About me / CV

Damien BATAILLE

30 years, French

Phone : + 33 6 84 17 36 78

Mail: [email protected]

URL: http://deex.info/

Lighting TD |  LookDev TD | Pre-compositing.

 

Passionate and curious, I am looking for opportunities to improve skills and expand professional network.

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Experiences ::

Feature film :

Commercial :

  • Citroën
  • Alfa Romeo
  • Renault
  • Samsung
  • Ubisoft
  • Al Jazeera Sport
  • Planet
  • Zaoza
  • Absolute Vodka
  • Tefal
  • INPES
  • Badoit
  • Fructis
  • Elle et Vire
  • L’Oréal
  • Chanel
  • Franck Provost

 
 
 
 

Full detail by date :

201220112010200920082007
October 2012 : Fur TD on Yeti (Peregrine Labs) for Fullscreen.

February 2012 : LookDev, Lighting TD and Vray TD for the feature film « Asterix 4  » for Mac Guff VFX.

September 2011 / December 2011 : Lead Shading and lead lighting for the feature film « Asterix 4  » for Duran-Duboi

May 2011 / August 2011 : Lead Shading and lead lighting for the feature film « La soif noir » (characters integration and environment).

January / May 2011 : V-ray Maya Technical Director for Duran-Duboi (pipeline development , research and help on films productions). LookDev on Pramn/Liquid on Feature film “La mécanique du Coeur” (Shading, Python script, QT interface, lighting Tool)

September 2010 / January 2011 : Technical Director for Duran-Duboi (pipeline development and research). Feature film « Derrière les murs » (first french film in stereoscopy) at Duran Duboi (Lighting TD/Pipeline TD).

July 2010 : Commercial for « L’oreal » at Mad Light Films (Shading/lighting/rendering/compositing). Commercial for « Clearasil » at Fullscreen (Shading/lighting/rendering/pre-compositing)

June 2010 : Commercial for « Fructis » at Fullscreen (shading/lighting/rendering)

May 2010 : Software tester and pipeline for Duran-Duboi. Commercial for « Continental » at Primitive Animation.

April 2010 : Commercial for « Ubisoft » at Fullscreen (shading / lighting / rendering). Commercial for the TV channel « M6″ at Snarx-FX (shading / lighting / rendering).

March 2010 : Commercial in stereoscopy for « Metropolitan Film » at Duran-Duboi (shading / lighting / rendering).

February 2010 : Commercial for the TV channel « Planet » at Primitive-animation (shading / lighting / rendering).

January 2010 : Commercial for « Elle et Vire » at Fullscreen. Commercial for the website : « Hotel.com » at Fullscreen (Camera mapping / shading / lighting / rendering). Commercial for the TV channel « Planet » at Primitive-animation (shading / lighting / rendering).

November / December 2009 : Commercial for the TV channel « Al Jazeera Sport » and identity at View (layout / shading / lighting / rendering). Commercial for « Color Vive » at Fullscreen.

October 2009 : Commercial for « L’Oréal Serum » at Fullscreen. Commercial for the TV channel « Al Jazeera Sport » and identity at View.

September 2009 : Commercial for « L’Oréal » at Fullscreen. I created a script for View for a commercial « Al Jazeera Sport ». Commercial for the TV channel « France 3″ at Fullscreen.

July / August 2009 : Feature film « Lucky Luke » at Duran Duboi. Scripting many tools to accelerate and automate the layout. Shading / lighting / rendering / pre-compositing

June 2009 : Shading / Lighting / rendering on a commercial for the French Federation of Cardiology at Fullscreen. Shading / Lighting / rendering on a commercial for « Chanel » at Fullscreen. Shading / Lighting / rendering on a commercial for « Franck Provost » at Fullscreen.

March/ April/ May 2009: Feature film « Lucky Luke » (layout / shading / lighting / rendering / pre-compositing) + feature film « Le siffleur » (shading / lighting / rendering / pre-compositing ) + feature « Micmacs « by Jean-Pierre Jeunet (shading / lighting / rendering / pre-compositing) at Duran Duboi.

February 2009: Feature film « Lucky Luke » (layout / shading / lighting / rendering / pre-compositing) at Duran Duboi.

January 2009: Commercial for “L’Oréal” at Fullscreen (lighting / rendering / compositing)

December 2008: Commercial for “Badoit” at Fullscreen (modeling / lighting)

November 2008: Commercial for “Renault” at Fullscreen (lighting / rendering)

August / September / October 2008: Feature film « Underworld 3: Rise Of The Lycans » at Duran (lighteur / rendereur / pre-composing on wolves and werewolves’ FXs)

July 2008: Commercial for “Renault” at Fullscreen.

June 2008: Commercial for anti-alcohol « INPES » at Partizan. Research for Chanel at Fullscreen.

May 2008: Two commercials for « Tefal » at Reepost.

April 2008: Commercial for « Zaoza » at Reepost. Commercial for “Absolute Vodka” at Vidéomage.

March 2008: Commercial for “Samsung” at Zorba Production.

February 2008: Commercial for “Dacia Renault” (check my work) at Zorba Production.

anuary 2008: Commercial for Alfa Romeo at Zorba Production.

December 2007/Janvier 2008: Commercial for “Citroën C4 Picasso” at Def2shoot.

November 2007: Work on the clip for Gulia (Lighting, rendering)

October 2007: Work on a feature animation (Yona) in Def2shoot.

2004-2007: Student at the School of digital special effects Artfx

Softwares ::

I work mainly on Linux and windows.

  • Maya9 yearsDetails
    I work mainly on Maya on all productions, since 9 years.
  • Softimage XSIDetails
    I worked with XSI on the feature animation Yona and on a clip for Gulia at Def2shoot. It was my first production.
  • Mentalray 9 yearsDetails
    Commercials : I used MentalRay on 80% of commercials production. Commercials were a great practice because we must to work fast, and know all workaround with MentalRay, have « lite » scenes to have a faster render, etc etc.
    Feature film Micmacs : I integrated a jar (see my demo) with wasps on a shot. It was interesting because with MentalRay in this period, i could not render particles instancer (wasps) behind refracted objects (jar). So i rendered some masks, multipass, separated waps and jar, to recreate all in Nuke (recreate refraction with displacement deformer in Nuke, etc etc). Duran Duboi.
    Feature film Lucky Luke : I did shading and lighting on « bullet shot » (time warp effect). I did also shading and lighting on a casino (integration in a desert). Duran Duboi.
    Feature film Le siffleur : Integration of a butterfly, shading/lighting. Duran Duboi.
    Feature film Metropolitan Film : It was my first production in stereoscopy. This production was hard because i had to render fur blended with refraction, in multipass. So i have used some custom shader to render all pass, fur pass, etc etc..Duran Duboi.
  • Renderman 8 yearsDetails
    Prman / Liquid / 3delight.
    Feature film Underworld 3 : I did lighting on werewolfs and shading/lighting on some FX (little rocks, etc etc…). I had not light rig, all lighters made their lights rig. We did the pre-compositing with Shake. We used Prman and Mtor. I did some little tools to check the scene before rendering (check visibility, light intensity, etc etc) in Python.Duran Duboi.
    Feature film La Mécanique du coeur : I was TD on this production. We worked with Prman and Liquid (custom Maya rendering translator). I worked on Gatling, a custom UI to manage lighting and rendering scenes. I created some tool to help lookDev and lighting in Python and PyQt like : tdLightManager (create/edit/set lights/shadows sets), tdMultiShdSetEditor (manage all shadows set), tdDisplacementBoundEditor (found and set the best displacement bound automatically) etc etc. Duran Duboi.
  • Vray for Maya8 yearsDetails
    I work with Vray for Maya since the first private beta version. I don’t hesitate to report some bugs and request some features for a better workflow with VFX to Chaos-group developers.
    Feature film Black Thirst (Soif noir) : I was lead lookDev, lead lighting and technical director. I created all lights rigs, rendering scenes and some tools to accelerate the workflow (Deex Vray Fast : automatic sampling with one slider, proxy manager, spooler, etc etc). I worked closely with compositing department to deliver all render pass that they needed. Duran Duboi.
    Feature film La vérité si je mens 3 : We had to integrate a « shoe » quickly in a shot. I took some pictures of the shoe with canon 5D, did some camera mapping, bake textures, did lookdev and finally lighting. The peculiarity of this work was we had to do this work very quickly.Duran Duboi.
    Feature film Derrière les murs : It was my first feature film with Vray for Maya. We integrated « rats » on shots. The difficulty was the fur. I had to find a solution to render the fur with a lot of rats on scenes with this raytracer (and i found). The lighting was particular because some shot were very « dark ».Duran Duboi.
    Commercials : I used VRay for Maya on many commercials..
  • Mel/Python/PyQt8 yearsDetails
    During my lighting/lookDev work, i don’t hesitate to create some Python and Mel scripts if it is necessary.
    Feature film Underworld 3 : I did some little tools to check the scene before rendering (check visibility, light intensity, etc etc) in Python.Duran Duboi.
    Feature film La Mécanique du coeur : I was TD on this production. We worked with Prman and Liquid (custom Maya rendering translator). I worked on Gatling, a custom UI to manage lighting and rendering scenes. I created some tool to help lookDev and lighting in Python and PyQt like : tdLightManager (create/edit/set lights/shadows sets), tdMultiShdSetEditor (manage all shadows set), tdDisplacementBoundEditor (found and set the best displacement bound automatically) etc etc. Duran Duboi.
    Personal work : I create some tool when i have time in my free time. See my « tool » page on my website (Deex Vray Fast, deex shaders pask, etc etc).
  • Nuke8 yearsDetails
    I do mainly my pre-compositing and compositing in Nuke. I work a lot with multipass.
    Feature film Micmacs : I integrated a jar (see my demo) with wasps on a shot. I did the shading / lighting / compositing in Nuke. I had to do just the pre-compositing, but, because my shot was very « complexe » and advanced, the CG Sup give me the possility to finish the plan. It was interesting because with MentalRay in this period, i could not render particles instancer (wasps) behind refracted objects (jar). I recreate the refraction deformation with displacement deformer in Nuke. All the shot was multip-pass (diffuse, multiple reflection, shadow, etc etc).Duran Duboi..
  • ShakeDetails
    Feature film Underworld 3 : I did lighting on werewolfs and shading/lighting on some FX (little rocks, etc etc…). I did the pre-compositing with Shake.Duran Duboi.
  • After effects8 yearsDetails
    When i work for commercials projects, i use mainly After effects to pre-composite my work (and sometime compositing).

Degrees ::

Work Placement at Def2shoot.

Diploma in computer graphics and 3D animation ArtFx.

Bac STI Génie Electrotechnique.

Other ::

Hobbies: BMX, film, internet, computer and console hack, traveling (lived 10 years in Réunion island, travels in USA and Canada), photography (see my website)…

Languages :

- French : native
- English : proficient

Recommendations ::

I worked with Damien on several projects. He was Lighting/Lookdev Artist or Technical Direcor for different tools or pipeline issues. He is always professional, pragmatic and very efficient. He has great technical skills and he is always looking for a best solution. He is open minded and passionate. Working with him is a real pleasure!
So… Of course, I would recommend Damien!
Benoit De Longlee, CG Supervisor, Duran duboi, July 4, 2011

Damien has made an incredible work creating a V-Ray workflow in a very short time. When V-Ray problems appear, he work closely from Chaos Group devs correcting bug for us. He has very good analytical skills making him to be a great element in a VFX team.
I recommend!
Dorian Fevrier, Lighting TD, Duran duboi, October 2, 2011

Damien is a great professionnal, having him as a Prman/Liquid TD has helped us a lot.
He’s very patient and open-minded. He’s a real problem solver.
He’s reliable and serious, I recommend Damien without hesitation.
Julien Lambert, CG artist/CG supervisor, Duran duboi, June 5, 2011

Damien is always looking for the best solution in the rendering workflow.
Knows everything about the hidden tricks in Maya.
Despite is youth, all the « very » senior around him are always asking him for some advice..
Very involved in work, always searching a better solution, even in scripting mode…
Conclusion : to be recommanded to every production company…
Farrachi Fabien, freelance, Duran duboi, June 15, 2010

Damien is the swiss knife of the 3d.the guy you have to be with if you want instantly solutions to your problems wich are beyond the common use of the softwares.
he’s the good one.
pascal-arioko Gaubertier, graphiste realflow, ZORBA, June 15, 2010

I often called Damien to work for lighting, shading and rendering (precomp). He’s the guy you need to solve your production, he works fast, he understands your request. He solves problems, even better that you thought .He have good knowledges, i’m very satisfy of his job, i recommending him.
Top qualities: Personable, Expert, On Time
Pierre Génin, CG supervisor, Duran duboi, June 2, 2010

I had the opportunity to work with Damien on Underworld 3. He is a great overall VFX Artist with a strong knowledge in 3d and compositing. His work was amazing and he played a critically role during our collaboration.
Damien is a high skilled talent, with passion for what he does and always commited to his work. A rare find in this industry
Nicolas Bonnell, Chargé de production, Duran duboi, June 24, 2010

Damien was recommanded to me by a senior graphist 2 years ago.
He’s expert in realistic lighting and rendering pipeline, he has good solving problem capacities, and his knowledge in python and mel helped Fullscreen to make a big jump in our workflow production (mental ray and Vray for maya)…
I like working with him as he is very motivated, always sharing his knowledge and looking for the best way to do it.
So I can only recommend him !
Top qualities: Great Results, Expert, High Integrity
Philippe Fournier, CEO at FULLSCREEN, Fullscreen, June 15, 2010

Damien is still a young CG graphist, but his passion for the work and production makes him such a successful professional!
His technique is at the top, he knows all the production pipeline and serves them well to get high quality images really quickly.
Always curious, he is also good at sharing his knowledge with others : For instance, he’s writing a blog (http://deex.info/) not only to present himself, but also to share his discoveries and 3D tools that he built himself !
I’m highly recommend him !
Jovann Leblanc, Zmotion (www.zmotion.fr)
Top qualities: Great Results, Expert, Creative
Jovann LEBLANC, Senior CG director, Zorba, June 14, 2010

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