DeeX Vray Fast update !

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DeeX Vray Fast update !

Posted by deex on 27. sept, 2011

Hi all, I released the v0.7 of the DeeX Vray Fast. The v0.7 have nice new features. Features : add a full API to use the tool without interface, doc here : http://deex.info/deeXVrayFast/doc/html/   Features : add auto update checker (each 15 days) Features : add automatic preCompositing generator for Nuke [...]

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DeeX Vray Fast update

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DeeX Vray Fast update

Posted by deex on 20. sept, 2011

Hi all, DeeX Vray Fast was updated to version 0.65. Go on this page and see the change log : here

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New category !

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New category !

Posted by deex on 05. sept, 2011

Hi all, Today i added a new category : photography. Some time, when i travel, i take some pictures. I decide to share some pictures with you. Thank for watching. DeeX.

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DeeX Vray Shader

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DeeX Vray Shader

Posted by deex on 29. août, 2011

Hi, I have converted/cleaned/organized 271 Vray for Maya shaders. All originals shaders are from Chaos group forum, from an user : Bazuka. Thanks to him. I have cleaned all .ma scene, delete some « require » plugin, set the good texture path, rename all file, convert renders images to .png, etc etc… I did this in Python [...]

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DeeX Vray Fast is out !

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Posted by deex on 26. juil, 2011

Hi, DeeX Vray Fast v0.5 is out ! Go on this page to know what is it…

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Deex Fast update

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Deex Fast update

Posted by delphine on 06. juin, 2011

Hi, Just to show you the advancement of the Deex Fast tool.

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Deex Vray Fast preview

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Deex Vray Fast preview

Posted by delphine on 24. avr, 2011

Hello, I am creating a program that set Vray automatically, depending on two parameters : – the resolution – the quality that you want I will add other functions, like automatic creation of settings for animation, for work in « real » linear worflow, management renderElements, etc etc… Don’t hesitate if you have requests. [...]

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Car wip

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Car wip

Posted by delphine on 28. fév, 2011

Just some wip renders in my free time…

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Multi shaders or textures in one mesh/object

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Multi shaders or textures in one mesh/object

Posted by Popo86 on 28. mar, 2010

Hi, Here a little trick to show you how we can connect multiple shaders or texture on one mesh/object. I use this technique in production, when the animation guy give me one mesh with a cache. The scene : A chair, with 5 shaders (red, blue, yellow, green, white). UVs : We have 5 shaders, [...]

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