Hello,
I share my script to output all buffers QUICKY (the render time isn’t multiplied by 6-7) from : mia_material_x or mia_material_x_passes or mi_car_paint_phen_x or mi_car_paint_phen_x_passes or mi_metallic_paint_x or mi_metallic_paint_x_passes or misss_fast_shader_x or misss_fast_shader_x_passes shader, with the p_megaTk shader.
The trick is to use the p_megaTk shader and use special channel to output all buffers, big thank to Pavel for the shader.
How is the script working ?
Do the shading of your scene normally with *_x shaders. After, to output your pass, run the script with this line in python :
import DeexBufferCreate;DeexBufferCreate.DeexBufferCreate()
Create a dummy poly cube and connect a “p_MegaTK_pass” in the geometry of the transform of the cube and set the option (of the “p_MegaTK_pass”).
Le blog de Damien BATAILLE
DQvsRA
Helllo.
I have a trouble with this. When i try to execute script i have this
import DeexBufferCreate;
DeexBufferCreate.DeexBufferCreate();
// Error: line 1: Cannot find procedure “import”. //
What wrong?