Some features :
- Pass manager
- Create black hole, primary visibility off….in one click (Nothing is created in your scene, all is created on the fly during rendering)
- Create matte mask in one click (no ID, nothing, hierarchical masks work !) (Nothing is created in your scene, all is created on the fly during rendering)
- Control your attributes override of your pass quickly
- Control the quality of your render with one slider
- Add offset quality for some part of your render (irradiance map, LC, AA…)
- Import multi proxies in one click
- Connect shader(s) on proxies in one click (with namespace or not)
- Material ID manager (an unique number can be generated for each « material », based of the name of the « material »)
- Object ID manager (an unique number can be generated for each « mesh », based of the name of the « mesh »)
- Control the quality of your materials and lights in one click
- Set the quality of your materials automatically in one click (based of the glossiness)
- Automatic material ID (work with blend material) (Nothing is created in your scene, all is created on the fly during rendering)
- Automatic object ID into proxy (Nothing is created in your scene, all is created on the fly during rendering)
Just watch :
vinc
fait signer une nda si ça t’amuse ![]()
dit moi comment je peux t’aider pour sortir la version mac… je me met à ta disposition
Salut je ne sais si on se connait, mais je voulais savoir quand serait-il possible de tester ton outils même en beta pour éventuellement en parler un peu sur 3DVF.
Contacte moi dès que tu peux.
mayanic
wohooooo
would love to get my fingers around
any idea if and later on – when – u’ll release it?!
Le blog de Damien BATAILLE
deex
Le plugin pour l’instant est en Python, mais je dois le passer en c++ pour le protéger.
A partir de la, je doute que je donnerais les sources à quelqu’un si justement, je le passe en c++ pour le protéger…