Archive | mars, 2010

Multi shaders or textures in one mesh/object

Multi shaders or textures in one mesh/object

Hi, Here a little trick to show you how we can connect multiple shaders or texture on one mesh/object. I use this technique in production, when the animation guy give me one mesh with a cache. The scene : A chair, with 5 shaders (red, blue, yellow, green, white). UVs : We have 5 shaders, [...]

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Le blog de Damien BATAILLE