaille) à travaillé. Bon, certes, on y voit quasi rien mais ça fait toujours plaisir.</p>
<p style="text-align: center;">
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="238" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/k7CR3rWDRKdj4YOxlu&amp;related=0" /><embed type="application/x-shockwave-flash" width="520" height="300" src="http://www.dailymotion.com/swf/k7CR3rWDRKdj4YOxlu&amp;related=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<strong><a href="http://www.dailymotion.com/video/x765ns_underworld-3-rise-of-the-lycans-tra_shortfilms">Underworld 3  : Rise Of The Lycans  &#8211; Trailer HD [VO]</a></strong><br />
<em>envoyé par <a href="http://www.dailymotion.com/Lyricis">Lyricis</a></em></div>
<p style="text-align: center;">
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		<title>Dossier/Tutorial Maya 2009 : Les Pass.</title>
		<link>http://deex.info/wordpress2/2008/10/dossiertutorial-maya-2009-les-pass/</link>
		<comments>http://deex.info/wordpress2/2008/10/dossiertutorial-maya-2009-les-pass/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 21:19:36 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[maya 2009]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=360</guid>
		<description><![CDATA[Bonsoir, Peut de temps pour mettre à jour le blog à cause du travail (et oui !). Je suis en fin de production sur un long métrage (Underworld 3 pour ne pas le citer). Ce soir, je vous ai fais un petit dossier/tutorial sur les Pass sous Maya 2009. Cliquez sur l&#8217;image pour accéder au [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Peut de temps pour mettre à jour le blog à cause du travail (et oui !). Je suis en fin de production sur un long métrage (Underworld 3 pour ne pas le citer).</p>
<p>Ce soir, je vous ai fais un petit dossier/tutorial sur les Pass sous Maya 2009.</p>
<p>Cliquez sur l&#8217;image pour accéder au tutorial.</p>
<p style="text-align: center;">
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<p><a href="http://deex.info/wordpress2/tutorial2/dossiertutorial-n%c2%b01-maya-2009-les-pass/"><img class="alignnone size-medium wp-image-347" title="createrenderpasses_sink" src="http://deex.info/wordpress2/wp-content/uploads/2008/10/createrenderpasses_sink-300x287.png"  alt="" width="300" height="287" / class="wmp" id="wmp14"></a></p>
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		<title>Pub Renault</title>
		<link>http://deex.info/wordpress2/2008/10/pub-renault/</link>
		<comments>http://deex.info/wordpress2/2008/10/pub-renault/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 21:15:03 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pub]]></category>
		<category><![CDATA[renault]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[sandero]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=358</guid>
		<description><![CDATA[Petit Pub que j&#8217;ai faite chez <a href="http://www.fullscreen.fr/" target="_blank">Fullscreen</a> . Réalisé par Philippe Fournier. Comme d&#8217;habitude, j&#8217;ai fais le texturing/shading/lighting/rendu/pré-compositing. <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/wp-content/uploads/2008/10/renault_fullscreen.png"  class="wmp" id="wmp15"></a> La pub est visible ici : <a href="http://www.symbol.renault.com/" target="_blank">http://www.symbol.renault.com/</a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F10%2Fpub-renault%2F&#38;name=Pub+Renault" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F10%2Fpub-renault%2F&#38;text=Pub+Renault&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Pub Renault&#38;body=http://deex.info/wordpress2/2008/10/pub-renault/"></a>]]></description>
			<content:encoded><![CDATA[<p>Petit Pub que j&#8217;ai faite chez <a href="http://www.fullscreen.fr/" target="_blank">Fullscreen</a>.</p>
<p>Réalisé par<span class="l"> Philippe Fournier.<br />
</span></p>
<p>Comme d&#8217;habitude, j&#8217;ai fais le texturing/shading/lighting/rendu/pré-compositing.</p>
<p style="text-align: center;">
<div class="MultiBoxHelp" id="MultiBoxHelp"><a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"><img src="http://deex.info/wordpress2/wp-content/plugins/wordpress-multibox-plugin/images/help.png" alt="powered by WordPress Multibox Plugin v1.3.5" title="powered by WordPress Multibox Plugin v1.3.5"></a></div>
<p><a href="http://deex.info/wordpress2/wp-content/uploads/2008/10/renault_fullscreen.png"  class="wmp" id="wmp16"><img class="alignnone size-medium wp-image-372" title="renault_fullscreen" src="http://deex.info/wordpress2/wp-content/uploads/2008/10/renault_fullscreen-300x143.png" alt="" width="300" height="143" /></a></p>
<p>La pub est visible ici : <a href="http://www.symbol.renault.com/" target="_blank">http://www.symbol.renault.com/</a><br />
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		<item>
		<title>Encore les booléens ! Petite découverte.</title>
		<link>http://deex.info/wordpress2/2008/08/encore-les-booleens-petite-decouverte/</link>
		<comments>http://deex.info/wordpress2/2008/08/encore-les-booleens-petite-decouverte/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 20:06:48 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[booléen]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[modélisation]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[rendu]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=324</guid>
		<description><![CDATA[Bonsoir, Ce soir je vous fais découvrir une petite fonction bien sympathique. Fini les meshs qui partent en live à cause des booléens&#8230; <a href="http://www.rutschmann.biz" title="powered by WordPress Multibox Plugin v1.3.5" target="_blank"></a> <a href="http://deex.info/wordpress2/?page_id=313"></a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F08%2Fencore-les-booleens-petite-decouverte%2F&#38;name=Encore+les+bool%C3%A9ens+%21+Petite+d%C3%A9couverte." target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F08%2Fencore-les-booleens-petite-decouverte%2F&#38;text=Encore+les+bool%C3%A9ens+%21+Petite+d%C3%A9couverte.&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Encore les booléens ! Petite découverte.&#38;body=http://deex.info/wordpress2/2008/08/encore-les-booleens-petite-decouverte/"></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Bonsoir,</p>
<p style="text-align: left;">Ce soir je vous fais découvrir une petite fonction bien sympathique.</p>
<p style="text-align: left;">Fini les meshs qui partent en live à cause des booléens&#8230;</p>
<p style="text-align: center;">
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		<title>Petite pub</title>
		<link>http://deex.info/wordpress2/2008/08/petite-pub/</link>
		<comments>http://deex.info/wordpress2/2008/08/petite-pub/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 19:32:09 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[alcool]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[partizan]]></category>
		<category><![CDATA[pub]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[rendu]]></category>

		<guid isPermaLink="false">http://deex.info/wordpress2/?p=310</guid>
		<description><![CDATA[Bonsoir, Petite pub présente dans ma galerie sur laquelle j&#8217;ai travaillé (quelques jours) à Partizan. J&#8217;ai tout fais (on parle de 3D la hein) à part la modé. [See post to watch Flash video] <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F08%2Fpetite-pub%2F&#38;name=Petite+pub" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F08%2Fpetite-pub%2F&#38;text=Petite+pub&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="mailto:?subject=Petite pub&#38;body=http://deex.info/wordpress2/2008/08/petite-pub/"></a>]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Petite pub présente dans ma galerie sur laquelle j&#8217;ai travaillé (quelques jours) à Partizan.</p>
<p>J&#8217;ai tout fais (on parle de 3D la hein) à part la modé.</p>
<p style="text-align: center;">[See post to watch Flash video]<br />
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		<title>Mise à jour tutorial buffers</title>
		<link>http://deex.info/wordpress2/2008/07/mise-a-jour-tutorial-buffers/</link>
		<comments>http://deex.info/wordpress2/2008/07/mise-a-jour-tutorial-buffers/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 23:21:39 +0000</pubDate>
		<dc:creator>deex</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[buffers]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[diffuse]]></category>
		<category><![CDATA[fusion]]></category>
		<category><![CDATA[hypershade]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[layers]]></category>
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		<category><![CDATA[mental]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[rendu]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[spec]]></category>
		<category><![CDATA[tutorial]]></category>

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		<description><![CDATA[Bonsoir, Petite mise à jour de mon tutorial sur les buffers de MentalRay. Cela permet de faire des pass sous MentalRay. J&#8217;ai rajouter la partie : buffer read avec un custom shader (très rapide) ainsi que les mise à jour pour Maya 2008 SP1 ou Ext2, 32 bits et 64 bits. Tutorial ici : <a href="http://deex.info/wordpress2/?page_id=174">cliquez.</a> <a href="http://www.tumblr.com/share/link?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F07%2Fmise-a-jour-tutorial-buffers%2F&#38;name=Mise+%C3%A0+jour+tutorial+buffers" target="_blank" class="mr_social_sharing_popup_link"></a> <a href="http://twitter.com/share?url=http%3A%2F%2Fdeex.info%2Fwordpress2%2F2008%2F07%2Fmise-a-jour-tutorial-buffers%2F&#38;text=Mise+%C3%A0+jour+tutorial+buffers&#38;via=deex" target="_blank" class="mr_social_sharing_popup_link"></a> [...]]]></description>
			<content:encoded><![CDATA[<p>Bonsoir,</p>
<p>Petite mise à jour de mon tutorial sur les buffers de MentalRay.</p>
<p>Cela permet de faire des pass sous MentalRay.</p>
<p>J&#8217;ai rajouter la partie : buffer read avec un custom shader (très rapide) ainsi que les mise à jour pour Maya 2008 SP1 ou Ext2, 32 bits et 64 bits.</p>
<p>Tutorial ici : <a href="http://deex.info/wordpress2/?page_id=174">cliquez.</a><br />
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