Hi,
Here a test with my shader and the classroom.
Workflow :
- linear
- skyportal
- color bleeding
- exr multichannel with my shaders
Here all pass :
Here the compositing : Beauty = diffuse_level * (diffuse_raw + indirect_post_ao) + refl_result + refr_result + spec_result
chenyu
“FG = Color bleeding”?
Anyway, no matter what you used, the rendering looks AWESOME!
My only humble opinion will be the portal_light seems could be stronger-the right side of the room looks a little bit dark now. Not sure if you intend to keep it dark for atmosphere. : )
admin
@Jason : My shaders use built-in mia_material, so i use the color bleeding of the mia_material (but i use my shader).
@Chenyu : “Color bleeding = FG with occlusion in bleeding mode” = indirect post ao.
Thank you.
Le blog de Damien BATAILLE
Jason
Hi, Damien,
You mentioned that you used color-bleeding in this test. Are you using the mia_material built-in color-bleeding or some other technique to achieve color-bleeding?
Thanks,
Jason